Samurai Shodown would've kicked off the 2D fighter craze if SF2 hadn't![]()

what am i doing in general discussion after 3 years ?
In that sense, I'd have to go back to something that Fran mentioned...I was merely asking for speculation on what people thought might have happened if that trend had never begun.
My line of thinking early on is similar to this. Going back to my memories of playing both SFII and Fatal Fury, gameplay-wise I was all about SFII. The controls just seemed ideal for how this new type of gaming should work.snk was making better fighting games overall
focusing on characters,story,tons of extra stuff
but they weren't as playable as sf II WW - dash - hyper fighting
In short, ideal controls came from SFII. But Fatal Fury could potentially be the more enjoyable game to play through, particularly in a solo game. So basing my thoughts on that, if there had never been an SFII, then Fatal Fury might have meant that we would have had to wait a bit before fighting games contained a really tight set of controls gameplay-wise, but it might have meant that more of these games might have had more thought put into them than just the typical generic cast of characters with maybe one short blurb of text when you finish the game.
I agree w/this. While the Neo had some of the greatest 2D fighters ever, I wish there were more action games available for it. Yes, the Slugs are some of the best arcade games ever, but more side scroller beat em ups would've been great. The Neo is the one "classic" system that I wish was still receiving new games.I would imagine that we would've seen more of what SNK was great at before SF2 - sprite based action games with those fantastic chunky graphics and colorful shading that SNK was famous for in the arcades, even before the Neo.
We might've had some really amazing side scrollers, SHMUPs, and action game sequels. sure we did get some of that (Metal Slug etc.) but we could've used a lot more.
Don't get me wrong - certainly Neo fighters were and are among the best 2D arcade games ever made - but watching so many other arcade genres fall by the wayside was sad.
I dunno, I think the fanbase would have been a little slower to respond as opposed to the overnight success that SFII initiated, but I think it still would have happened. After all, Final Fight and beat-em-ups in general were extremely popular then. The premise of giving out electronic beatdowns was just so wildly popular that even as less-than-perfect as the original Fatal Fury was, I think the market would have loved the idea of head to head fighting games enough to bring about the development of this genre even without SFII ever having existed. How quickly it would have taken to hit full stride or if it ever would have reached the same levels of money-making popularity is a question I won't even try to answer though.Yeah, but the question there is, without the popularity and initial draw of "Hey, it's like SF2," would there be enough tolerance for the sometimes iffy controls to look past its faults enough for it to build enough of a following to become much more than a niche genre? I kind of doubt it.
I would imagine that we would've seen more of what SNK was great at before SF2 - sprite based action games with those fantastic chunky graphics and colorful shading that SNK was famous for in the arcades, even before the Neo.
without SF2, SNK wouldn't have been half as successful , everyone knows it.
KOF wouldn't have existed, nor would SS. or FF
no point questioning it really.

Who knows, with no fighting games, maybe they would have concentrated on shooters instead. Maybe the Neo-Geo would have ended up like the Dreamcast, a console for the die-hard shooter fans.
without SF2, SNK wouldn't have been half as successful , everyone knows it.
KOF wouldn't have existed, nor would SS. or FF
no point questioning it really.
If Fatal Fury was already going to be released regardless of SFII existing, what would the arcade scene had been like if FF was the first and not SFII. Personally, I do not like Fatal Fury, even from a nostalgia standpoint. And I personally think that it would've taken longer to get to a state of more polished and better fighters had FF been the first release, it would've set the bar too low right off the bat.