Kao_Pai:
Highlander67:
Does anybody have any hard facts about what is improved?
Without spoiling too much for people, here's what I've seen that's new and improved so far:
Fewer random battles, but it seems like only in some parts. For instance when you make the crossing to ixa'taka across that windy area there are still loads of battles. Once you're actually in ixa'taka, there are far fewer battles. In the Yafutoma dungeon, even with the White Map equipped, there are a lot of random battles. But on the other hand, you can fly from Crescent Isle to Nasrad without being attacked. I think the occurance of battles is overall more balanced now, after all you still need to level up somewhere.
Pinta's quest has been replaced with a "moonfish" quest. Basically, you have the ability to see moonfish in certain towns and dungeons. You catch the moonfish and feed them to a weird little bird owned by a man and a girl that hang around near Sailor's Island. The bird regurgitates special items for each moonfish you give it. As you give more moonfish to the bird-thing, the man tells you parts of a story that involve the origins of Ramirez and why he's such a jerk.
There are now bounties on certain pirates, offered by the Sailor's Guild. The first couple of pirates on the list are one's you know from the original SOA. The rest are new and tough, but all have an exploitable weakness.
There is now an assasin that really hates Vyse. She sends you a "black spot" letter that you receive through the Sailor's Guild whenever she wants to challenge you. Each time you beat her, you learn more about what's bugging her.
As far as the graphics are concerned, the models and textures are exactly the same as the dc version. In a few spots, I feel that the quality is actually worse now. For example, underwater scenes in Yafutoma look much worse than the dc ever did. Certain cloud patterns in various areas just look plain awful. I think what might be the cause of this was that the Dreamcast used some nice dithering trickery to make stuff look nice, but it isn't implemented in the Gamecube version. These deficencies don't make me want to stop playing, of course. I bought the game because I love SOA and wanted the new content.
Those are my observations and I'm about 18 hours in. I haven't run across the "doppleganger crew" yet, I don't know if I missed them somewhere or just haven't gotten to them yet.