X-Box: Business Analysis

aria

Former Moderator
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Posts
39,546
How's it faring? Well at least it isn't the GC.

------------
February 16, 2003
Who's Blocking the Xbox? Sony and Its Games
By MATT RICHTEL

SAN FRANCISCO -- XBOX, the video game console that Microsoft introduced nearly 14 months ago, is technologically sophisticated and, by many accounts, the best way to play games against competitors over the Internet.

But the advantages have not translated into the returns Microsoft had hoped for. It has sold nine million Xbox consoles, on the low end of its projections; it continues to lose money on each one it sells; and it remains desperately behind Sony, whose PlayStation 2 is selling at a record pace. Wall Street analysts have mixed opinions about whether Microsoft's early effort has been successful, but they agree that it has a way to go.

Avid game players like Brian Green, 26, who spends hours each week on both consoles, have a simple explanation for why Microsoft has yet to make the inroads it sought. "The Xbox is cool," he said, "but the PlayStation is where the games are at."

That is not good news for Microsoft, because people tend to buy electronics based on the amount of software they can use. Sony learned that lesson two decades ago, when its technically superior Betamax video recorders were swamped by VHS machines that had more tapes available.

Makers of video games are starting to produce more games for Xbox, but the 2-to-1 gap with PlayStation will take some time to close. And while Microsoft, which has more than $40 billion in cash on hand, can afford to be patient, analysts and investors wonder how much time and money it is willing to invest before it starts to turn a profit.

The issue is of no small significance. The market for consoles and video games is worth more than $9 billion a year. Even while losing on selling consoles, Microsoft could still make a lot of money from game makers. They pay the console makers about $10 for each copy of the games they manufacture — and they made well in excess of 50 million games in the United States last year. Games typically sell at retail for $50.

For now, though, there are only losses for Microsoft. It declines to say how much it loses on each console, but industry analysts estimate the figure at close to $100. Sony, by contrast, does not sell PlayStation 2's below cost.

Part of Microsoft's problem is the ambitious design of Xbox: its chipsets and other electronic components are more expensive than those of the PlayStation. Microsoft has also been unable to realize certain economies of scale because sales have not been as robust as expected.

Joseph Osha, a semiconductor analyst at Merrill Lynch who follows Nvidia, a company that makes the graphics processing chips for the Xbox, said Microsoft had had to "pull back sharply" on its orders. He estimated that Microsoft had 1 million to 1.5 million unsold Xbox chipsets, which are the brains used in Xbox consoles.

Microsoft is too big to have its stock price move significantly on sales of Xbox. But the effect of all that idle Xbox inventory is evident on its profit-and-loss statement. In a recent filing with the Securities and Exchange Commission, Microsoft said its home and entertainment segment, which includes the Xbox and television divisions, lost $348 million in its most recent quarter on sales of $1.28 billion. In the period a year earlier, the home and entertainment unit lost $180 million on sales of $833 million.

On a micro level, investors "don't like it because they lose money on every piece of hardware they sell," said Michael P. Wallace, a video game industry analyst at UBS Warburg. But, he added, "on a macro level, they're in the No. 2 spot."

In addition to overtaking Nintendo, which makes the GameCube console, as the second-place console maker, Microsoft has put itself in a position to compete with Sony for years to come, Mr. Wallace said.

When Microsoft introduced the Xbox in January 2001, it promised to put $2 billion into the product — $500 million in advertising alone. It may well need to spend it all. In 2002, according to UBS Warburg, Sony sold 18.3 million PlayStation 2 consoles, while Microsoft sold 5.2 million Xbox machines and Nintendo sold 4.7 million GameCubes. These figures reflect consoles sold to consumers, not consoles that the manufacturers ship to wholesalers or retailers.


THE good news for Microsoft is that industry experts expect it to widen its lead over Nintendo this year. Electronic Arts, the world's largest game maker, is projecting that in North America in 2003, Sony will sell 9 million to 10 million PlayStation 2's, Microsoft will sell 2.5 million to 3 million Xbox consoles and Nintendo will sell 2 million to 2.5 million machines.

Electronic Arts also projects that Microsoft will beat Nintendo in Europe, the second-biggest market after the United States. Still, Microsoft is particularly struggling in Japan, where it has been virtually shut out of the market, selling a mere 300,000 consoles, according to the company. Throughout all of Asia, Microsoft has sold only 500,000 Xbox consoles, according to UBS Warburg, compared with Sony's sales of 3.67 million PlayStation 2's.

