Tetris The Grand Master 4

genjiglove

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I hope this gets a port released sometime. I only recently discovered this series after seeing some insane gameplay videos of what I'm guessing are top ranked players from Japan. Fucking crazy how fast these people are.

What hardware is this on?
 

DanAdamKOF

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This is awesome. I'm definitely a fan of the series.

Wish I could play TGM3 somewhere. I've played TGM1 at Arcade UFO (and on MAME) in Austin, and TGM2 at Planet Zero in Houston(like crazy... I don't want to imagine how much I've spent).

edit: genji, TGM2 was ported to PS2 but never realeased :(. IIRC one of the bigshots at Arika owns a disc, he posted a picture of the game in his blog once.
Also TGM Ace is on the Japanese 360 but it's not really the same game due to a lot of changed/added rules.
 

Electric Grave

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This is awesome. I'm definitely a fan of the series.

Wish I could play TGM3 somewhere. I've played TGM1 at Arcade UFO (and on MAME) in Austin, and TGM2 at Planet Zero in Houston(like crazy... I don't want to imagine how much I've spent).

edit: genji, TGM2 was ported to PS2 but never realeased :(. IIRC one of the bigshots at Arika owns a disc, he posted a picture of the game in his blog once.
Also TGM Ace is on the Japanese 360 but it's not really the same game due to a lot of changed/added rules.
Could you fill me in with TGM Ace, I was kind of interested but a pal from the MASS crew told me it was horrible. Also how did you like Tetris Evolution?
 

Moon Jump

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Could you fill me in with TGM Ace, I was kind of interested but a pal from the MASS crew told me it was horrible. Also how did you like Tetris Evolution?

There was a good Tetris site called Hard Drop that I still think has a Tetris Wiki and they have what they edited in Ace. Pretty much all Tetris games have to abide by The Tetris Company's rules to be considered a true Tetris game and GM did things differently. So when Ace came out Arika had to make changes to it. I'm not going to list them, but check the Wiki.

http://tetrisconcept.net/wiki/ACE

I really want to get into TGM, I love watching the videos of all the players and I know with practice, I could get used to the speed and be able to play the game at that level. Sucks the last Tetris game we got was DS, I still don't like that one. Just doesn't feel right to me and I don't like it that I can't mute the music and keep the sound effects. One of these days I'm going to bite the bullet and get a cheap DS rom card just so I can play the fan made TGM for the DS.
 

themisterfalcon

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What hardware is this on?

Ringwide

ringwide.jpg


CPU : Intel Celeron 440 @ 2 GHz
Graphics : Integrated “AMD GPU” with 128MB of GDDR3 RAM, supports Shader Model 4.0 and supports 2x 1920×1200 screens
Audio : 5.1 ch HD Audio
RAM : 1GB of DDR2 PC5300 RAM
Network : Onboard gigabit LAN
Storage : 8GB Compact Flash for storage
Operating System : Microsoft Windows Embedded Standard 2009

http://www.system16.com/hardware.php?id=911
 

Neogeofan12

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Mihara did a new posting according to Tetrisconcept:

* will use the New Net City cab at AM show
* SD/HD compatible
* "kindness" as the theme; hardcore players will continue to experience hardcore, while "half-assed players" may say the game got dumbed down and declare the game dead. Mihara looking forward to hearing such things from halfasses.
* will use Sega Ringwide, but not necessarily published by Sega; too early to tell
* Theme will involve reincarnating life; the word "round" being one of the key words
* Rules will differ between SRS/ARS in some modes; In SRS-Master you aim for score while in ARS faster clear times
* Controls will feature some "kindness"; ARS will have an added "special" button, no details on what it does yet
* the new Konoha mode will be quite controversial; Jin8, who is helping with testing, is already hooked. Prepare to doubt your own eyes ... in the galgame elements thrown in
* Hints: Jin8 has no interest in galgames whatsoever; Kitakitsune alerts are very important; Has there ever been a galgame before with such lack of will to reveal?
* Sorry in advance to those who may say this isn't their image of TGM. But this is a game of skill.
* 3 modes; Master, Rounds, Konoha
* "Leaving behind 1/60"
* tuning has been hell because of this decision; spent the last 3 weeks thinking about it day and night


