Dissidia Duodecim: Final Fantasy

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World Hero
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http://kotaku.com/5632350/final-fantasy-fighting-game-gets-a-sequel-struck-by-lightning


Square Enix has revealed the follow-up to its portable Final Fantasy fighting game, Dissidia: Final Fantasy, in the latest issue of Japanese magazine Weekly Shonen Jump.

That game is the somewhat clumsily titled Dissidia Duodecim: Final Fantasy, a PlayStation Portable release planned for release sometime in 2011, the magazine reveals. (The logo looks like Dissidia [duodecim] 012: Final Fantasy, so just a touch awkward, but regardless of the full title, it'll be fun to say out loud.)

Fans of the original PSP game will likely be excited by the roster additions in Dissidia Duodecim. Lightning from Final Fantasy XIII and Kain from Final Fantasy IV appear to be confirmed, going by the new issue of Jump.

Dissidia Duodecim: Final Fantasy may be making an appearance at next week's Tokyo Game Show, so we'll see if the sequel to 2008's Dissidia: Final Fantasy is still like doing your taxes on the moon.

I didn't like the first game so I'll be skipping this one.
 

Deuce

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As a friend of mine put it, "What about Duo to Undecim?"

I do find it interesting that, as time has worn on, Square has gotten more and more pretentious as their output has grown blander and blander.
 

SNKorSWM

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Square is already dead. The company may be called Square Enix, but that's Enix messing with Square IP you're looking at.
 

Deuce

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Ehhh, I don't know about that. Hell, the last thing Square put out that I genuinely enjoyed was FFX-2, and that was just because it's basically the only JRPG with menu-based combat that's actually fast-paced and fun. The story was fluff, but the combat itself was enough to hold my interest.

I miss the PS1 days, when Square just went crazy with experimenting.
 

SNKorSWM

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For me, the last game from the Square side I've enjoyed was the Romancing SaGa remake. Although the main reason is most likely nostalgia from the SFC series, because IMHO their newer Unlimited SaGa titles were horrible.

On the Enix side they're a lot more serious about their own IP. While they would get creative with the occasional spinoffs, DQ remains as old school as it gets. Enix management wouldn't dare mess with the proven formula in the main titles of their flagship series like Square did with theirs.
 

Deuce

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I don't take issue with Square's experimentation. In fact, I wish they'd go back to that. For me, their glory years were with the PSX. All those weird, niche titles. They took risks. Now, they're basically just milking the Final Fantasy IP for money.
 

HeartlessNinny

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I do find it interesting that, as time has worn on, Square has gotten more and more pretentious as their output has grown blander and blander.

I miss the PS1 days, when Square just went crazy with experimenting.

Couldn't agree more. A couple of their recent entries have been decent, but they don't reach the lofty heights they used to, that's for sure.
 

SNKorSWM

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I don't take issue with Square's experimentation. In fact, I wish they'd go back to that. For me, their glory years were with the PSX. All those weird, niche titles. They took risks. Now, they're basically just milking the Final Fantasy IP for money.

The milking has gotten to unbearable levels for me. Nowadays I actually make it a point NOT to buy any FF or KH titles at release, because I know that a year down the line, an improved "International Edition" will come out and it's much better to wait for that instead.

Speaking of experimentation done by Square in the PS1 era, somehow I don't think they gave adequate funding for the teams. Those titles must either be short (such as Parasite Eve) or risk running out of budget ( for example Xenogears, just compare disc 1 to disc 2). Now that their teams are scattered, I don't see SE making any effort on those IPs anytime soon.
 

Tablet

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I quite enjoyed Crisis Core but Dissidia was awful, from trailers to gameplay footage it looked epic... kinda like Virtual On but with FF characters. But why oh why did they turn it into a board game? What's wrong with either going all the way and making an RPG with a fighter type battle system? Or taking a completely different approach and doing a King of Fighters style fighter where you make your ultimate fighting team of good/bad guys (not just the main characters but all the sub characters too) and just have a good time.

