Fighters - stripped

GregN

aka The Grinch
20 Year Member
Joined
Dec 16, 2000
Posts
17,580
Fighting fans ---

If you strip one of these gameplay features out of fighters like ...

Strikers/assists
Tags
air jumps
Kill moves
double digit combos
cancels
JD
Parrying
throws
roman cancel
Super moves/meters

are you left with more, or less of a game?
why or why not?

In other words, do we really need all these features? Or are they superfluous and are only a vehicle for video game co's to make more money off of us? Do they really add to the gameplay to make a difference?

Food for thought..
There are plenty of ppl, to this day, who play SSII, FFS, and SFII:CE.
 

Crazyman_bob

Galford's Armourer
Joined
Aug 3, 2001
Posts
469
I think they add to gameplay very well. While SFII had its good points, it was primitive. I for one don't think I would enjoy any game without supers, and I like the Striker system.
These features add a new level to the gameplay, other than simple punch-punch-kick fighting. (This is why DOA sucks.) I don't think they are marketing ploys either, because the main selling points have always been gameplay and characters, not supers.
 

KaedesDisciple

Angel's Love ,
20 Year Member
Joined
Aug 29, 2001
Posts
1,209
Originally posted by GregN.:
<STRONG>Fighting fans ---

If you strip one of these gameplay features out of fighters like ...

Strikers/assists
Tags
air jumps
Kill moves
double digit combos
cancels
JD
Parrying
throws
roman cancel
Super moves/meters

are you left with more, or less of a game?
why or why not?

In other words, do we really need all these features? Or are they superfluous and are only a vehicle for video game co's to make more money off of us? Do they really add to the gameplay to make a difference?

Food for thought..
There are plenty of ppl, to this day, who play SSII, FFS, and SFII:CE.</STRONG>

I'll just throw in my two cents on all the above:

Strikers/assists- I've never been a fan of these, and I hardly ever use them

Tags- I think this to be a very fun feature when used properly

air jumps- ridiculous, I see no real use for these

Kill moves- CHEEEEEEAAAAAAAAAAAP!

double digit combos- if you can pull them off, I say go for it

cancels- adds some variety and a little more realism I say

JD- a system I never would've though of, but I think pretty cool nonetheless

Parrying- not sure how this one works

throws- as long as it's not all you use, they can be a vital part of any battle

roman cancel- I'll be honest, I have no clue what this is

Super moves/meters- I think it's cool, this is what kinda got me back into 2d fighters again, that and the discovery of the glory that is KoF

Just my opinion, and if anyone can enlighten me as to what a roman cancel is I'd appreciate it <IMG SRC="smilies/tickled.gif" border="0">
 
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