shinsurfer
n00b

- Joined
- Aug 8, 2003
- Posts
- 6
I know this is slightly off topic from this board, although not entirely.
I was wondering how these two 16-Bit arcade systems compared to each other. the MVS (1989) and the CPS-1 (1988)
I don't even remember seeing MVS games in 1989, because it wasn't until 1990 that I saw Magician Lord, one of the first MVS games, for the first time. Capcom's CPS-1 was first used in Forgotten Worlds (one of my favorite games)
anyway, hardware specs and overall 2D graphics are what I am after here. The MVS and CPS-1 are powerful 16-Bit arcade systems that were both created in the late 80s. Each has some advantages over the other, although MVS seems to be more powerful in most areas. CPS-1 however is capable of higher resolution, 384x224, compared to MVS's more standard 320x224. This is evident in the games. CPS-1 games like Forgotten Worlds, Ghouls and Ghosts, SF2, Knights of the Round, etc., all look very sharp and slightly higher-res than any MVS/NeoGeo game. I don't know all the specs for CPS-1 though, where as I know most of the MVS /NeoGeo ones.
NeoGeo has the advantage of hardware scaling, that I don't think CPS-1 has. MVS/NeoGeo can do 380 sprites, CPS-1 can only do 128 or 256. Both hardwares are capable of exellent multi-layer scrolling parallax backgrounds. MVS/NeoGeo can do 3 or 4 layers, CPS-1 can do 3 layers. Color-wise, both can produce thousands of colors on screen at once from a pallete of tens of thousands. MVS is 4096/65536 and I think CPS-1 can do 2048 out of 32768 or 65536 (not sure)
Overall, MVS/NeoGeo seems to be inbetween CPS-1 and CPS-2 in 2D performance from what I understand. I'd like to hear some other opinions and/or tech info on both machines though.
even though it is 2003, I am completely facinated by late 80s / early 90s arcade games, and the hardware that drives them!
I was wondering how these two 16-Bit arcade systems compared to each other. the MVS (1989) and the CPS-1 (1988)
I don't even remember seeing MVS games in 1989, because it wasn't until 1990 that I saw Magician Lord, one of the first MVS games, for the first time. Capcom's CPS-1 was first used in Forgotten Worlds (one of my favorite games)
anyway, hardware specs and overall 2D graphics are what I am after here. The MVS and CPS-1 are powerful 16-Bit arcade systems that were both created in the late 80s. Each has some advantages over the other, although MVS seems to be more powerful in most areas. CPS-1 however is capable of higher resolution, 384x224, compared to MVS's more standard 320x224. This is evident in the games. CPS-1 games like Forgotten Worlds, Ghouls and Ghosts, SF2, Knights of the Round, etc., all look very sharp and slightly higher-res than any MVS/NeoGeo game. I don't know all the specs for CPS-1 though, where as I know most of the MVS /NeoGeo ones.
NeoGeo has the advantage of hardware scaling, that I don't think CPS-1 has. MVS/NeoGeo can do 380 sprites, CPS-1 can only do 128 or 256. Both hardwares are capable of exellent multi-layer scrolling parallax backgrounds. MVS/NeoGeo can do 3 or 4 layers, CPS-1 can do 3 layers. Color-wise, both can produce thousands of colors on screen at once from a pallete of tens of thousands. MVS is 4096/65536 and I think CPS-1 can do 2048 out of 32768 or 65536 (not sure)
Overall, MVS/NeoGeo seems to be inbetween CPS-1 and CPS-2 in 2D performance from what I understand. I'd like to hear some other opinions and/or tech info on both machines though.
even though it is 2003, I am completely facinated by late 80s / early 90s arcade games, and the hardware that drives them!