I just got White Night Concerto for the GBA (import version game), and I can honestly say that it is twice as much Castlevania as any other Castlevania game*.
The graphics are amazing; it's almost as though they brought over Symphony of the Night to the GBA and retooled it a bit. Each segment of the whip is even an individual sprite, so you can do the super l33t whip action from Super Castlevania IV.
The new gimmick (spellbooks) is pretty interesting. There seem to be Fire, Ice, Earth, Thunder, and "Item Crash" books, as far as I know. The "Item Crash" book actually lets you do item crash attacks (Hydro Storm, etc.). And there's a "rapid punch" subweapon in the game too that unleashes a barrage of fists. The item crash for this, btw, is a Hadoken. (or, if it had a beam, a Kamehameha, but that's another story)
Now for the "ironic flaw"--the music. Given that the game is called "White Night Concerto," one would expect excellent music. The music is what some folks call "fair to middlin'" all around. But it's all good. Perhaps Konami had this flaw in mind when they chose "Harmony of Dissonance" as the US name.
*This assertion is based solely on the fact that both the US and Japanese versions of the game have the name "Castlevania" in their titles, whereas the Japanese names of prior installments have opted for "Akumajo Dracula (technically, it's DoRaKi(yu)Ra, but let's not split hairs)."
The graphics are amazing; it's almost as though they brought over Symphony of the Night to the GBA and retooled it a bit. Each segment of the whip is even an individual sprite, so you can do the super l33t whip action from Super Castlevania IV.
The new gimmick (spellbooks) is pretty interesting. There seem to be Fire, Ice, Earth, Thunder, and "Item Crash" books, as far as I know. The "Item Crash" book actually lets you do item crash attacks (Hydro Storm, etc.). And there's a "rapid punch" subweapon in the game too that unleashes a barrage of fists. The item crash for this, btw, is a Hadoken. (or, if it had a beam, a Kamehameha, but that's another story)
Now for the "ironic flaw"--the music. Given that the game is called "White Night Concerto," one would expect excellent music. The music is what some folks call "fair to middlin'" all around. But it's all good. Perhaps Konami had this flaw in mind when they chose "Harmony of Dissonance" as the US name.
*This assertion is based solely on the fact that both the US and Japanese versions of the game have the name "Castlevania" in their titles, whereas the Japanese names of prior installments have opted for "Akumajo Dracula (technically, it's DoRaKi(yu)Ra, but let's not split hairs)."
