KOF XII impressions - The KING is back in HD - Winner of best Fighting Game E3 2009

Violent Ryo

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Since the other thread went to shit, here is a fresh one discussing impressions of the King of Fighters XII:

I am a competitive KOF player, so I think I have some say, even though I have not played it, I have seen enough high level matches to know this game is a WEENAH!

Lound one! LEADEEEE, GO!!!


quoted from dobiqwolf on cyberfanatix.com:

Hi there,
I havent post here for a while, just happy that my ID is still active.
I took my time to read the thread and I am surprise that no one want to give a tier list.
The AI players should have one by now as they play the game continiously, in London we dont really talk about it but
I did make one. I believe that people are waiting for a japanes one before making a statement.
I find this idea ridiculous, like the one about the game is so recent there is no tier list same BS.
AI and London got the game 1 or 2 weeks after the japanese release so there is no need to wait for
the jap, then a tier list is not definitive, the one i am going to post will change with time when more
people will play thw game at home.

I based the tier list on how effective is a character again others, the damage output of CC, this part is
important as some characters dont need super meter at all to deal huge damage (Kyo) during CC and CC can
reverse the balance of a fight and some other have shit CC(goro, duolon). Again it may change with time.

Top:
_Kyo: Kyo got very good pressure game and frame traps to land counter hit, then you got the dragon punch wich IMO is broken
CC combos are some of the best of the cast. Kyo is not dependent on his super. Easy character to pick up. All around type

_Shen Woo: Very strong character and I mean it, in previous game he was laking a defensive option, the answer is qcf+K, very fast (Anti Air),
combo from light attack and fairly safe on block and allow for juggle as well. Shen is a hard hitter, he deals damage like crazy (not raiden crazy)
and his normal moves are really good. CC are really good and with meter will win you the round. he is an up in your face type but beware when
he get super meter as the super will punish you from a distance.

_Joe Higashi: easiest character to use and darmn effective. lack an Anti Air as Tiger kick is going forward in an arc and will miss opponent
situated over you.got damaging combos from light attack and pressure really well. got good game from up close and far thanks
to tornado upper and slash kick(still main style is up close).other minus is that is super cannot be comboed into except in corner after CD
and during CC. CC are average and will need super to make the difference.(will probably go down with time)

Middle top

_Terry Bogart: powerfull character, good specials, average normals, good combos and crazy CC (add super meter and you win the round).
need to be carfull because of vulnerability from blocked special.

_Robert Garcia: another decent character, lot of moves and tricks but damage isnt that great. CC is average but need Super to deal good damage.
(may go down with time if nothing new is discovered).

_Andy Bogart: we dont have dedicated andy players in london yet. he seems very good for combos and controling space with fireball
and Zaneken. His dragon punch is very good. Good CC without super.

_Chin: tricky character, he wins mainly because people dont understand his moves so they cant block or stuff them. He may go up with time if he is
not an one trick pony.

_Ralf: Mister muscle, this guy is the real hard hitter. You dont want to get hit and you dont want to eat a counter. Ralf with super= very dangerous,
Ralf with super+CC= Death. Yes he lost his grab but he earned much more power. No anti air is his downfall but the auto guard of some of his
specials make up for it. Very easy CC to perform yet with the super you as good as dead, nuff said. May go up but improbable because auto guard
property is hard to use.

_Kim: again, no one uses him seriously in London so very hard to see the potential his position is my opinion. he may go down if not as good
as I believe.

_Benimaru: average character, good balance between offence and defence. good combos, CC are ok but not jaw dropping. Dragon punch(kick)
is good but doesnt go forward so will miss sometimes if not carefull. if you put the effort to learn him it will pay off.(solid mid tier, less likely to
move unless crazy discovery)

_Athena: London's Cristina uses Athena and get good result. seems like a gmmicky character with the (broken) shield but got really
good combo (beware of the corner) and decent pressure but nothing extraordinare so far.

_Leona: simple and powerfull.

Midle low

_Ryo Sakazaki: he probably got the second best dragon punch after Kyo, he got really good combos and good CC but the problem is his range.
fireball dont go forward and range of normals are shit. he may go up if people start winning bare matches with him (I mean found a way around
the range problem)

_Clark: Jump D is still his best AA. special grab seems a bit slow to comes out(not as slow as Iori's one). The thing about special grab
in kof 12 is that you cannot grab during active frame of a move. with Clark you have to force your opponent to stay still(clark still) and
you do that with his very good normals and front dash(6+BD). he doesnt have that many combos on CC isnt that great.

_Ash: Another good character but with some problems, fireballs are good but clashing system make them dangerous to use. Flash kick isnt
invulnerable and wont stop cross up. good combos from different attack(weak and strong), CC average.

_Raiden: second best in power after Ralf (shen being 3rd) his specials are more power ful than Ralf's one but he doesnt have Ralf's combos...
Up close is his favorite position and you knocked down is best situation. good oki is his strong point wich lead to crazy damage. Beware of corner
against raiden. His air grab is the best DP!?(no one have stuffed it yet and I main him). Why mid low? CC are average and I got trouble coming out
of corner pressure. He will probably go up in mid top.

_Iori: why is Iori in mid low? Iori got some very good combos from his grab, thing is the grab is slow and have little to no range so if you dont land
the hits before the grab you may not do damage. Iori got no mixup, you can only do empty jump>low attack or bait some long recovery move
or counter hit. I played against Tim's Iori and it didnt look hard, Tim has got crazy execution skills but if iori cannot get a clean hit he cant do much.
He will probably go up anyway when i get to loose a bit more against him.

