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- Jan 20, 2009
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I can't read Japanese well; can anyone translate? Anyhow, should be awesome! Looks like it'll be 2D judging by the picture. . . I'd bet Capcom is still REAL strong with 2D fighters!
I'll be looking foward to it!
This fucking day...
At any rate, that screenshot doesn't look 2D. It looks like shaded 3D, in the vein of Tatsunoko vs. Capcom.
See, with the straight-up cel shading fad having come and gone, and technology now having reached the point where 3D can really look like stupidly smooth 2D animation (ie. Naruto UNS), I'd love to see more games use stylized shading techniques. If, for instance, Samurai Shodown Sen had made use of a shader to make it look like Kitasenri's design artwork in motion, that would have been pretty spectacular.
+1
Man, SUCH a great idea.
Glad you agree. I think a 3D Last Blade (with 2D gameplay) made to look like Tonko's artwork would be equally awesome, conceptually.
Looks like some mugen garbage. Definitley fake. I wouldn't be surprised if they decided to do it in the future though.
Okay, I'm going to wax idealistic for a minute... Imagine if those awesome Kitasenri portraits were completely static and looked 2D until you selected the character, and then just moved into a character-specific animation (ie. Kyoshiro spinning the naginata and posing) with no transition. In other words, it wasn't actually a portrait, but the 3D model, frozen in place until the animation routine started. I can see it in my head, but I'm not sure I'm explaining it very well.
You are, and in doing so you're making it harder and harder for me to appreciate SNK-P for not thinking of this idea.
Correct!While this would be neat, it ain't happening. April Fools, I guarantee you.
I want a new Vampire game with the SF4 engine.
Yup. look at the name of the image. . .Looks like some mugen garbage. Definitley fake. I wouldn't be surprised if they decided to do it in the future though.
Oh man.... that would RULE!Okay, I'm going to wax idealistic for a minute... Imagine if those awesome Kitasenri portraits were completely static and looked 2D until you selected the character, and then just moved into a character-specific animation (ie. Kyoshiro spinning the naginata and posing) with no transition. In other words, it wasn't actually a portrait, but the 3D model, frozen in place until the animation routine started. I can see it in my head, but I'm not sure I'm explaining it very well.
They aren't even trying with a link like:
http://media.eventhubs.com/images/2010/03/31_cvs3fools.jpg
If KOF XIII does well enough to get SNK back in the game, anything's possible.
This is my fervent pipe dream.