Rez?

wagesofsyn

Dodgeball Yakuza
Joined
Aug 1, 2001
Posts
637
I've been hearing a lot about this game, and with the lull in good games out right now, on any system, I'd like to check this one out.

an someone tell me what it is essentially, and what it's like? And does it warrant my hard earned $50?
 

bugula

Member,
Joined
Jun 12, 2001
Posts
748
Originally posted by wagesofsyn:
<strong>I've been hearing a lot about this game, and with the lull in good games out right now, on any system, I'd like to check this one out.

an someone tell me what it is essentially, and what it's like? And does it warrant my hard earned $50?</strong><hr></blockquote>

videogames.com just put up a review of the PS2 version the other day. give that a quick read for some more indepth info, cuz all i'm going to say about it is that it's a frenetic shooter set to rhythms that you help create when you blast stuff as you travel through a virus ridden computer world.

it's short, but worth the cake.
 

Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,462
okay...

Rez is a shooter, developed by UGA and Sega. Many members of the team were involved in the making of Vib Ribbon for the PSX, a rythmical sort of platformer with strange, but apealing grid'ded, non-textured polygon graphics.

In Rez, you transform into a digital lifeform and dive into a virtual network called Projekt K. The center of Projekt K is Eden, an intelligent computer system, which, as he noticed that he is intelligent and fallible, crashed like the next Windows PC, destabilizing its own network. Conceived as a replacement for the now piracy-and-cracker-riddled internet, deadly virii and hackers nevertheless found a way to set up connections to Projekt K, and infested many of its network hubs and firewalls.

Equipped with a homing laser, you scan through the new network, to hunt down and destroy the virii and hack the cracker-packed firewalls, to gain access to the next area. After several level segments, you will face the bosses, which are huge, dangerous anti-hacker programs, also called intrusion detection systems, in search for the final destination: Eden. Sounds familiar, doesn't it... Your job is to restore Eden and stabilize Projekt K again by zapping all virii and crackers/hackers.

You control a character of basically human shape, which can increase his abilities by collecting power ups, which leads to more transformations of the character into amorphous shapes.

The levels are very colorful, with lots of creatively designed enemies, items and psychedelic backgrounds, which simulate a virtual, digital world, like in the movie Tron, only more modern and stylish. It's a moderately fast game at first, but soon the action sets in, and you'll find yourself in the mids of heated battles against programs designed to erase you.

The aiming (with a hair cross (this phrase is (c) by Babelfish, since I don't know the right word for the German "Fadenkreuz" :) ) and shooting magically interacts with the level music, which is probably the coolest thing I ever have seen in a video game; your hear a housey, mildly technoid music, and every action of the player triggers an instrument, closed and open hihats, chords, various percussion and voice hooks! You aim at an enemy (e. g. a virus), and while your hair cross fixes the beast, you hear a rythmic closed hihat. Then you shoot, and both the shot and the hit trigger more instruments. This all goes on rythmically, without off beats, it's perfectly quantized, always with a good, funky groove. SO cool.

At the end of each level, a "network link" appears, which has to be hit eight times before it breaks open and gives way to the next level. This is done by aiming at the link and keeping the fire button pressed, which automagically sets the maximum of eight concurrent shots to the target (this also works with other enemies). After releasing the button and pressing it again, eight laser blasts roar into the link, blasting it open, accompanied by a glittering wave of sample sounds, with a cool, cool groove... ...yeah!

The first endbosses aren't that hard, but as soon as you want to advance to area 3, you will have to face a real bastard...!

Then there are hidden bonusses, different play modes, such as a "Travelling" mode, which lets you play already finished areas with infinite energy, etc.

Rez is a grreat game, and a must-have for every DC owner. Sorry for my lenghty, "colorful" rant, but it's very hard to describe what's really going on in that game... ...get it, play it, and you will understand why I think it's one of the best DC releases ever!
 

lemonflav

Windjammers Wonder
20 Year Member
Joined
Aug 29, 2000
Posts
1,384
Originally posted by Takumaji:
<strong>okay...

Rez is a shooter, developed by UGA and Sega. Many members of the team were involved in the making of Vib Ribbon for the PSX, a rythmical sort of platformer with strange, but apealing grid'ded, non-textured polygon graphics.

In Rez, you transform into a digital lifeform and dive into a virtual network called Projekt K. The center of Projekt K is Eden, an intelligent computer system, which, as he noticed that he is intelligent and fallible, crashed like the next Windows PC, destabilizing its own network. Conceived as a replacement for the now piracy-and-cracker-riddled internet, deadly virii and hackers nevertheless found a way to set up connections to Projekt K, and infested many of its network hubs and firewalls.

Equipped with a homing laser, you scan through the new network, to hunt down and destroy the virii and hack the cracker-packed firewalls, to gain access to the next area. After several level segments, you will face the bosses, which are huge, dangerous anti-hacker programs, also called intrusion detection systems, in search for the final destination: Eden. Sounds familiar, doesn't it... Your job is to restore Eden and stabilize Projekt K again by zapping all virii and crackers/hackers.

You control a character of basically human shape, which can increase his abilities by collecting power ups, which leads to more transformations of the character into amorphous shapes.

