PDA

View Full Version : Hypernoid



VGC1612
10-03-2017, 11:22 PM
Since i dont see any thread about it,here we go.Anyone else looking for this game?Here some gameplay:


https://www.youtube.com/watch?v=kN-jq8Mgb7M&t=3s


https://www.youtube.com/watch?v=ONVcpieTrEg

NeoHomeBrew
10-04-2017, 02:14 PM
Hi,
thank you for posting my stuff into the Neo-Geo.com forums.

The development of the Hypernoid game has started as a little side-project to learn more about the capabilities and limitations of the Neo-Geo hardware but has become more and more complex than originally planned. I am working on this game since 3 years now and I am still learning new unexpected details about the Neo Geo MVS, AES, CD systems.

I know, the game mechanics of a classic Ball & Paddle game are an old hat and therefore I have tried to make it more appealing by creating a "Neo-Geo style" look with lots of animated graphics and huge bosses. Also, it was important to me that the game uses the Neo-Geo bios like the original games (soft dips, coin-up, high score save, memory card save).

I got a lot of help from Jeff Kurtz, HPMAN, Freem, Blastar, Zerosquare, Razoola, NeoTurfmasta. Thank you all for your support :cool:

VGC1612
10-04-2017, 03:19 PM
Im so a huge fan of your game,it fit very well on the system,cant wait for this one!

daskrabs
10-04-2017, 03:26 PM
Is your game spinner or joystick-based?

VGC1612
10-04-2017, 03:28 PM
Is your game spinner or joystick-based?


https://www.youtube.com/watch?v=v_qpuMku3vk&t=10s

NeoHomeBrew
10-04-2017, 06:09 PM
Is your game spinner or joystick-based?

The paddle can be controlled with a joystick or a spinner (adjustible via soft dip). The spinner board has been developed by HPMAN and works with Pop'n Bounce aswell as with Hypernoid. As mentioned in the video above, the board generates a 7-bit counter signal which allows a very smooth tracking of the rotation of the spinner knob. This provides accurate controls and a more "natural feeling" for the paddle compared to a joystick (particularly on instant stops and direction changes).

ysselcneogeo
10-04-2017, 06:50 PM
Looks excellent and if anyone supports cd I'm down for it.

Samuray
10-04-2017, 08:16 PM
This looks dope!! Granted, I'm a sucker for Arkanoid-like games, but still.

Since I don't dabble in emulation on computers or own a Neo CD, is there any chance at all this might see an AES release?

zouzzz
10-05-2017, 12:57 AM
I got a lot of help from Jeff Kurtz, HPMAN, Freem, Blastar, Zerosquare, Razoola, NeoTurfmasta.Whaow beautiful list.

Electric Grave
10-05-2017, 02:32 AM
Awesome, I love the look of the game, always loved spinners. Best of luck with the project!

How would one go about connecting a spinner to a MVS board with Pop n' Bounce?

oliverclaude
10-05-2017, 04:02 AM
I'm a sucker for Arkanoid-like games...

Who isn't? It's timeless ;). Anyway, this is a very nice project, and it presents the way indie developers should start: from the bare-bone basics. He, who would learn to fly one day, must first... well, and so on. Viel Erfolg!

NeoHomeBrew
10-05-2017, 04:54 AM
Thanks for the feedback :)


This looks dope!! Granted, I'm a sucker for Arkanoid-like games, but still.

Since I don't dabble in emulation on computers or own a Neo CD, is there any chance at all this might see an AES release?

Since the game is still in development there are no definitive plans for the release at the moment. But it would fulfill a personal dream
to see a physical release of Hypernoid on cartridge for MVS/AES one day in the future (at least on a very small scale).


Awesome, I love the look of the game, always loved spinners. Best of luck with the project!

How would one go about connecting a spinner to a MVS board with Pop n' Bounce?

The 7-bit spinner mode in Pop n' Bounce can be activated via soft-dip (change the "Controller" option from "Joystick" to "Paddle") and the
spinner board itself can be simply connected to the regular joystick port.

Neo Alec
10-05-2017, 08:48 AM
Also, it was important to me that the game uses the Neo-Geo bios like the original games (soft dips, coin-up, high score save, memory card save).
This is great to hear. A lot of the games that have come out don't feel like true Neo Geo games because they don't use the typical Neo Geo format. NGDevTeam tries to work around the bios, and Le Cortex just didn't know what they were doing.