Dissidia lacked content with retextured polys for bad guys and offered very little to anyone who actually wanted to play a fighting game. Unless A LOT changes with this new game I won't bother.
 

HeartlessNinny

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Speaking of experimentation done by Square in the PS1 era, somehow I don't think they gave adequate funding for the teams. Those titles must either be short (such as Parasite Eve) or risk running out of budget ( for example Xenogears, just compare disc 1 to disc 2). Now that their teams are scattered, I don't see SE making any effort on those IPs anytime soon.

I think Deuce's point was that those games may not have been perfect, but it was nice to see them try new things. And they're better games than Square makes now, that's for sure. Even the worst PS1 titles had something going for them (like Legend of Mana and its awesome graphic style).

Anyways. A sequel to Dissidia seems like an easy cash grab to me. Whether it's a good game or not (and how likely is it it'll be great, really), I don't know if I'll buy it. I'm pretty sick of the milking too.
 

Deuce

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I long for an alternate reality in which Soukaigi turned out better than it did, and spawned its own franchise. So much potential that the hardware simply wasn't capable of delivering on.
 

SNKorSWM

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I think Deuce's point was that those games may not have been perfect, but it was nice to see them try new things. And they're better games than Square makes now, that's for sure. Even the worst PS1 titles had something going for them (like Legend of Mana and its awesome graphic style).

Anyways. A sequel to Dissidia seems like an easy cash grab to me. Whether it's a good game or not (and how likely is it it'll be great, really), I don't know if I'll buy it. I'm pretty sick of the milking too.

Don't get me wrong. I do appreciate their venues off the beaten RPG path, such as shmup Einhander or vs. fighter Ehrgeiz. But IMHO many of those titles don't get adequate support from the parent company, either in development or the subsequent localization process. For example the first Front Mission localized in English is already the fifth in the series, counting Alternative & Gun Hazard.

But I guess that shouldn't be a complaint, titles from even their flagship series FF weren't localized at the time (FF 3 had a remake on DS, but is otherwise yet to be localized in its original form even today).

I long for an alternate reality in which Soukaigi turned out better than it did, and spawned its own franchise. So much potential that the hardware simply wasn't capable of delivering on.

It certainly had a lot of background info going for Soukaigi. It's just that making a game about an imaginary version of Japan with Japanese mystic elements is already been done to death, and those games had little chance of localization outside of its native territory.
 

HeartlessNinny

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Don't get me wrong. I do appreciate their venues off the beaten RPG path, such as shmup Einhander or vs. fighter Ehrgeiz. But IMHO many of those titles don't get adequate support from the parent company, either in development or the subsequent localization process. For example the first Front Mission localized in English is already the fifth in the series, counting Alternative & Gun Hazard.

But I guess that shouldn't be a complaint, titles from even their flagship series FF weren't localized at the time (FF 3 had a remake on DS, but is otherwise yet to be localized in its original form even today).

Fair enough.
 

Ninjatemper

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I miss the days of FF 4 and 6. Those two games are the pinnacle of square rpg's for me. They had in spades what most rpg's are missing these days. A long, involved storyline and a ton of character development. They pulled you in and made you invest in the characters...they weren't over in 20 to 30 hours. I hate it when I see interviews with game developers and they are asked how long their game is and they say 20 to 30 hours like it's a big accomplishment. That's not long enough. RPG's have gone steadily downhill since the ps1 era I think. It really sucks. At least Dragon Quest is still sticking to it's roots...though I have to say DQIX had a pretty bland story and lame end boss compared to the rest of the series.
 

HeartlessNinny

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So they're keeping the ridiculously pretentious name for the US release... Man. Even if this is a good game, I can't help but think I might pass, just on principle. No one who comes up with names like that should be making money from it. Not even ironically!
 
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