The levels are very colorful, with lots of creatively designed enemies, items and psychedelic backgrounds, which simulate a virtual, digital world, like in the movie Tron, only more modern and stylish. It's a moderately fast game at first, but soon the action sets in, and you'll find yourself in the mids of heated battles against programs designed to erase you.

The aiming (with a hair cross (this phrase is (c) by Babelfish, since I don't know the right word for the German "Fadenkreuz" :) ) and shooting magically interacts with the level music, which is probably the coolest thing I ever have seen in a video game; your hear a housey, mildly technoid music, and every action of the player triggers an instrument, closed and open hihats, chords, various percussion and voice hooks! You aim at an enemy (e. g. a virus), and while your hair cross fixes the beast, you hear a rythmic closed hihat. Then you shoot, and both the shot and the hit trigger more instruments. This all goes on rythmically, without off beats, it's perfectly quantized, always with a good, funky groove. SO cool.

At the end of each level, a "network link" appears, which has to be hit eight times before it breaks open and gives way to the next level. This is done by aiming at the link and keeping the fire button pressed, which automagically sets the maximum of eight concurrent shots to the target (this also works with other enemies). After releasing the button and pressing it again, eight laser blasts roar into the link, blasting it open, accompanied by a glittering wave of sample sounds, with a cool, cool groove... ...yeah!

The first endbosses aren't that hard, but as soon as you want to advance to area 3, you will have to face a real bastard...!

Then there are hidden bonusses, different play modes, such as a "Travelling" mode, which lets you play already finished areas with infinite energy, etc.

Rez is a grreat game, and a must-have for every DC owner. Sorry for my lenghty, "colorful" rant, but it's very hard to describe what's really going on in that game... ...get it, play it, and you will understand why I think it's one of the best DC releases ever!</strong><hr></blockquote>


Yup what he said!!

<img src="graemlins/loco.gif" border="0" alt="[Loco]" />
 

GregN

aka The Grinch
20 Year Member
Joined
Dec 16, 2000
Posts
17,580
This sounds like a niche game like Cookie and Cream and Stretch Panic.

And we know what happened to these two games on the PS2: As interesting and good as they were, they were destined for a life languishing in the bargain bin.

Therefore, i will wait till Rez makes it's way to the U.S. PS2 bargain bin. And it will, sad to say.

I mean - let's face it - Johhny Q. come-lately gamer isn't going to take to a game like this. It's ain't no Tony Hawk, Army Men, or sports game.

Trust me on this one.

Not that the game is bad..
Quite the contrary.
 

Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,462
Originally posted by GregN.:
<strong> [...] Therefore, i will wait till Rez makes it's way to the U.S. PS2 bargain bin. And it will, sad to say.

I mean - let's face it - Johhny Q. come-lately gamer isn't going to take to a game like this. It's ain't no Tony Hawk, Army Men, or sports game. [...] </strong><hr></blockquote>

Well, Rez will definitely not be the biggest DC seller ever, but I don't think it's a niche game. It's basically a shooter with lots of goodies, stunning visuals and great music. It plays a little like After Burner or Space Harrier, so it should be interesting for both the button-mashing shooter freak and the demanding player with a faible for good gfx and storylines.
 

neojedi

Member,
20 Year Member
Joined
Apr 19, 2001
Posts
3,314
Finally got mine on PS2. Question, does DC version use the jump pack? The force feedback helps the game a lot.
 

evil wasabi

The Jongmaster
25 Year Member
Joined
Aug 20, 2000
Posts
60,434
yea, the dc version use the jump pack, but i think the dual shock controllor works better

didn't square make a musical shooter? the enimies were based on the music (kinda the opposite of rez) and you were able to put in your own muisc cd's and stuff
i saw it on gamespot tv in a segment about jpn games that were never coming to america, they also mentioned vib-ribbon and that weird game with that family that does all that weird stuf...

<img src="graemlins/loco.gif" border="0" alt="[Loco]" />
 

Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,462
The DC version supports the pack (according to the options menu), but I haven't got one, so I can't try it.
 

Takumaji

Krautmin
Staff member
Joined
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Posts
20,462
Originally posted by sonic1687:
<strong> [...] didn't square make a musical shooter? the enimies were based on the music (kinda the opposite of rez) and you were able to put in your own muisc cd's and stuff
i saw it on gamespot tv in a segment about jpn games that were never coming to america, they also mentioned vib-ribbon and that weird game with that family that does all that weird stuf...

<img src="graemlins/loco.gif" border="0" alt="[Loco]" /> </strong><hr></blockquote>

Yeah, the option to use custom audio CDs in Rez would have been the icing on the cake, but it doesn't work, prolly because it would have been too complicated to assign the correct sounds to your CDs.

Vib Ribbon is a very nice game, I play it every now and then. I specially like the weird gfx, and the standard sound track (you can use your own CDs btw.) is just hilarious. The main difference between Vib Ribbon and other rythm games and Rez is that in Rez, the rythmic sound scapes are no vital part of the game, you don't have to have a very elaborated feeling for rythmn to be able to play it. It's just a great goodie, but *what* a goodie, boyeee!
 
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