Microsoft officials say they are hampered in Asia because Sony and Nintendo, both Japanese companies, have entrenched positions and great control over distribution and sales channels there. But industry analysts say Microsoft should come up with more than excuses.

"If Xbox has any chance of closing the gap against PlayStation, Microsoft is going to need a better Japanese strategy," said Michael Gartenberg, an analyst at Jupiter Research. He said it needed to have better games and to burrow into the Japanese distribution channel.

Microsoft said it was already making progress on games, introducing in Japan a game called DOA Xtreme Beach Volleyball. The 80,000 games sold out within two days.

Robert J. Bach, a senior vice president for the home and entertainment division, acknowledged that the Xbox was continuing to lose money, but he said that such losses were natural with a new business. A better picture of the situation, he said, is how the company is performing relative to its business plan. "We're doing very well on that basis," he said.

Analysts said Microsoft must also persuade video game makers to produce versions of their products for the Xbox. According to figures provided by Microsoft but compiled by NPD Funworld, an industry research group, there are 458 games available for the PlayStation 2, versus 207 for the Xbox and 168 for the Nintendo GameCube.

Microsoft faces a chicken-and-egg problem: makers of video games won't make versions of their games for a given console unless the machine has a wide installed base, but it is hard to build a base without a lot of games.

Some big game makers have made versions only for the PlayStation 2. Most notable has been Grand Theft Auto, the most popular game the last two years. Microsoft said it is in discussions with the game's maker, Take Two Interactive, to persuade it to produce a version for the Xbox.

Xbox also suffers because video game publishers will sometimes release a Play- Station 2 version of a game first, then deliver an Xbox version months later. That happened last year with Medal of Honor, a top-selling game from Electronic Arts that came out some six months earlier on the PlayStation 2. Jeff Brown, a spokesman for Electronic Arts, said, however, that the company was increasingly releasing games concurrently for the two platforms.

Industry analysts like Mr. Wallace of UBS Warburg said Microsoft needed to find video game makers that would produce hit titles exclusively for its console.

To bolster its game portfolio, Microsoft has been in discussions to buy Vivendi Universal Games. Microsoft would not comment on the issue.

In the meantime, Microsoft has quietly begun to make inroads with a feature that cuts across individual games: Xbox Live. This is a $50 attachment that lets console owners play games against one another over the Internet. Microsoft, citing figures from NPD Funworld, said it sold 350,000 Xbox Live kits since introducing the service in November. Sony has sold 438,000 of its own online kit, said Microsoft, citing NPD Funworld figures, but Sony has been selling its kit for almost twice as long, since August.

Mr. Bach said that these kinds of numbers showed that Microsoft, by sticking to its plan, could succeed, and he has said so to Microsoft's chairman, Bill Gates, and its chief executive, Steven A. Ballmer. "In the conversations I have with Bill and Steve, they want to know where we are on that plan," he said. "We're on that plan."

The question is whether Brian Green and other gamers are on board, too.
=========
 

Retrogamer

Troller of Old Men,
20 Year Member
Joined
Apr 1, 2002
Posts
2,188
I just got my X-Box ..and I am glad to contribute to Microsoft by making them lose 100$ on my machine :p

I had low expectations for the X-Box upon launch being that its a AMERICAN system and all , the track record for American made systems in the past is not good at all 3D0 CD-I Atari Jaguar etc . The games sell the system not vice-versa ,

I think that Bill made the right decision to personally visit Japan and try to get the Japanese companies to publish games for X-Box , I think that if Konami and Capcom make some exclusive games for X-Box they will be better off .

Sony was smart and paid off Squaresoft to make at least 10 exclusive games for PS2 .

X-Box needs more games that take full advantage of its technology like HALO and should stray away from PC ports....lets face it ...if you want a PC game you will get it on the PC .

George
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
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Posts
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HAHAHAHA! Where's BlueVoodoo? I want to see the reaction, every single time the numbers come out he always pops up and denies it. This time the source is clear and its not biased whatsoever.

NGC trolls beware the truth is coming for you! :p loco

Peace

JHendrix
 

toy_brain

Amano's Drinking Buddy
Joined
Jun 27, 2001
Posts
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HAHAHAHA! Where's AM-NeoGeo? I want to see the reaction make_fac

Every time we get even the faintest whiff of a pro-Xbox thread he pops up and spews forth the same retarded phrase.

