- Joined
- Aug 12, 2008
- Posts
- 268
I've been attempting to force blood back on on one of my Korean (rbffs) carts - so here's a bit of fun (maybe everyone knows already but I just found this out so just in case )
found out via the web that the area in memory to play with is 0x1010fd84 -> 0x10fd93 which is where the softdip info resides for each game at runtime
example code:
metal slug: 0x1010FD8F 01 turns the blood on ingame even if the softdip is set to white
as a code its a bit pointless if you can get at the softdips - but still interesting
might be possible to use a similar thing to get some of the stuff back into games when played in certain modes that dont normally allow it?
oh yea you can also set a games "level" in this area as well - pretty easy to spot where havent tried pushing the number above 8 yet, i'm sure it wont make a difference tho
found out via the web that the area in memory to play with is 0x1010fd84 -> 0x10fd93 which is where the softdip info resides for each game at runtime
example code:
metal slug: 0x1010FD8F 01 turns the blood on ingame even if the softdip is set to white
as a code its a bit pointless if you can get at the softdips - but still interesting
might be possible to use a similar thing to get some of the stuff back into games when played in certain modes that dont normally allow it?
oh yea you can also set a games "level" in this area as well - pretty easy to spot where havent tried pushing the number above 8 yet, i'm sure it wont make a difference tho
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