BBC loves Ikaruga

BlackSpy

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Koll, BBC loves Ikaruga.
Given they only review one game every ten days or so, its an interesting choice. As games get more and more mainstream, will the mainstream start to investigate the niche products?
Ikaruga shooter is pixel perfect

The phenomenal rise of games consoles has pretty much sounded the death knell for games arcades, which are slowly slipping into the mists of time.
The technological gulf between arcade machines and games consoles and PCs is now wafer thin and the sheer cost of producing arcade machines has put off many developers.
Atari's Ikaruga on the Gamecube is a good example of the current situation.
It is a pixel-perfect adaptation of an original arcade game, which appeared on the Dreamcast more than a year ago.
Ikaruga is a 2D, vertical-scrolling shoot-em up, reminiscent of a horde of similar games which flooded arcades in the 1990s.
It is a distinctly retro piece of entertainment that will have you stacking your 10p pieces on the side.
What distinguishes Ikaruga from other top down shoot-em ups is the polish on the game. Graphically the game is first rate, with crisp textures and a smooth frame rate.
It is quite possibly the best-looking vertical shooter ever produced.
The one disappointment is that the game only uses a narrow vertical band of the screen. Unsightly parallel black bands with a few blobs of game information run down the left and right hand sides.
Retro feel
The soundtrack is inspiring, in step with the great, up-tempo arcade themes but with a grander orchestral feel.
The action is frenetic and unrelenting as you bob and weave between enemy ships and bullets, all the time sending out your own pounding assault.
It is basically Space Invaders dressed in 1990s arcade clothing on a 21st century games console.
The fact it is published by Atari in the UK adds to the retro feel.
A neat touch is the ability to switch between a vulnerable/invulnerable state to black/white bullets.
It is not enough to dodge, weave and shoot, in order to succeed you have to keep one eye on the colour of the bullets.
The game succeeds because it balances difficulty with addictiveness and throws in a good dose of nostalgia which will appeal to gamers in their 30s.
It is also a reminder that not all great games have to come with so-called immersive narratives, voice overs and cut scenes.
Ikaruga is out now for Gamecube.
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<a href="http://news.bbc.co.uk/1/hi/entertainment/reviews/2984354.stm" target="_blank">http://news.bbc.co.uk/1/hi/entertainment/reviews/2984354.stm</a>
 

kernow

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Notice how they mention how retro it is and how its like space invaders yadda yadda ZZZZ my eyes they hurt, and how its releasesd by Atari in the UK yawn zzz


THEN

they mention you can change colours its really neat and you can avoid stuff.
 

Baseley09

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Gamecentral gave it a thums up .

You know they are the best, only maybe 10% worse than Digitiser.
 

BlackSpy

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kernow:
Notice how they mention how retro it is and how its like space invaders yadda yadda ZZZZ my eyes they hurt, and how its releasesd by Atari in the UK yawn zzz


THEN

they mention you can change colours its really neat and you can avoid stuff.
They are writing for your ultra causal gamer, or even his mum- its amazing they gave it an audiance at all.

I'd have expected a regurgitated Tomb Raider press release or a review of BattleFight 1945, a new realistic FPS featuring the ultimate in online gameplay experience.
 

kernow

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BlackSpy:
kernow:
Notice how they mention how retro it is and how its like space invaders yadda yadda ZZZZ my eyes they hurt, and how its releasesd by Atari in the UK yawn zzz


THEN

they mention you can change colours its really neat and you can avoid stuff.
They are writing for your ultra causal gamer, or even his mum- its amazing they gave it an audiance at all.

I'd have expected a regurgitated Tomb Raider press release or a review of BattleFight 1945, a new realistic FPS featuring the ultimate in online gameplay experience.
Agreed, but considering somehow I might not call Ikaruga a shooter as such, and that the sheer bread-and-butter of teh game that makes it so different IS the colour changing engine.