Low

_Goro: He will win round and matches but you will have to work for it. his hand grabs got auto guard and makes both attack very scary.CC are worse of the game.

_Duo Lon: another of my main. I know that I said in SRK that DL isnt low tier or bad (something like that). Well I do win rounds with him but the amount of work that I have perform compare to Joe is just crazy. He got little combos, nothing damaging, no real AA, Super is shit, only good in combo or punish wiffed move. and I almost forgot CC is rubbish if no super and NO CORNER, even if conditions are good damage is just ok...

_Sie Kensou: I havent see anyone winning a round with conviction using Kensou. that the main reason for him to be where he is. He got plenty of moves but I havent see damage or tactics being used.Will go up when people start using him more seriously.

This is my tier list, it isnt perfect and the people who played the game a lot may not agree. if you dont please post why and we may work toward a more reflective tier list. keep in mind that the game is still recent and tier will change again and again.
except for Kyo the game seems balanced, any character can win if he knows what to do and what NOT to do.
 

Sky_R

B. Jenet's Firstmate
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Well it's nice to see a new thread posted for this instead of everyone crying about their favorite character not being in it or hating on one particular era of KOF. :rolleyes: Seriously, I'm just waiting for this to get to the game shelves before I formulate an opinion. I'm excited as ever but skeptical to see how this is going to work.
 

rarehero

Rotterdam Nation Resident,
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wow.
that looks pretty trashy.
cc basically looks like a pretty dumb juggle system.
 

Violent Ryo

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That's your opinion which is fine, but its not random specials/normals/supers after another, you have to know what you are doing.

Again, something new for the next gen of KOF, so there will be fans and naysayers of the feature.
 

Sky_R

B. Jenet's Firstmate
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I welcome the CC system with open arms. Or at least until I have a reason to dislike. But so far I'm enjoying what I've seen.
 

TerryMasters

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I'm very interested to see how much it cost SNK to make this game, and how much they take in. First day purchase for me.
 

Violent Ryo

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I'm very interested to see how much it cost SNK to make this game, and how much they take in. First day purchase for me.


Me too on all 3 points.


There is a nasty rumor going around that the game is delayed till October, but by Monday I think the confirmation will be out whether true or not.
 

black_7

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Yeah, I know. I have to work. But I am stoked about the game. I hope all these rumors about a delay are untrue. Seriously, I have been waiting for this for a long time.:very_ang:
 

systmdfect

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Pretty sure it is delayed. To top it off SNKP is telling different people different release dates too. They told us here at Best Buy it will be 3 weeks later to launch.
 

awbacon

Kyokughen Trainee
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Damn delays..although having a few extra weeks between BlazBlue this tuesday and KOF might be nice
 

black_7

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Anyway, whenever it comes out, does anybody know what the writer of that tier list was talking about when he said Ralf lost his grab. I've been practicing with Ralf pretty heavily and I'd hate to see him lose a grab.

I haven't played it yet and I don't want to see a bunch of surprises.
 

Darklighterx

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Is there a reason why Oswald was not included in this port?
I thought his design was one of the freshest ideas to a KOF in a long time. It is a shame that he has only made one appearance.

Elizabeth was included. Why not Oswald? He seemed like the more solid choice. Was Elizabeth better received worldwide?
 

Korigama

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Is there a reason why Oswald was not included in this port?
I thought his design was one of the freshest ideas to a KOF in a long time. It is a shame that he has only made one appearance.

Elizabeth was included. Why not Oswald? He seemed like the more solid choice. Was Elizabeth better received worldwide?

Elisabeth = intended counterpart to Ash for the saga (i.e., Iori --> Kyo, Kula --> K'), IIRC. Minus the new color scheme contrast and the vague plot connection from XI, though, I don't see it as especially obvious if that was their intention (leaving her out of the arcade version of XII immediately following her introduction in the last game didn't help, either). Either way, she doesn't seem particularly popular (kind of just there, really).
 
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Violent Ryo

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Latest tier from Arcadia:
S Rank: Kyo, Iori
A Rank: Terry, Andy, Joe, Shen Woo, Kensou, Ralf, Kim, Ryo
B Rank: Robert, Ash, Chin, Raiden, Daimon
C Rank: Benimaru, Duo-lon, Leona, Athena
D Rank: Clark
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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Latest tier from Arcadia:
S Rank: Kyo, Iori
A Rank: Terry, Andy, Joe, Shen Woo, Kensou, Ralf, Kim, Ryo
B Rank: Robert, Ash, Chin, Raiden, Daimon
C Rank: Benimaru, Duo-lon, Leona, Athena
D Rank: Clark

Jeez Louise, Why does Clark have to be at the bottom :( , nothing is perfect I guess. I'm not gonna keep whining though, I play plenty enough characters to be satisfied. I'm really looking forward to getting my hands on Andy and Kim. Have you guys been looking at the Andy videos? The guy is a fuckin beast!! It's like straight pressure all day.

http://www.youtube.com/watch?v=-mIFoV5ad-Y
 

black_7

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That is great quality on that video, the best I seen on youtube. Yeah, Andy has definitely been one the most underrated characters all these years, all because of his brother, I think. I'm gonna try and learn him this game.

I cannot wait for this fucking game to come out.
 
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