XBOX RULES!!!!!
loco loco loco


Meh -Fanboys are just as bad as each other.
 

Bluevoodu

Kyokugen's Student
Joined
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Posts
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JHendrix:
HAHAHAHA! Where's BlueVoodoo? I want to see the reaction, every single time the numbers come out he always pops up and denies it. This time the source is clear and its not biased whatsoever.

NGC trolls beware the truth is coming for you! :p loco

Peace

JHendrix
meh... you called me out, now I cannot resist. You know, I wasn't going to post here... but.. I have to now.

Yup.. I won't deny it... they are losing a lot of money. Its its sweet that they are giving 2 free games with everyt system to try to move them. :)

ok, seriously though.. I wasn't going to post. Next time, please leave my name outso I can go peacefully lol :) You can call the cube out.. I don't care, just leave Bluevoodu out :)

†B†V†
 

FeelGood

So Many Posts
No Time
For Games.
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17,794
Why don't these articles ever mention Neo Geo game sales...
 

Kid Aphex

samus' love slave,
Joined
Nov 23, 2001
Posts
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EvilWasabi:
Why don't these articles ever mention Neo Geo game sales...
Because Charlie, game sales do not mean a system is great.

[just trying to make it more apparent for those unable to read into the sarcasm]
 

Bluevoodu

Kyokugen's Student
Joined
Aug 22, 2001
Posts
3,189
EvilWasabi:
Why don't these articles ever mention Neo Geo game sales...
Don't be offended at this comment.....

"They are not significant... small business transaction compared to the next genstuff."

I'd actually like to see how well Playmore is doing.

†B†V†
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
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Posts
9,436
Bluevoodu:
JHendrix:
HAHAHAHA! Where's BlueVoodoo? I want to see the reaction, every single time the numbers come out he always pops up and denies it. This time the source is clear and its not biased whatsoever.

NGC trolls beware the truth is coming for you! :p loco

Peace

JHendrix
meh... you called me out, now I cannot resist. You know, I wasn't going to post here... but.. I have to now.

Yup.. I won't deny it... they are losing a lot of money. Its its sweet that they are giving 2 free games with everyt system to try to move them. :)

ok, seriously though.. I wasn't going to post. Next time, please leave my name outso I can go peacefully lol :) You can call the cube out.. I don't care, just leave Bluevoodu out :)

†B†V†
Looking back I think I sounded way more "hostile" than I really was trying to be.

Just that EVERY TIME something comes out and says that the XBox is pulling ahead of the GC in the "console war" you pop out of the woodwork yelling about how its not true, etc.

It's just that we have a LOT of people here who are very Pro GC/Anti XBox for "political" reasons more than anything else. I can not stand people who are fanboy's of something without a good reason or argument. If you're going to support something or go against something give me good gaming reasons to do so.

Before I get called an obsessive XBox fanboy, there are 2 reasons I love my BillyBox:

1.) CvS2 Live
2.) Steel Battalion
and to a lesser extent:
3.) PDO
and a much lesser extent:
4.) DOAX

Reasons I'm not too keen on the GCN ATM:

1.) I'm dissapointed by Smash Bros. Melee, I feel the N64 version is way better.
2.) Mario Sunshine was not as good as I hoped for.
3.) Metroid Prime got way way more praise than it should have, by far.

But mainly I am pissed at Nintendo because:
4.) Zelda went from a badass Link kicking Gannondorf's ass to "Celda, the adventures of Pedophile Power Link!"

Peace

JHendrix
 

pyrokilla

Vice's grappling partner...naked,
Joined
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Posts
2,796
I fail to see how nintendo is losing money. I'm sure the hardware within budget (not like MS's xbox) and game sales are ok on GC. If anything they are doing ok, obviously not raking it in, but I dought they are losing anything...
 

SNKJorge

Collection Gallery Keeper, CD Price Guide Analyst,
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AM_NeoGeo has to see this. tickled
 

Bluevoodu

Kyokugen's Student
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lol :) Xbox fanboy :p

I had good reasons to post what I did.

I have 32 GCNgames now to my name that I think are sweet..... Soon to be 38.... when afforded.

The writer got their "results" from a pretty reliable source, so I won't argue with that.