"meh" I say "meh"

get back to work anyway slacker.
 

garou_d

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about GC PAL ika - I've noticed that DC version has better graphics.
 

simon

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Reuter also reviewed it two weeks ago :)

<a href="http://story.news.yahoo.com/news?tmpl=story&u=/nm/20030614/tc_nm/column_programs_dc_1" target="_blank">http://story.news.yahoo.com/news?tmpl=story&u=/nm/20030614/tc_nm/column_programs_dc_1</a>

Programs: Two-Dimensional 'Ikaruga' Is Flat-Out Fun

Sat Jun 14, 3:33 PM ET
By Gene Emery

PROVIDENCE, R.I. (Reuters) - Curiosity made me take a peek at "Ikaruga." I was curious because, from the packaging, I couldn't begin to figure out what it was all about.

Now I understand why the information is so vague. This $40 GameCube game from Atari has something to hide. While presenting itself as a grand adventure, at its core it is no more than an old-fashioned arcade game.

"Ikaruga," based on a game made for the Dreamcast (news - web sites) system, is a throwback to the two-dimensional arcade shoot-'em-ups, where the player is assigned a shape on the screen and then has to blast all the "bad" shapes.

There is, however, an interesting twist to "Ikaruga." Pressing a button on the controller allows players to toggle the color of their aircraft between black and white. If you start out white, you are immune to the effects of white bombs. You can absorb their energy and turn it against enemy fighters. If you can't dodge the black bomb coming at you, you'd better change your color to black, or risk ending up as digitized detritus.

"Ikaruga" is a real challenge to play. On the first level, for example, waves of bombs are constantly sweeping toward you and aircraft of various shapes drift around the screen trying to box you in amid the highly confined space of the game. Touching an enemy craft also means instant destruction.

Fortunately, the pattern of attacks is always the same, so a little practice will help you sweep between the bombs, skirt the planes, and progress a bit further with each try.

To help players along, "Ikaruga" offers a "conquest" mode that lets you replay the level you're on and do it at half speed. That feature gives me, and other people with the reflexes of a dead slug, a fighting chance.

What's missing from this game is a sense of purpose. The instruction booklet offers an insipid "plot" about a player assuming the role of a pilot battling an evil ruler infused with "the Power of the Gods." But because the game itself doesn't offer any introduction or justification for your actions, the backstory seems like an afterthought.

"Ikaruga" has some spectacular three-dimensional background graphics that are meant to give this two-dimensional game some depth, but they're little more than a distraction. Real air battles would never be fought like this. Fortunately, those two-dimensional elements of the game are rendered so vibrantly and the game is so challenging, it doesn't feel flat.

If you're pining for the bygone days of arcade games where reflexes were everything, plots were a distraction, and racking up points gave meaning to life, "Ikaruga" will be a thrill.

But if you insist on more depth and some sense of realism in your game experience, "Ikaruga" will seem "vacuous."


"Ikaruga" is rated for everyone.
 

Takumaji

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Both reviews suck IMO.


"It is a distinctly retro piece of entertainment that will have you stacking your 10p pieces on the side. "

"It is quite possibly the best-looking vertical shooter ever produced."

"It is basically Space Invaders dressed in 1990s arcade clothing on a 21st century games console."

"Ikaruga [...] is a throwback to the two-dimensional arcade shoot-'em-ups [...] "

"What's missing from this game is a sense of purpose."

"But if you insist on more depth and some sense of realism in your game experience, Ikaruga will seem vacuous."


Haha.

That's the prob with gamers and (most) games of today, they pay for realism and "purpose" it seems. There always has to be some fukn mission or story, how fukn sad is that. Some of those die-hard simulation fans and reality freaks should see a doc, or GO OUT for fuk's sake if they want to see reality.

