I pre-ordered FFTAdvance (JP) from NCS. My insanity is your gain.
I come to you with a Final Fantasy Tactics Advance review based on my experience with it. I'll try to avoid spoiling the plot, but I'll give an idea of the basic system.
--You are part of a clan. Characters will come to you wishing to be recruited into your ranks, and you will have to face rival clans.
--You can expand your territory.
--Weapons and classes determine skills, race determines class and weapon.
--The music is exquisite for GBA. It actually sounds good. Square should be proud of this work.
--There are the classes that we all know and love; of course, the characters are dressed to play the part. Male White Mages look sort of funny, almost like altar boys (yeah, go ahead, just this once), and of course, moogle Black Mages are funny as well.
--There's a "Judge" system in the battles which determines the rules of engagement. For example, one fight might forbid the use of swords, while another will likely disallow item use. You can be yellow-carded (and fined) or red-carded (and imprisoned) for offenses. Cards can be stricken from your characters' records for money and spending one battle in jail (this is beyond the penalty that brought the carding itself).
--This is not a port of the PSX game. I had to mention that at some point in this assessment, so now is as good a time as any. This is a new game.
--The combat system is sort of like FFT meets FFX, in that there is a predetermined order in which all of the characters--including the Judges--act.
--You can expand your camp through quests, which can take the form of battles or sending somebody in your party to complete an unseen task. Certain quests advance the storyline.
If you understand Japanese, get this game. If not, definitely pick it up when it comes Stateside.
I come to you with a Final Fantasy Tactics Advance review based on my experience with it. I'll try to avoid spoiling the plot, but I'll give an idea of the basic system.
--You are part of a clan. Characters will come to you wishing to be recruited into your ranks, and you will have to face rival clans.
--You can expand your territory.
--Weapons and classes determine skills, race determines class and weapon.
--The music is exquisite for GBA. It actually sounds good. Square should be proud of this work.
--There are the classes that we all know and love; of course, the characters are dressed to play the part. Male White Mages look sort of funny, almost like altar boys (yeah, go ahead, just this once), and of course, moogle Black Mages are funny as well.
--There's a "Judge" system in the battles which determines the rules of engagement. For example, one fight might forbid the use of swords, while another will likely disallow item use. You can be yellow-carded (and fined) or red-carded (and imprisoned) for offenses. Cards can be stricken from your characters' records for money and spending one battle in jail (this is beyond the penalty that brought the carding itself).
--This is not a port of the PSX game. I had to mention that at some point in this assessment, so now is as good a time as any. This is a new game.
--The combat system is sort of like FFT meets FFX, in that there is a predetermined order in which all of the characters--including the Judges--act.
--You can expand your camp through quests, which can take the form of battles or sending somebody in your party to complete an unseen task. Certain quests advance the storyline.
If you understand Japanese, get this game. If not, definitely pick it up when it comes Stateside.