:)
Celda will be cool. I don't think you understand how mad Iwas..... when I saw the change.... you wouldn't understand how upset I was..... Its turned into a cool game... wait till you see the next one wink
SSBM was one hell of a cool game, not sure why you didn't like that.. fast and fun! Commercials were as good this time.. I miss yoshi drop kicking mario lol.

please get back on topic now.

†B†V†
 

toy_brain

Amano's Drinking Buddy
Joined
Jun 27, 2001
Posts
2,688
On topic (I think).
Microsoft certainly seem to be making inroads into the console world, albeit at a great financial loss.
The problem is, the console market resets itself every 5 years (more or less), with all the major players (Sony, Nintendo, MS) releasing new hardware and didtching the old.

So, MS could find themselfs back to square one in just a few years time, having to start over with building up a brand name again. That means they will have to loose yet more money, and all that money spent on the Xbox will be money down the drain.
You could argue that the PS2 is partly a success because of the Playstation, but the Playstation was a HUGE success, It dominated the market, the Xbox does not. So MS will not be building on the same kind of success Sony were.

I'm guessing that MS want to gain the same kind of stranglehold on the market that they have with PC software, but the very nature of the console market, which goes through phases of revolution rather than gradual evolution, makes this almost impossible.

Still a long way for MS to go.......
(And if some of this does not make any sense its because its 4:15am, I'm at work (night shift) and I've got an episode of Family guy playing in the background. - kinda distracting. wink
 

garou_d

Aero Fighter,
Joined
Mar 19, 2001
Posts
2,220
EvilWasabi:
Why don't these articles ever mention Neo Geo game sales...
you right. I think Playmore sold more KOF02 than XBOX the same week in japan (!)
 

Retrogamer

Troller of Old Men,
20 Year Member
Joined
Apr 1, 2002
Posts
2,188
Coming back to the topic ...I did some math in my head ..

If Microsoft sold 9 million X-Box units and they lose 100$ per unit thats :

900,000,000......holy shit
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
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Posts
9,436
Retrogamer:
Coming back to the topic ...I did some math in my head ..

If Microsoft sold 9 million X-Box units and they lose 100$ per unit thats :

900,000,000......holy shit
They also make at LEAST $10 for each game produced (doesn't even have to sell). Thats not counting how much money they make on first party titles, controllers, memory cards, and Live packs.

Think about how many of those are made and sold and how much money they get off that and 900 Mill doesn't seem that bad. Still its a VERY heafty price to pay, but they want their shot at Sony in the next round so I guess this is MS paying their dues to get in the industry.

Peace

JHendrix
 

K_K

Honourary Irishman.,
20 Year Member
Joined
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Posts
15,918
i think all these companies need to look at snk.

originally posted by me over at <a href="http://www.gamefellas.com" target="_blank">www.gamefellas.com</a> (i was in the middle of a discussion about console marketing):

yes but video games could become a niche market and by servicing a niche market a company has the freedom to make more first party games and more room for independant ideas plus with a niche market a much larger and more loyal fanbase coud be formed and the world would have different more heated sides for each company. and there wouldn't be any damn casual gamers who go out and pick up the latest system and the latest sports game only to play it once and then shove it on a shelf until their friends come over. it's not all about money you know, look at nintendo in their early years. they are a perfect example of this. they produce each game with the gamer in mind, and there's a more one on one producer-player feeling. like snk they made each game not simply for money, but to feed a certain brand of gamers. they would take independant ideas, and make a game suited to what types of people requested it. like the metal slug series. i call it independant innovation. a certain gamer on the streets of tokyo (for example) might say it might be cool to have robots in metal slug, and boom in metal slug 3 there was a robot boss. it may be a less financially secure way of running a business, but it is a very probable and great way to do so.

capcom used to be this way, street fighter 2 and all of it's revisions prove this. someone wants to play as the bosses so sf2 turbo was made, someone else wanted more characters so super sf2 turbo was made. yes it is a more maticulous way of marketing and yes it is a great way to throw away a lot of money, but gaming should not be a billion dollar business, it should be more of a mom & pop style of marketing. the corporate behemoths need to exist, but with a more "place whre every body knows your name" facade, and a more mano-a-mano type of sale will be made. maybe i'm just romanticizing gamings roots, but someone should.

just look at snk thay've been making games for 12 years on the same system. though after 10 years they ultimately plummeted, but they were so influential that their rights were picked up and software is still being made on a system that has faded from the limelight. it's niche marketing buddy, it may not be practical but it works.
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
Jun 27, 2001
Posts
9,436
Kim _Kaphwan:
i think all these companies need to look at snk.