Man... I never got it why ppl are so keen on re-living all the drama of "real life" in video games, it doesn't make any sense at all IMO.
 

kernow

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Takumaji:


"It is a distinctly retro piece of entertainment that will have you stacking your 10p pieces on the side. "

"It is basically Space Invaders dressed in 1990s arcade clothing on a 21st century games console."
Those two were awful.. equally awful.
 

BlackSpy

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Look, I wasn't claiming it was a cutting edge review or that it did a great job at communicating the gameplay.

I was saying here is a niche game getting positive major mainstream exposure, what does that say about a changing relationship between the casual and the hardcore?

You can link to that review direct from the BBC's homepage, its not buried under reams of tech stories on some dusty corner of their website.
 

kernow

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BlackSpy:
Look, I wasn't claiming it was a cutting edge review or that it did a great job at communicating the gameplay.

I was saying here is a niche game getting positive major mainstream exposure, what does that say about a changing relationship between the casual and the hardcore?

You can link to that review direct from the BBC's homepage, its not buried under reams of tech stories on some dusty corner of their website.
Oi, we've all had a drink, I think its nice they covered it too.
 

Takumaji

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BlackSpy:
I was saying here is a niche game getting positive major mainstream exposure, what does that say about a changing relationship between the casual and the hardcore?
I don't really know.

All I know is that the main audience of the GC prolly lost all interest in Ikaruga after that "appeal to gamers in their 30s" line... wink
 

Amano Jacu

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The one disappointment is that the game only uses a narrow vertical band of the screen. Unsightly parallel black bands with a few blobs of game information run down the left and right hand sides.
Hello? That guy hasn't played any shooter in an arcade machine? Most shooters have a 3:4 screen proportion, hence the bars in a 4:3 TV. Doesn't the GC version the option to flip the screen? The DC it had it.
 

corbo 2

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Yeah,the reviews are quite shit and the way they hail the game,but mentioning Space Invaders and Atari was fucking stupid.I alse hate the how reviewers also mention Street Fighter in a KOF or any other 2D fighter for that matter,they are 2D yeah but are completly different games,gezz.

But on the whole its cool that a 'mainstream' website gives credit (pun :) ) to Ikaruga.They could of just reviewed Enter the Matrix and gave it a 9 out of 10 and called it a day.

Meh,poor review though.
 

Amano Jacu

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corbo 2:
Yeah,the reviews are quite shit and the way they hail the game,but mentioning Space Invaders and Atari was fucking stupid.I alse hate the how reviewers also mention Street Fighter in a KOF or any other 2D fighter for that matter,they are 2D yeah but are completly different games,gezz.
Sorry, I think that references to the classicas are more than OK and at least they serve to demonstrate that the writer knows about videogems released before the Playstation.

And where are the differences between SF 2 and any other 2D fighter? :rolleyes:
 

Moon Jump

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If you guys think that review is bad, check out X-Play's. The bitched about it saying it was too hard! And the graphics are old! Oh boo fuckin hoo!

That show hates shooters. They should rot in hell. Ikuraga is awesome nuff said. Now If I could only get Raident Silvergun...
 

GENOCIDE CUTTER '94

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YuckMud:
If you guys think that review is bad, check out X-Play's. The bitched about it saying it was too hard! And the graphics are old! Oh boo fuckin hoo!

That show hates shooters. They should rot in hell. Ikuraga is awesome nuff said. Now If I could only get Raident Silvergun...
The that makes Ikaruga look like a pcknic in granma's backyard :)
 

GENOCIDE CUTTER '94

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YuckMud:
If you guys think that review is bad, check out X-Play's. The bitched about it saying it was too hard! And the graphics are old! Oh boo fuckin hoo!

That show hates shooters. They should rot in hell. Ikuraga is awesome nuff said. Now If I could only get Raident Silvergun...
The game that makes Ikaruga look like a picknic in granma's backyard :)

<small>[ July 02, 2003, 07:21 AM: Message edited by: GENOCIDE CUTTER '94 ]</small>
 
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