I wish you luck with the project and I'm looking forward to its completion.

massimiliano
10-05-2017, 09:09 AM
Great work NeoHomeBrew! It reminds me Bitmap Brothers games style (which is a compliment!)..are you considering to distribute it leveraging the neoSD? Sounds like the perfect media for such project? ...thanks and keep the good work up!

Edit:

by "leveraging the NeoSD" I meant "leveraging the neoSD software signature option" which, based on what the team said, would allow to distribute digital downloads in a 1:1 cart:game fashion...probably enough to prevent piracy for the first months after release (enough to maximize the sell?)

...damn, I really hope NG-DEV would consider this approach...if the game would be too big, they could simply split it in two files...and use a CD with packaging as a media.

NeoHomeBrew
10-05-2017, 12:04 PM
by "leveraging the NeoSD" I meant "leveraging the neoSD software signature option" which, based on what the team said, would allow to distribute digital downloads in a 1:1 cart:game fashion...probably enough to prevent piracy for the first months after release (enough to maximize the sell?)

Hi Massimiliano,
this could be an interesting option to consider aside from a physical cartridge version.
But I want to finish the game first before seriously thinking about in which way it could be released.

xsq
10-14-2017, 04:12 PM
oh hey, just saw there is now a thread on this as well! I've been trying to keep up to date (http://www.neo-geo.com/forums/showthread.php?269518-Basic-Fighting-Game-Engine-Neo-Geo-MVS-AES-Homebrew&p=4154870&viewfull=1#post4154870) with the development of this game, it looks really good. Looking forward to playing it one day (when you feel it is ready for release).

All the best for your project!

NeoHomeBrew
10-15-2017, 06:53 AM
Thanks a lot for your feedback guys, it is very motivating to read that you like what I have developed so far and that there is some interest in playing the game :)
I will do my best to complete the game in about 6 - 8 months. Currently, I am working on exploding "Bomb Blocks" and on the 5th (final) boss.

massimiliano
10-15-2017, 06:58 AM
Hi Massimiliano,
this could be an interesting option to consider aside from a physical cartridge version.
But I want to finish the game first before seriously thinking about in which way it could be released.

That sounds great, good luck with development!

btw, I don't remember if there was a thread about building a spinner? in case not, would you like to share schematics/parts? that way we could build our own controllers while waiting! ;)

suicidekiller
10-15-2017, 07:06 AM
Keep up the good work! Looks very promising :)

Is the music on the level 4 boss video in-game or was it added afterwards? Sounds pretty impressive if in-game.

theMot
10-15-2017, 07:23 AM
Looks good. Will there be a collectardnoid edition?

lachlan
10-15-2017, 07:58 AM
The locked ROM path would be an interesting exercise with the NeoSD.

wyndcrosser
10-15-2017, 11:56 AM
Thanks a lot for your feedback guys, it is very motivating to read that you like what I have developed so far and that there is some interest in playing the game :)
I will do my best to complete the game in about 6 - 8 months. Currently, I am working on exploding "Bomb Blocks" and on the 5th (final) boss.

I like your work, keep it coming.

NeoHomeBrew
10-15-2017, 01:47 PM
That sounds great, good luck with development!

btw, I don't remember if there was a thread about building a spinner? in case not, would you like to share schematics/parts? that way we could build our own controllers while waiting! ;)

The spinner board is developed by HPMAN, he maybe have one of these left (you can contact him at https://www.yaronet.com or http://www.neogeofans.com).
As mentioned above, the spinner board will work with Pop N' Bounce in "Paddle"-mode. Here is the pinout of the board:

http://www.neohomebrew.com/forum-pics/2017/spinnerboard-pinout.jpg

I have tested two spinner devices with this board: the SpinTrak spinner (http://www.ultimarc.com/SpinTrak.htm) and also with the TurboTwist2 spinner (http://groovygamegear.com/webstore/index.php?main_page=index&cPath=86).

http://www.neohomebrew.com/forum-pics/2017/spintak-vs-turbotwist2-1.png

http://www.neohomebrew.com/forum-pics/2017/spintak-vs-turbotwist2-2.png

Both spinners have a great build quality, have enclosed optic sensores, can be mounted inside a 28 mm hole and provide 1200 impulses/revolution (which turns out to be perfect to move the paddle over 80% the playfield without being forced to release the spinner knob). The Spintrak offers a more heavier weight (378 grams including large fly-weight and knob) and is shorter but more difficult to mount (you can not remove the cable and the fly weight needs to be attached after mounting into the hole). The TurboTwist2 is a bit lighter (282 grams including fly-weight and "Silver Dome" knob, 314 grams including fly-weight and "TokenTop" knob) and is longer but easier to mount (cable removeable, fly weight fits through the 28 mm hole).