originally posted by me over at <a href="http://www.gamefellas.com" target="_blank">www.gamefellas.com</a> (i was in the middle of a discussion about console marketing):

yes but video games could become a niche market and by servicing a niche market a company has the freedom to make more first party games and more room for independant ideas plus with a niche market a much larger and more loyal fanbase coud be formed and the world would have different more heated sides for each company. and there wouldn't be any damn casual gamers who go out and pick up the latest system and the latest sports game only to play it once and then shove it on a shelf until their friends come over. it's not all about money you know, look at nintendo in their early years. they are a perfect example of this. they produce each game with the gamer in mind, and there's a more one on one producer-player feeling. like snk they made each game not simply for money, but to feed a certain brand of gamers. they would take independant ideas, and make a game suited to what types of people requested it. like the metal slug series. i call it independant innovation. a certain gamer on the streets of tokyo (for example) might say it might be cool to have robots in metal slug, and boom in metal slug 3 there was a robot boss. it may be a less financially secure way of running a business, but it is a very probable and great way to do so.

capcom used to be this way, street fighter 2 and all of it's revisions prove this. someone wants to play as the bosses so sf2 turbo was made, someone else wanted more characters so super sf2 turbo was made. yes it is a more maticulous way of marketing and yes it is a great way to throw away a lot of money, but gaming should not be a billion dollar business, it should be more of a mom & pop style of marketing. the corporate behemoths need to exist, but with a more "place whre every body knows your name" facade, and a more mano-a-mano type of sale will be made. maybe i'm just romanticizing gamings roots, but someone should.

just look at snk thay've been making games for 12 years on the same system. though after 10 years they ultimately plummeted, but they were so influential that their rights were picked up and software is still being made on a system that has faded from the limelight. it's niche marketing buddy, it may not be practical but it works.
You're INSANE!

Nintendo in the early days only caring about the customer and making games for what they wanted?

My GOD read a book on the game history! Nintendo had such strong arm buisness tactics with game distrobution channels as well as monopolistic tendancies that would make Microsoft blush!

Nintendo had such a death grip on most game stores that they couldn't sell or at the very least market the Sega Master System. Look at what they've done in the portable market where they are the monopoly still. Ask EvilWasabi how when he had to go to a Gamestop and asked to see the NGPC games they had for sale the clerk had to pull the games out from a cardboard box from under the counter! They couldn't even fucking display that shit.

And Nintendo is all about the gamer! Thats a fucking bigger bullshit lie that NG.com is!

-JHendrix
 

Kid Aphex

samus' love slave,
Joined
Nov 23, 2001
Posts
9,851
JHendrix:
Kim _Kaphwan:
i think all these companies need to look at snk.

originally posted by me over at <a href="http://www.gamefellas.com" target="_blank">www.gamefellas.com</a> (i was in the middle of a discussion about console marketing):

yes but video games could become a niche market and by servicing a niche market a company has the freedom to make more first party games and more room for independant ideas plus with a niche market a much larger and more loyal fanbase coud be formed and the world would have different more heated sides for each company. and there wouldn't be any damn casual gamers who go out and pick up the latest system and the latest sports game only to play it once and then shove it on a shelf until their friends come over. it's not all about money you know, look at nintendo in their early years. they are a perfect example of this. they produce each game with the gamer in mind, and there's a more one on one producer-player feeling. like snk they made each game not simply for money, but to feed a certain brand of gamers. they would take independant ideas, and make a game suited to what types of people requested it. like the metal slug series. i call it independant innovation. a certain gamer on the streets of tokyo (for example) might say it might be cool to have robots in metal slug, and boom in metal slug 3 there was a robot boss. it may be a less financially secure way of running a business, but it is a very probable and great way to do so.

capcom used to be this way, street fighter 2 and all of it's revisions prove this. someone wants to play as the bosses so sf2 turbo was made, someone else wanted more characters so super sf2 turbo was made. yes it is a more maticulous way of marketing and yes it is a great way to throw away a lot of money, but gaming should not be a billion dollar business, it should be more of a mom & pop style of marketing. the corporate behemoths need to exist, but with a more "place whre every body knows your name" facade, and a more mano-a-mano type of sale will be made. maybe i'm just romanticizing gamings roots, but someone should.

just look at snk thay've been making games for 12 years on the same system. though after 10 years they ultimately plummeted, but they were so influential that their rights were picked up and software is still being made on a system that has faded from the limelight. it's niche marketing buddy, it may not be practical but it works.
You're INSANE!

