Slug3 austrige level

Fluff_Daddy

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May 18, 2003
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On the austrige level in slug 3 the clouds you see when you're riding the austrige has some kinda glitch. This is the only place in the game that I've noticed glitches. Anyone else has this?
 

kernow

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nope, its tech related mr wolf shame

related to power and voltage
 

RabbitTroop

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kernow:
nope, its tech related mr wolf shame

related to power and voltage
No its not Kernow, that level has sprite flicker due to the speed and so much going on. It is simply the engine not being able to keep up... The flicker is normal, this is not due to voltage and will happen on all home and MVS systems. wink

-Nick
 

Fluff_Daddy

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Nruva: When there's too much shit going on I'm to busy staying alive to notice any glitches. Where I usually see them is in the long jump sequence when riding the austrige. It's one or two pixel rows in the clouds. And yes I'm using the debug bios.
 

HPMAN

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I guess debug bios has more code to run on each vblank, checking controllers to go into menu if requested, and probably other stuff.

MS3 most probably is tightly coded to fit the neo, so maybe these few more computations causes the flickering problems.
 

RabbitTroop

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HPMAN:
I guess debug bios has more code to run on each vblank, checking controllers to go into menu if requested, and probably other stuff.

MS3 most probably is tightly coded to fit the neo, so maybe these few more computations causes the flickering problems.
That makes sense to me! wink

-Nick
 

kernow

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hmm :(

I got more different flickering results using different PSU's.. weirdness.

It's never been solid though. I've heard people say its fine on home systems I'm sure.
 
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