Overall, I think the SpinTrak is better for mounting inside a box (because you can use a box with a lower height) and the TurboTwist is better for arcade machine control panels (because it needs less space at the sides and is easier to mount).

Clear Paper
10-15-2017, 01:49 PM
Looks promising and fun! Keep going!

massimiliano
10-15-2017, 01:51 PM
Fantastic, thanks a lot!

NeoHomeBrew
10-15-2017, 01:59 PM
Keep up the good work! Looks very promising :)

Is the music on the level 4 boss video in-game or was it added afterwards? Sounds pretty impressive if in-game.

Yes, in all my videos I always have recorded the original in-game music. Thanks to Jeff's awesome Neo Sound Builder almost any music track can be converted to the Neo Geo format and added to the V-Roms. https://www.facebook.com/Neobitz/photos/a.462349983789893.110879.221161891242038/1093044660720419/?type=3

NeoTurfMasta
10-15-2017, 02:30 PM
I am really excited about this project, it looks great!

Xian Xi
10-15-2017, 03:32 PM
Are you planning on adding a death animation like Arkanoid? It's kind of weird when you die and it doesn't do anything but instantly reappear.

That is the only thing I could find that wasn't to my specific liking. Everything else is looking good dude.

Keep up the good work.

NeoHomeBrew
10-15-2017, 06:25 PM
Are you planning on adding a death animation like Arkanoid? It's kind of weird when you die and it doesn't do anything but instantly reappear.

That is the only thing I could find that wasn't to my specific liking. Everything else is looking good dude.

Keep up the good work.

Hi Xian Xi, thank you for your suggestion. I have not included this behaviour yet because I always had the feeling that it breaks the game flow too much. But on the other hand you could be right, the penalty of seeing your paddle exploding (and loosing all collected power-ups) is a game element which should be there to make it more important not to loose the ball. I will add this for a test and then check it out. (P.S.: add an upgradable laser cannon is still in my mind)

ni-ten
10-15-2017, 07:17 PM
New MVS games are always welcome. The more the merrier! Good luck with it NeoHomeBrew.

VGC1612
10-15-2017, 08:30 PM
Thanks a lot for your feedback guys, it is very motivating to read that you like what I have developed so far and that there is some interest in playing the game :)
I will do my best to complete the game in about 6 - 8 months. Currently, I am working on exploding "Bomb Blocks" and on the 5th (final) boss.

I told you that people will like your game,im sure you can sell way more that you think

ysselcneogeo
10-19-2017, 11:41 PM
So i'm an idiot. Is there away to burn this for cd to test it out or is this just a wait and see type of thing?

NeoHomeBrew
10-20-2017, 08:26 AM
Hi, since Hypernoid is still in development it has not been released yet. It is just too early currently, even for a demo version.
I have recorded the videos to show the current development progress and to receive some feedback and improvement suggestions.
Also, the videos demonstrate what could be done on the Neo-Geo system(s) with the C-based dev tools developed by NeoBitz and
HPMAN and I hope that it will inspire other people to start their own homebrew projects.

-SD-
03-21-2018, 05:12 AM
This looks and sounds absolutely fantastic. It’s an interesting take on the Breakout/Arkanoid formula... nice artwork and I’m really loving the d n’ b soundtrack.

I’d certainly be up for paying for a full AES release, or a download on NeoSD. Either way I really want to have a crack on this, it looks awesome.

Hope the development is going well for you...

MCF 76
03-21-2018, 09:50 AM
Damn just noticed this very sweet looking game. Keeps up updated man very interested in this.

Hine62
03-21-2018, 05:10 PM
I've been following hypernoid for a while and it looks great. There are some vids on youtube of the development which are very interesting for a dev. Good luck, can't wait to see the finished project!

Shuri
03-26-2018, 03:27 PM
Wow! I love how the style really fits the style of graphics of neogeo game. The presentation feels 100% legit.

how many levels do you have planned so far? A nice option would be a "endless chaos" mode where you play randomly generated levels one after the other. It's something that's missing from those type of games.

I'd buy a mvs copy!

VGC1612
12-29-2018, 07:47 PM
Bitmap its time to release the game ;)

Psygnosis8
12-30-2018, 12:13 PM
This looks amazing. Please keep us updated on your progress! I definitely want to play this.

Pinball
02-16-2020, 06:50 PM
Is it available yet? Looks good :-)