Nintendo in the early days only caring about the customer and making games for what they wanted?

My GOD read a book on the game history! Nintendo had such strong arm buisness tactics with game distrobution channels as well as monopolistic tendancies that would make Microsoft blush!

Nintendo had such a death grip on most game stores that they couldn't sell or at the very least market the Sega Master System. Look at what they've done in the portable market where they are the monopoly still. Ask EvilWasabi how when he had to go to a Gamestop and asked to see the NGPC games they had for sale the clerk had to pull the games out from a cardboard box from under the counter! They couldn't even fucking display that shit.

And Nintendo is all about the gamer! Thats a fucking bigger bullshit lie that NG.com is!

-JHendrix
Nintendo is all about making money.
They, unlike another company, are still making money on their videogame investment.
They also put out some great games doing it.
End of story.
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
Jun 27, 2001
Posts
9,436
Kid Aphex:
Nintendo is all about making money.
They, unlike another company, are still making money on their videogame investment.
They also put out some great games doing it.
End of story.
No doubt, I agree. Just don't go tell me that "Nintendo is only out there for the Gamer man! M$ and $ony suck ass cause they only care about the money and they never do anything for us hardcore gamers!"

BTW, they've put out some shitty games too and billed them as top dog to the Nintendo hardcore. I know I was one of those early N64 Nintendo fanboys who thought they could do no wrong. Boy was I off.... oh_no

BTW, Microsoft didn't get where it is today by being stupid. I think you can see exactly what thier buisness plan is and where its going, and how good the chance of them achieving what they want really is.

Nintendo (as far as the home console side of things is concerned) is down, they're not out, but I don't see them getting back up again.

Peace

JHendrix

<small>[ February 16, 2003, 11:20 PM: Message edited by: JHendrix ]</small>
 

K_K

Honourary Irishman.,
20 Year Member
Joined
Oct 31, 2001
Posts
15,918
j hendrx says: You're INSANE!

Nintendo in the early days only caring about the customer and making games for what they wanted?

My GOD read a book on the game history! Nintendo had such strong arm buisness tactics with game distrobution channels as well as monopolistic tendancies that would make Microsoft blush!

Nintendo had such a death grip on most game stores that they couldn't sell or at the very least market the Sega Master System. Look at what they've done in the portable market where they are the monopoly still. Ask EvilWasabi how when he had to go to a Gamestop and asked to see the NGPC games they had for sale the clerk had to pull the games out from a cardboard box from under the counter! They couldn't even fucking display that shit.

And Nintendo is all about the gamer! Thats a fucking bigger bullshit lie that NG.com is!

-JHendrix [/QB]
you want me to eat your face??? huh cause i'll do it.
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
Jun 27, 2001
Posts
9,436
Kim _Kaphwan:
j hendrx says: You're INSANE!

Nintendo in the early days only caring about the customer and making games for what they wanted?

My GOD read a book on the game history! Nintendo had such strong arm buisness tactics with game distrobution channels as well as monopolistic tendancies that would make Microsoft blush!

Nintendo had such a death grip on most game stores that they couldn't sell or at the very least market the Sega Master System. Look at what they've done in the portable market where they are the monopoly still. Ask EvilWasabi how when he had to go to a Gamestop and asked to see the NGPC games they had for sale the clerk had to pull the games out from a cardboard box from under the counter! They couldn't even fucking display that shit.

And Nintendo is all about the gamer! Thats a fucking bigger bullshit lie that NG.com is!

-JHendrix
you want me to eat your face??? huh cause i'll do it. [/QB]
Tell me what about what I posted in there is wrong?

Cite facts, use examples, SHOW ME how what I said is in anyway untrue.

Oh wait you CAN'T. You just want to try to flame me because you're a fanboy for a company and have no basis for it other than those rose colored glasses you wear when looking back at the NES days.

If you want to flame me or go on about how you're going to eat my face, make a thread in the War Room, thats what its for. Don't derail the thread from what it is.

-JHendrix
 

Kid Aphex

samus' love slave,
Joined
Nov 23, 2001
Posts
9,851
You don't really need rose colored glasses when looking back on the NES days.
 
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