bokmeow
Ned's Ninja Academy Dropout


- Joined
- Apr 11, 2002
- Posts
- 11,314
This isn't about the infamous 5 second bug. I played my King of Fighters 98 on the Dreamcast again, and noticed that the move in which Orochi Yashiro rolls over your head, snaps you onto his back, and throws you high up in the air doesn't actually inflict damage until you land on the ground, so if it's interrupted with like a small punch or kick or anything it doesn't inflict the damage dealt by falling flat on one's back. In King of Fighters R-2 though, the damage is dealt once the character is airborn (I think when the tossed character leaves the confines of the visible screen, not sure) so you can also use the CD hard attack when they're on the way down. I have found the foward + B ->cancel into the aforementioned move -> hard attack on way down to deal massive amounts of damage, I think it's a little bit more than %25. What are your thoughts? I haven't examined the difference of every move to find all the differences, but this is the one that truly stands out for me.