Originally posted by MVSteve:
<strong>So WHAT if the SNES had a 3Mhz CPU.
Many games like Kirby's Superstar had special memory chips that could expand memory up to 10Mhz!
Also, that game HAS fast moving graphics too!
The only advantage that Genesis had was its wider screen res (320x224) as opposed to 256x224 (Although some Genesis games used this res also! (SFII).
Then again... the Snes had a 512x224 screen emulation that game a fake high res mode (the menu in Secret of Mana).
Don't get me started on the Genesis' sound chip! very lousy Yamaha sound chip with the SN6969 chip from the Master System. Only 2 of the 6 sound channels could play sampled PCM (crap quality too).
The SNES's SPC700 sound chip had 8 channels that could ALL play sample sounds! (and had higher sampling quality!).
GBA is really a SNES, but with a MUCH FASTER 13 MHZ clock, and a smaller screen size (not too much though). Add to this the 64Mbit cart sizes (GP32 has lower cart sizes!) and GBA WINS HANDS DOWN!
But be sure to get an Afterburner kit!</strong><hr></blockquote>
Reading from bottom-top.
Uh-oh, GP32 uses Smart Media carts from 8MB-128 MB (Megabytes, not Megabits. So games will be absolutely bigger than any GBA game. Max estimated game can be 8 x 128 = 1024MegaBit game! And maybe can be bigger if you can buy a bigger SMC).
OK, better sound chip in SNES, but hard to program. Only master games from bigger companies for the system, no amateur permitted. Same companies for life? Don't you want to try developing your own game? Not for this console (and some others).
Well, I have not centered my opinion in one game that have special cart specs. I have argued in generally. So in terms of speed, Nintendo programmers started to depurate source codes to free up the main processor and eliminated loads of slowdowns in games. But never were faster than Megadrive ones (except fewer games).
And talking about resolutions, It wasn't very important, because you can't apreciate the difference. If you got a bad TV out and a shitty TV ... nothing can be differenced. Now if you pick your TV (assuming it's not an HDTV nor anything high tech) and put some images in 640x480 or 800x600, you won't see the diference. Ah yeah and about fake high res, in NG Last Blade 2 ending, while staff roll is showing in japanese kanjis ... doesn't it seem that are in high res? It's not in high res, but it does this effect because chars are fake-antialiased. Nothing more but it's curious
So this is it. I will ever try to "defend" the more criticized system. I love to do it, hehe.
And again, in the 16 bit era battle, there was no winner. In their last years, one system where more sold, and the other sold more games. Moreless it was a draw game.
Well well, more tech articles coming soon!
By AOJ, for sure!
<edited>
Yeah, I'm only defending the Megadrive in this topic, not the Nomad vs. GBA. I don't know lots of things about Nomad, but I have read that it's an Apache eating batteries. Sega Nomad it's a collector item, GBA is for masses.
This is maybe a kind of versus of: Wich is better, NeoGeo or PSOne?
Nah, I don't want to say anything about it
[ July 03, 2002: Message edited by: AOJ ]</p>