censorchip on or off in ps2 collections???

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Nov 4, 2005
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Hello snk fans

I've noticed that some snk ps2 collections lacks blood/red blood/mai tits but the japanese versions doesn't, I just confirmed it on FF battle archives 2

I don't have a complete list of snk games that contains blood stuff, so anyone know which US snk ps2 collections have censorchip turned on but JAP version doesn't?

Some games that I know about blood stuff:
AOF 3 contains blood on US and JAP versions of AOF anthology? FF3 contains blood on JAP version of FF Battle archives (the US doesn't and is confirmed)? World Heroes perfect contains blood on US and JAP versions of WH anthology?

There are some more cases, plz give me your info about my question

Thank you!!!
 
Joined
Apr 8, 2006
Posts
22
Hello snk fans

I've noticed that some snk ps2 collections lacks blood/red blood/mai tits but the japanese versions doesn't, I just confirmed it on FF battle archives 2

I don't have a complete list of snk games that contains blood stuff, so anyone know which US snk ps2 collections have censorchip turned on but JAP version doesn't?

Some games that I know about blood stuff:
AOF 3 contains blood on US and JAP versions of AOF anthology? FF3 contains blood on JAP version of FF Battle archives (the US doesn't and is confirmed)? World Heroes perfect contains blood on US and JAP versions of WH anthology?

There are some more cases, plz give me your info about my question

Thank you!!!
yea, actually fatal fury battle archives vol. 2 is pretty poorly done. No enhanced music, no progressive scan or hdmi, its missing frames, the colors are muted, no blood. About the only thing I have found really better than the NGCD version so far is the color edit mode. Otherwise everything else is fairly poor. And I am not really sure I understand it, but its not even a straight port of the MVS or Home Cart version. They took the time to pull out a lot of animation and to tone down the color, and mess with the resolution and whatnot, but didnt do anything else.
 

Deuce

Death Before Dishonesty, Logic Above All,
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The straight dope:

With the "Online Collection"-originated packages, it's an emulation of the home carts. Some are emulated better than others. They follow all the same regional rules as the home carts do. So if the home cart is censored on a US AES system, it will be censored in the US PS2 release.

The only exceptions are if/when SNK specifically went in to change this. Which, by the sounds of the ESRB evaluation, they did for Samurai Shodown Anthology.

And all of the original Neo games run at 304x224. There's no benefit to any special HDMI coding. Progressive scan would be nice, just to eliminate any combing artifacts on newer TVs.

And Fatal Fury Battle Archives 2 does have the original/arranged soundtrack option. Don't know what game you've been playing.
 
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hmm...that was a really thoughtful reply. I use to have real bout fatal fury 2 for the Neogeo CDZ, and the colors just dont look as bright on the ff battle archives 2, and the animation in the pant leggings of certain characters doesnt seem to move as smooth. I remember the first time I saw rb ff2 on the NGCD it was like watching a cartoon movie, and I just didnt get the same feeling with this port, not sure why. It could be that I am running it through the PS3 emulator. That is possible.
 

Deuce

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It could be that I am running it through the PS3 emulator. That is possible.

Very possible. If your PS3 is one that doesn't do backwards compatibility through hardware, there's no telling what kind of issues may present themselves. I snagged a 40gig with the hardware BC intact, just before they got pulled from shelves, and I haven't noticed any issues. I do hate the censorship thing, though. :P
 

KagerouSama

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Archives 2 (Fatal Fury) is missing blood (mostly. You get sweat or "puke" at times. But, moves like Yama's Guillotine still show red.) Mai's bounce, and Mary's flash Ring Out in Sound Beach.

I don't recall Fatal Fury Archives 1 missing anything...
That's just the age of my memory of it being rusty though, I'm sure.

AOF collection I still have but haven't played in ages.

KOF Orochi, strangely, possesses blood and bounce.

I'm not at home currently, so I can't just fire up every PS2 release this instant to see.

2000/2001, 2002/2003 I don't remember.
I think XI had blood and bounce present.

Maximum Impact Series I don't remember if you saw anything other than flashes of light for hits and the like.

...anything I'm forgetting?
Samurai Shodown V for XBox (No PS2 release stateside) and SVC Chaos I think had blood.
SVC I know had red blood because it had censored "sweat" in the demo and Playmore USA got hammered asking why. The response was that the full version would have red blood.

