I figured I'd make this thread after I found myself explaining Batman freeflow comabt to my friends using terms I gleaned from fighter gameplay threads I'd read here over the years - with regard to hit detection, battle animations, spamming the input frame for reversals.
Idk if those are exactly accurate terms, but I'm sure yall know what I mean.
The other major impetus for this thread is the endurance round dlc combat missions. The Jokers level where you have to bank time and get a million points is completely nuts.
Nuts.
This thread is for freeflow combat strategy discussion. AC is the sweetest 3d game ever. Sweeter than Waverace 64.
Idk if those are exactly accurate terms, but I'm sure yall know what I mean.
The other major impetus for this thread is the endurance round dlc combat missions. The Jokers level where you have to bank time and get a million points is completely nuts.
Nuts.
This thread is for freeflow combat strategy discussion. AC is the sweetest 3d game ever. Sweeter than Waverace 64.