Fayk
Cheng's Errand Boy
- Joined
- Jun 26, 2012
- Posts
- 113
So a friend and fellow forum member picked up a World Warrior (not bootleg) board a while back that 'mostly' seems to run fine with a curious issue: some of the sprites do this strobing/flashing thing rapidly, a bit like how games various capcom games would try to do transparency effects from the era (every other frame).
For example, The "Street Fighter" title text does this, Ryu's normal costume does this - if you go into the test menu, it happens on some colors and not others in the object/sprite test menu, like when set to "color 09" (for example, not exclusively) but not on all of them.
I had borrowed the board from him just on the off chance it might be an easy fix like an eprom having been corrupted, because at least one of the eprom windows was oncovered, and I have an eprom programmer. It wasn't that though, because the data on that ROM was intact.
Complicating the matter somewhat is that this revision (910228 USA) of the game is apparently one that uses two different PALs from other revisions (IOB2 and C632B).
Anyone have any suggestions where to start? Could a bad PAL be to blame for this kind of an issue?
For example, The "Street Fighter" title text does this, Ryu's normal costume does this - if you go into the test menu, it happens on some colors and not others in the object/sprite test menu, like when set to "color 09" (for example, not exclusively) but not on all of them.
I had borrowed the board from him just on the off chance it might be an easy fix like an eprom having been corrupted, because at least one of the eprom windows was oncovered, and I have an eprom programmer. It wasn't that though, because the data on that ROM was intact.
Complicating the matter somewhat is that this revision (910228 USA) of the game is apparently one that uses two different PALs from other revisions (IOB2 and C632B).
Anyone have any suggestions where to start? Could a bad PAL be to blame for this kind of an issue?
Last edited: