- Joined
- Aug 22, 2001
- Posts
- 23,659
A fun topic. What are some fighters you feel are original, and had some good ideas, but the way in which they were executed left much to be desired? Here are a couple of my pics:
Killer Instinct - This game was hella cool. The graphics were badass for it's time, and it had some decent characters, however the combo system sucked in the fact that combo breakers made each person turtle through the match. I like the idea of stringing special moves together to add a new type of combo in, but I wish they didn't do as much damage and couldn't be combo breaked. The sequel kinda made it harder to CB, but there was still much left to be desired.
Mortal Kombat - This game was very cool for it's time, but the gameplay wasn't really all that happening. I have a real dislike for the block button and the way the earlier games played, although MK2 had some cool combos to stumble upon (not like MK3 where you just dial everything). The run button was a terrible idea. Let me block by holding back and run by double tapping and holding forward. It just had an overall stiff feeling that couldn't keep me coming back to it, despite the digitized graphics, fatalities, and other little cool stuff throughout the game.
Just a couple of mine, I'd love to hear what everybody else has to say.
Killer Instinct - This game was hella cool. The graphics were badass for it's time, and it had some decent characters, however the combo system sucked in the fact that combo breakers made each person turtle through the match. I like the idea of stringing special moves together to add a new type of combo in, but I wish they didn't do as much damage and couldn't be combo breaked. The sequel kinda made it harder to CB, but there was still much left to be desired.
Mortal Kombat - This game was very cool for it's time, but the gameplay wasn't really all that happening. I have a real dislike for the block button and the way the earlier games played, although MK2 had some cool combos to stumble upon (not like MK3 where you just dial everything). The run button was a terrible idea. Let me block by holding back and run by double tapping and holding forward. It just had an overall stiff feeling that couldn't keep me coming back to it, despite the digitized graphics, fatalities, and other little cool stuff throughout the game.
Just a couple of mine, I'd love to hear what everybody else has to say.
