R2 : kyo

kernow

Superior Being
25 Year Member
Joined
Sep 1, 2001
Posts
38,858
good opener

Jump in, B,f+a,f+B (4 hits)

follow with qcf+a,a,B for 7 hits

follow with qcf,qcf+A (DM/SDM) for 12+

haven't got hcf+B to come off the opener yet..
 

kernow

Superior Being
25 Year Member
Joined
Sep 1, 2001
Posts
38,858
jump in,B,a,f+B,hcf+B, (6),

this leaves your opponent in the air ready for:

(rush meter stops after one hit from the below)

u+B/fdf+A/qcf+A/qcf+B/DM/SDM
 

kernow

Superior Being
25 Year Member
Joined
Sep 1, 2001
Posts
38,858
two pow balls needed

down A+B, jump in,B,f+a,f+B,qcf,qcf+A (17!!!)

needs a lot of timing to get 17 hits, usually ends up 14-16
 

kernow

Superior Being
25 Year Member
Joined
Sep 1, 2001
Posts
38,858
uhh, I'll try,

I'm not as good with the less used characters


(suprise)


theres an incredibly good combo faq I got somewhere.. I'll post the link if I find it.

In the meantime, get that 17 hit off :D
 

kernow

Superior Being
25 Year Member
Joined
Sep 1, 2001
Posts
38,858
bump, I know its and old thread, but lets have some gameplay talk in ngpc section.
 
Top