I've posted in many threads covering CD/CDZ vs. AES/MVS, and everytime I see new "legends" surfacing about SNK's CD systems.

"Two minutes loading time between levels"... Hehe, that's a good one. I must admit that the loading of the CD consoles takes long, but two mins... c'mon!
Some facts:
- The CD systems are universal, like the AES/MVS. Any game plays on any console version
- There have been PAL/Euro versions of CD consoles as well, which play the games in English by default (if available), and without blood
- Possible console mods are PAL to NTSC and vice versa, and a language select switch. There's no way to mod it with a debug bios (to get infinite credits, etc), but most CD games already have unlimited creds (unlike many AES/MVS games, where there are only 4)
- Some games have animation cuts. Examples are AOF3, SS4 and LB1+2. These cuts include pre-fight animation frames and some objects, but are hardly noticeable
- The loading times range between 5 and 55 secs, while some games (newer fighters, like KoF) also load between levels
- CDZ models are known to occassionally overheat, and have some intermittend loading problems with games >=1996
- There are some CD-only releases, like the famous Brikin'ger Ironclad shooter, Neo Geo CD special, Crossed Swords 2, etc.
- The sound tracks of the CD games are mostly superb, namely in games like AOF3, Ninja Master's, Real Bout, RBS, etc. They can also be used in a standard CD player
- The prices are much lower, nearly all CD titles are easily available
I could go on and on... I love my CD, and there's really no reason to bash it. Of course the AES/MVS is "better" in many ways, but I could have a near-complete collection of NeoCDs for the price of two or three AES carts, like MotW, Slug3, etc.