So, I DLed this off of XBLA this morning. 800 MS points.
Played through a couple stages w/Terry. Initially selectable characters are:
Kyo
Iori
Athena
Kula
Terry
Mai
Didn't fare very well, but that's cool because I'm not a bullet hell shooter ace or anything.
Early thoughts and observations:
Game's US translation is very well done. The text reads a lot better than I expected it to. There is almost no 'engrish' present and the interfaces and character dialogues read well enough for material of this type. It's not Shakespere, but it seems to have 'come over' from Japan pretty well in this respect.
Many character voices are in English, so your mileage may vary there. I found the dub voices distracting, but that's mostly because I've spent so many years hearing those characters yelling at each other in Japanese. Terry Bogard retains his original voice, however. All of his sound bites are all Satoshi Hashimoto. That's a good thing. As silly as the inflection sounds to my American ears in this day and age, that is how Terry has always sounded to me and that's how I prefer it. There is no Japanese voice language option.
As far as gameplay goes, the screen fills with bullets I'm not good enough to avoid, I use my bombs way too early, kill what I can and continue frequently.
On default setting, you start with a health bar capable of sustaining three hits and you have three area clearing bombs to help you get out of corners and so forth.
You have three levels of 'super meter' and the longer you hold down the super meter button, the more powerful of a move the character does-each level of super meter is a different attack. The meter replenishes itself as you kill waves of enemies and gather their drops. You get combo bonuses for killing successive waves before taking hits and you get proximity bonuses for how close you are when you shoot them. Like Metal Slug, these are tallied at the end of the stage, and if you have to continue at the boss, you lose the bonuses when the stage ends.
Boss fights are against various KOF characters. The characters are consistent with their personas for the most part, and their special attacks are bullet hell shooter versions of the moves they might do in the fighting games. So far in the game, the bosses I fought are Athena (who is the first stage boss and a selectable character), Kusanagi (Yata mirror replica), Orochi Iori (because I died at Kusanagi so when I continued and got back to the boss area, I fought O. Iori instead), Rugal and Goenitz.
The characters all have different super meter moves with different properties, and their standard shooting attack is also unique to the character. The moves are, of course, all bullet hell 'variations' on their fighting game moves.
Holding down the A button allows for turbo fire.
There is a small period of invincibility after being hit.
I don't understand how hit collision works in this game. There were times when I thought I'd get hit and the bullets seemed to pass through me, and other times when I thought I'd dodged and took a hit. Because I am terrible at bullet hell games, I didn't know if this was happening due to some lack of understanding I possess about the genre or if it's just bad game design.
The game's soundtrack are arranged versions of many familiar KOF themes, so I was pleased about that.
The backgrounds are all pretty generic stages as far as this kind of game goes. If there is any KOF significance to them, I couldn't tell because I was too busy dodging for my life.
Screen can be adjusted so the game can be played vercially, horizontally left to right, horizontally right to left or 'upside down'. Score, health, remaining bombs and all other game data can be placed either on the playing field, as with classic shooters, or can be moved to the sides of the screen in the 'marquee' area.
Controls were responsive.
Overall, I'd say the game is worth picking up if you are a hardcore fan of SNK IPs and want to see the interpretation of characters and concepts as done by way of shooter.
I can't say how good of a game it is relative to the genre. I am not a bullet hell guy. I just wanted to try this out because I love the IPs so much and had the space bucks to spare.
There is a demo available if you want to give it a try first.
Um, that's about it.