A video (must sign up in order to watch it): http://www.nicovideo.jp/watch/sm8231325
 

kazuo

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Dec 11, 2007
Posts
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I heard about it... I'm stoked, hopefully it won't cost too much as I am planning to buy it... lol
 

BigTinz

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Jul 19, 2007
Posts
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CPU : Intel Celeron 440 @ 2 GHz
Graphics : Integrated “AMD GPU” with 128MB of GDDR3 RAM, supports Shader Model 4.0 and supports 2x 1920×1200 screens
Audio : 5.1 ch HD Audio
RAM : 1GB of DDR2 PC5300 RAM
Network : Onboard gigabit LAN
Storage : 8GB Compact Flash for storage
Operating System : Microsoft Windows Embedded Standard 2009


:lol:


celeron?! Is this some kind of sick joke?



I'm really excited about the new GM tetris though...it looks kick ass.
 

DanAdamKOF

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Posts
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Mihara did a new posting according to Tetrisconcept:

* will use the New Net City cab at AM show
* SD/HD compatible
* "kindness" as the theme; hardcore players will continue to experience hardcore, while "half-assed players" may say the game got dumbed down and declare the game dead. Mihara looking forward to hearing such things from halfasses.
* will use Sega Ringwide, but not necessarily published by Sega; too early to tell
* Theme will involve reincarnating life; the word "round" being one of the key words
* Rules will differ between SRS/ARS in some modes; In SRS-Master you aim for score while in ARS faster clear times
* Controls will feature some "kindness"; ARS will have an added "special" button, no details on what it does yet
* the new Konoha mode will be quite controversial; Jin8, who is helping with testing, is already hooked. Prepare to doubt your own eyes ... in the galgame elements thrown in
* Hints: Jin8 has no interest in galgames whatsoever; Kitakitsune alerts are very important; Has there ever been a galgame before with such lack of will to reveal?
* Sorry in advance to those who may say this isn't their image of TGM. But this is a game of skill.
* 3 modes; Master, Rounds, Konoha
* "Leaving behind 1/60"
* tuning has been hell because of this decision; spent the last 3 weeks thinking about it day and night


A video (must sign up in order to watch it): http://www.nicovideo.jp/watch/sm8231325
Haha, I love it, it's like TGM goes to Hawaii.
 

Neogeofan12

Banned
Joined
Oct 30, 2007
Posts
1,087
More info:

More details!

* ARS is move reset
* A "Special" button replaces second counterclockwise rotation button
* Moving the lever while having special held down will activate instant DAS
* 22 lines in field
* Sparks fly when moving pieces
* Music is recycled from TGM3 (probably temporary)
* Master, Rounds as "standard" modes; Konoha, Kamui as "Time Attack" modes
* Kamui disabled for now
* music did not change during game
* stalling for 13 mins will trigger high-speed penalty

Master:

* Master feels about the same as TAP
* seems to be more torikans in place; torikans at 700, 800, 900
* no grade display

Rounds:

* Rounds seems to be Death/Shirase successor; 1400+ seems to exist
* in rounds 300/500/700/900/1100s, a haze covers part of the field
* lines in the haze do not clear until end of section, when it mass-clears all at once
* no line-adding or decoloring

Konoha:

* Konoha is Big mode with a silhouette of a girl in the background; all-clearing the field shows the picture partially, twice for fully, thrice for next picture
* The "Kitakitsune alert" shows up when an all-clear is possible given the current next/hold set
* with a countdown time limit; clearing lines increases the time
* no SZs are dealt; only 5 kinds of tetrominos enter the game
* "Kitakitsune alert" shows up as a picture of a fox aside the level display
* failing to all-clear despite a Kitakitsune alert will cause a laughing fox voice to play
 
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