SEGAkidd1989
n00b

- Joined
- Aug 1, 2003
- Posts
- 2
Hi, I am pretty much a newbie to the NeoGeo, although I have played quite a few SNK / MVS games at the arcades.
I wanted to know if NeoGeo home system and its cartridge games are really EXACT to their MVS counterparts. I am pretty certain that they are, but wanted to know if they have even slight hardware/software differences.
Even though the home carts are physically different than the MVS carts, they contain the exact same ROMs, do they not?
And the =chipset= inside the MVS is the same as in the home cart system, right? what I mean by chipset is, the two CPUs: 68000 and Z80, plus the 5-7 other propriatery SNK graphics and audio processors, for a total of 7 or 9 chips. I think both the MVS and home cart system have the EXACT same processors and speed/Mhz, which gives them the exact same spec. like 4096 / 65,536 colors, 380 sprites, 3 (or 4) parallax background layers, scaling, 15 sound channels, etc. at least that is what I understand.
And if an arcade MVS game is say, 46 megabits, the home cart version will also be 46 megabits, right?
I ask this because this is NOT the case with the Sega Genesis system / Genesis games and their arcade counterparts. While the Genesis was based *somewhat* off the Sega System 16 hardware, they are not the same. Neither are the Genesis carts and their System 16 counterparts.
the standard System 16 used in Altered Beast and Golden Axe has a 68000 running at 10 Mhz. I am not talking about twin or triple 68000 boards, just the plain/normal System 16. it can do 128 sprites. it can put 4096 (or 2048) colors on screen out of a pallete of 32,768. it has zooming (scaling). The Genesis console has a 7.6 Mhz 68000 and can only do 80 sprites. Genesis can do 2 background layers (like System16) but Genesis has a color capability of only 64 / 512 colors and no hardware zooming (scaling)
The Genesis version of Altered Beast is around 4 megabits, while the arcade System 16 version is 19~20 megabits. Golden Axe on Genesis is 4 Mb where as the arcade Golden Axe is about 24 Mb.
So the Genesis console has capability that is VERY watered down from its System 16 ansestor. And the Genesis versions of System 16 games are MUCH smaller roms than the System 16 roms.
So, with NeoGeo, as I understand, there is NO difference between the MVS and home cart system (internal hardware) and its games. other than the fact that they are phyisically incompatable with each other, unless modified, and MVS is hooked up to a stanard RGB monitor while NeoGeo home systems might be on just a regular NTSC TV screen.
I could make the following comparasion with the Sega hardware: If the Sega System 16 arcade board is a Corvette, the Sega Genesis would be more like a Camero. while both share some things, like engines / CPUs (not as powerful in the Camero and Genesis) they are very different automobiles / videogame harware.
the arcade MVS and home cart systems are like the same model of Ferrari, of course ^__^
<small>[ August 01, 2003, 01:15 PM: Message edited by: SEGAkidd1989 ]</small>
I wanted to know if NeoGeo home system and its cartridge games are really EXACT to their MVS counterparts. I am pretty certain that they are, but wanted to know if they have even slight hardware/software differences.
Even though the home carts are physically different than the MVS carts, they contain the exact same ROMs, do they not?
And the =chipset= inside the MVS is the same as in the home cart system, right? what I mean by chipset is, the two CPUs: 68000 and Z80, plus the 5-7 other propriatery SNK graphics and audio processors, for a total of 7 or 9 chips. I think both the MVS and home cart system have the EXACT same processors and speed/Mhz, which gives them the exact same spec. like 4096 / 65,536 colors, 380 sprites, 3 (or 4) parallax background layers, scaling, 15 sound channels, etc. at least that is what I understand.
And if an arcade MVS game is say, 46 megabits, the home cart version will also be 46 megabits, right?
I ask this because this is NOT the case with the Sega Genesis system / Genesis games and their arcade counterparts. While the Genesis was based *somewhat* off the Sega System 16 hardware, they are not the same. Neither are the Genesis carts and their System 16 counterparts.
the standard System 16 used in Altered Beast and Golden Axe has a 68000 running at 10 Mhz. I am not talking about twin or triple 68000 boards, just the plain/normal System 16. it can do 128 sprites. it can put 4096 (or 2048) colors on screen out of a pallete of 32,768. it has zooming (scaling). The Genesis console has a 7.6 Mhz 68000 and can only do 80 sprites. Genesis can do 2 background layers (like System16) but Genesis has a color capability of only 64 / 512 colors and no hardware zooming (scaling)
The Genesis version of Altered Beast is around 4 megabits, while the arcade System 16 version is 19~20 megabits. Golden Axe on Genesis is 4 Mb where as the arcade Golden Axe is about 24 Mb.
So the Genesis console has capability that is VERY watered down from its System 16 ansestor. And the Genesis versions of System 16 games are MUCH smaller roms than the System 16 roms.
So, with NeoGeo, as I understand, there is NO difference between the MVS and home cart system (internal hardware) and its games. other than the fact that they are phyisically incompatable with each other, unless modified, and MVS is hooked up to a stanard RGB monitor while NeoGeo home systems might be on just a regular NTSC TV screen.
I could make the following comparasion with the Sega hardware: If the Sega System 16 arcade board is a Corvette, the Sega Genesis would be more like a Camero. while both share some things, like engines / CPUs (not as powerful in the Camero and Genesis) they are very different automobiles / videogame harware.
the arcade MVS and home cart systems are like the same model of Ferrari, of course ^__^
<small>[ August 01, 2003, 01:15 PM: Message edited by: SEGAkidd1989 ]</small>
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oh_no