Skat72
Kabuki Klasher

- Joined
- Aug 12, 2005
- Posts
- 125
I have some questions about the Mas Supergun and using some boards with it.
I read a lot about using the atomiswave through a mas supergun and have come across the issue with button mapping and the 5th button. The mas supernova I am about to get I believe was made before the atomiswave was released. Will this be an issue with the button mapping? Will I be able to change the button mapping within the game? The joysticks that are coming with the mas supernova are the 6 button capcom style joysticks if this helps with any of the button issues. Two of the main games I plan on getting for the atomiswave are KOF XI and the Hokuto No Ken. I know I can just play the PS2 ports of these games, but I do plan on getting a candy down the line and would like to hook up the atomiswave to it.
My next question is about the japanese STV-1 mobo and how well it works with the mas supergun. Do I need any special wired controllers or is everything already set up for it? I plan on getting radiant silvergun as well as some other games for the STV. Again, I know about the saturn port with all the extra's. I also plan on hooking the STV-1 to a candy when that time comes.
My last question is simply about compatibility with older jamma games and the mas supergun. I would love to get some classic beat'em ups like double dragon, golden axe 2, x-men, TMNT, TMNT in Time, etc. and was curious about how well the mas supergun runs with these games. Is there a way to get more then 2 players through the mas supergun, or a way to set it up so that you are not always going to be player 1 and 2 in a 4 player game that does not allow you to pick the player? I know one option is to opt for the 2 player version of these boards that can be a little more costly.
Thanks for any help!
I read a lot about using the atomiswave through a mas supergun and have come across the issue with button mapping and the 5th button. The mas supernova I am about to get I believe was made before the atomiswave was released. Will this be an issue with the button mapping? Will I be able to change the button mapping within the game? The joysticks that are coming with the mas supernova are the 6 button capcom style joysticks if this helps with any of the button issues. Two of the main games I plan on getting for the atomiswave are KOF XI and the Hokuto No Ken. I know I can just play the PS2 ports of these games, but I do plan on getting a candy down the line and would like to hook up the atomiswave to it.
My next question is about the japanese STV-1 mobo and how well it works with the mas supergun. Do I need any special wired controllers or is everything already set up for it? I plan on getting radiant silvergun as well as some other games for the STV. Again, I know about the saturn port with all the extra's. I also plan on hooking the STV-1 to a candy when that time comes.
My last question is simply about compatibility with older jamma games and the mas supergun. I would love to get some classic beat'em ups like double dragon, golden axe 2, x-men, TMNT, TMNT in Time, etc. and was curious about how well the mas supergun runs with these games. Is there a way to get more then 2 players through the mas supergun, or a way to set it up so that you are not always going to be player 1 and 2 in a 4 player game that does not allow you to pick the player? I know one option is to opt for the 2 player version of these boards that can be a little more costly.
Thanks for any help!