As most others said, it depends on which game it is. I enjoy using either wide or straight shots depending on what proves to be most helpful. For example, using Crueltear in Triggerheart Exelica (without use of the anchor), in my opinion, is pretty difficult just because of the type of shooter it is. Wide shot proves to be really effective in DoDonPachi for an inexperienced player that may be new to the series. Especially since it's bullet hell.

Interesting you'd say DDP was easier with wide. DDP was my first bullet hell, and like usual, couldn't get the hang of using wide properly. Only time wide ever serves me right is in Strikers, for some reason I prefer it there. Just starting up with Ketsui and that's what brought the thought to mind. I feel like I miss more drops with the wide ship as I tend to hit guys who're farther off meaning I don't get 5's![]()
.Well, I personally don't use wide in DDP either. I always used Shotia. I've only tried wide shot a few times and didn't like it at all. DDP DOJ was my first bullet hell I've ever played as well. I only mentioned it to use an example since it may help players that aren't very good at shmups in general.Interesting you'd say DDP was easier with wide. DDP was my first bullet hell, and like usual, couldn't get the hang of using wide properly. Only time wide ever serves me right is in Strikers, for some reason I prefer it there. Just starting up with Ketsui and that's what brought the thought to mind. I feel like I miss more drops with the wide ship as I tend to hit guys who're farther off meaning I don't get 5's![]()
even though i know they dont do as much damage as a straight shooter.
