Bibliophile
, I liek DragonWarrior
- Joined
- Jun 23, 2007
- Posts
- 1,620
Hello, everybody.
I have a showcase cab that can accomodate up to 4 players and 6-buttons per player. I am trying to wire it up so that it is plug-and-play for the following systems:
1. 1066-in-1 2-player, 6-button play.
2. 1066-in-1 4-player, 4-button play.
3. CPS2 2-player, 6-button play.
4. CPS2 4-player, 4-button play.
5. Atomiswave, 4-player, 5-button play.
6. Neo Geo MVS 2-player, 6-button play.
7. Namco System 246 2-player, 4-button play.
There are two ways I can go about it. The first is to use molex connectors so that I can connect/disconnect each set of controls and reconnect them depending on the board I throw in the cab.
The second is to simply wire the buttons in parallel. For example, wire P1B4, P1B5, P2B4, and P2B5 in parallel so that they are going to BOTH the Jamma harness (for MVS and Atomiswave) AND to the CPS2 option harness. I could also wire the CPS2 option harness in parallel for both CPS2 2-player, 6-button play AND CPS2 4-player, 4-button play.
The first way is a bit more inconvenient by having to disconnect and reconnect the controls to a different molex connector everytime I swap the board out. The second would allow for plug-n-play.
My question is this: Does the second method pose any danger of damaging or frying the boards? In other words, if P1B4 is depressed and sends a signal to both the Jamma harness and the CPS2 kick harness, will it damage something or will it just do nothing at all? Also, are there any other concerns that I should pay attention to that I am maybe overlooking?
I appreciate any assistance in the matter. Thank you.
I have a showcase cab that can accomodate up to 4 players and 6-buttons per player. I am trying to wire it up so that it is plug-and-play for the following systems:
1. 1066-in-1 2-player, 6-button play.
2. 1066-in-1 4-player, 4-button play.
3. CPS2 2-player, 6-button play.
4. CPS2 4-player, 4-button play.
5. Atomiswave, 4-player, 5-button play.
6. Neo Geo MVS 2-player, 6-button play.
7. Namco System 246 2-player, 4-button play.
There are two ways I can go about it. The first is to use molex connectors so that I can connect/disconnect each set of controls and reconnect them depending on the board I throw in the cab.
The second is to simply wire the buttons in parallel. For example, wire P1B4, P1B5, P2B4, and P2B5 in parallel so that they are going to BOTH the Jamma harness (for MVS and Atomiswave) AND to the CPS2 option harness. I could also wire the CPS2 option harness in parallel for both CPS2 2-player, 6-button play AND CPS2 4-player, 4-button play.
The first way is a bit more inconvenient by having to disconnect and reconnect the controls to a different molex connector everytime I swap the board out. The second would allow for plug-n-play.
My question is this: Does the second method pose any danger of damaging or frying the boards? In other words, if P1B4 is depressed and sends a signal to both the Jamma harness and the CPS2 kick harness, will it damage something or will it just do nothing at all? Also, are there any other concerns that I should pay attention to that I am maybe overlooking?
I appreciate any assistance in the matter. Thank you.
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