Marco's Arms Dealer
Ukyo's Doctor




- Joined
- Sep 18, 2001
- Posts
- 1,224
I need that game in my town, Balloon Fight rules all, in my opinion atleast. So if anyone has it in their town, trade it or give it to me for free!
Originally posted by Marco's Arms Dealer:
<strong>Will DK be good enough?</strong><hr></blockquote>
Can I send it to you tomorrow? I wanna sell it to Tom Nook first, so I can order more from my catalog.
Originally posted by Marco's Arms Dealer:
<strong>Jigen
Balloon Fight, please man...</strong><hr></blockquote>
Sorry, Tom Nooks store was closed for Rennovation.
Here it is!
8gxMvbeefkDsOe --Maybe a zero or an oh, I dunno.
JmY4pWpuQ7Z5IH
[ October 11, 2002: Message edited by: Daisuke Jigen ]</p>
Originally posted by Marco's Arms Dealer:
<strong>Blaine, thanks. Jigen, thanks.</strong><hr></blockquote>
Sorry it took so long.
Did it work?
Originally posted by Marco's Arms Dealer:
<strong>no it didn't...ya send it to Tom? Did my PW work for you?</strong><hr></blockquote>
Your PW worked
I sent it to
Tom
in
Pot Town
EDIT-I left an "x" out of the code.
[ October 11, 2002: Message edited by: Daisuke Jigen ]</p>
Originally posted by Neon_Sonic:
<strong>Can someone please explain to me how this sharing system is working offline?</strong><hr></blockquote>
It's brilliant.
I give my store owner a passcode and tell him it's for whoever and he gives me a passcode. I give that passcode to you. You tell him the passcode in your game and you get the item.
I take an item to Tom Nook. He asks who it is going to and where. What EXACTLY happens is unknown to keep people from creating items from nothing because we never actually 'trade'.
What probably happens is the game does a mathematical formula involving the item name (or probably a number it has), the name of the player it's going to and the town he's in. This generates a passcode.
It's actually a lot like cryptography.
So let's say your "Bill" and the game says 'okay the numerical value for 'Bill' is 291414'. Your town is also named "Bill" too make it easier and I'm sending you an item, an apple that has a value of 13 or whatever.
So it'd be 291414•291414•13 which equals
1103987552148
Your game gets that and it divides your name times your towns name and subtracts it.
The remainder is what item you got.
Now that's using a base 10 math, the passcode in the game could easily be using a much higher base code...in fact it probably is. Also, more likely than not, there are checksums within that code that allow the game to immediately recognize whether it's a valid code or not.
Altogether it's probably more complex than that. But that's the rough idea. My game basically takes the item away from me and when you give your storeowner that password your game knows what item it is, knows it's for you, and gives you the item.
It only appears we've traded.
Like I said, pretty brilliant. A new use for the old long gibberish passwords from days long ago.