I don't rightly remember anything else out there.
I've blacked out Metal Slug 3 XBox from memory and only have the PSP Metal Slug Anthology... So, I can't rightly speak on the PS2 portings for Metal Slug other than the 4&5 combo pack.
4 has a BGM glitch at the end of the level. (Some scratchy noise..)
5 I didn't notice any music glitches. Just that I didn't have as much fun as with 4.

4 > *, btw!

Does anyone still play NeoWave for XBox?
Was that censored outside of not having MayLee and Angel?
I don't remember...

But, that's all I can recall if that helps you any.
 

ki_atsushi

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Fatal Fury Battle Archives is the only one that I remember being censored. And one of the KOF's I think has the sweat and no bouncy, but I forget which one.

Metal Slug Anthology for PS2 is uncensored. And none of the animation is missing as far as I could tell, so it must be that crappy software emulation on PS3.
 

lordnikon

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Just FYI all of the Japanese NeoGeo Online Collections for PS2 have 480p Progressive Scan support.
 
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Just FYI all of the Japanese NeoGeo Online Collections for PS2 have 480p Progressive Scan support.
I really dont want to create a thread on this because its really not that important, but I am surprised nobody has mentioned that SNKP removed the online connectivity in all the American versions of the game. That alone is a huge slap in the face.
 

Deuce

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Just FYI all of the Japanese NeoGeo Online Collections for PS2 have 480p Progressive Scan support.

False. I can confirm right offhand that the Last Blade collection, for instance, does not.

I really dont want to create a thread on this because its really not that important, but I am surprised nobody has mentioned that SNKP removed the online connectivity in all the American versions of the game. That alone is a huge slap in the face.

Only if you're ignorant of (or choose to selectively ignore) the fact that there's no infrastructure in place to utilize such network code outside of Japan. In Japan, they use KDDI, which is a pay-per-month subscription service (not unlike Xbox Live). SNKP does not, and has never, run its own netplay servers.

In order to get netplay working in the US on the PS2, they would literally have to build their own network, nationwide, from the ground up. They don't have that kind of capital, particularly when it makes no business sense to do so. It would simply be a money pit.
 

lordnikon

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False. I can confirm right offhand that the Last Blade collection, for instance, does not.
Ah okay cool I will have to double check. I had tested about 4 or 5 of them, and then assumed all japanese neo releases had 480p and it was stripped from the US versions. Shame if Last Blade doesn't have it. I play on an SDTV so I don't have much use for the 480p mode unless I choose to route it through my VGA transcoder.

Only if you're ignorant of (or choose to selectively ignore) the fact that there's no infrastructure in place to utilize such network code outside of Japan. In Japan, they use KDDI, which is a pay-per-month subscription service (not unlike Xbox Live). SNKP does not, and has never, run its own netplay servers.

In order to get netplay working in the US on the PS2, they would literally have to build their own network, nationwide, from the ground up. They don't have that kind of capital, particularly when it makes no business sense to do so. It would simply be a money pit.
Yea not many people are aware of how the NeoGeo Online Collections are online in Japan. SNK Playmore USA would have to strip out all of the existing network code, and then integrate an entirely different service. The most likely candidate for this would be gamespy. However in doing so they would overlook one of the critical components to the NeoGeo Online Collections that makes them playable at all online given the limited player base. I am subscribed to KDDI, and can access all of the games from here in North America. From within each game it will show a list of every other SNK fighting game, and how many people are playing. So if nobody is online in say KOF 96, you can check the list to see if someone is playing another game you have, and then pop out the disc and jump over to that one. Without this feature in place, all of the games would be worthless, and only the most recent release would be trafficed.

Also, SNK Playmore USA would have a terrible time pulling off a minimal lag setup. They simply don't have the staff expertise to do this and would have to outsource to another developer like they always do. Playing against the Japanese I would say I get a 1 in 10 shot of a good match going. KOF XI seems to have the best network code. However in all other games I get a matches dropped, desyncing, or serious lag and hit detection problems. These games were really only optimized for play within Japan and primarily Tokyo Districts. So playing LA to New York with the existing network code, even if there was a KDDI service in the US, would be impossible.

I do manage to get very playable sessions going with KOF XI on a semi-regular basis. Which is pretty awesome ;) hehe
 
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Thank you for all solid replies

Metal slug anthology sucks on 3, 4 and 5, so many loading times, ausent on single game versions, shame, 6 runs with less loading, atomiswave more similar to ps2? I don't know

World Heroes series have any blood?

Anyone can confirm if FF battle archives 1 and AOF anthology, on JAP versions, have blood on ff3 and aof3? There's no blood on both in US versions, confirmed. For ff3 you have to input an face smash for blood and aof3 just choose synclair and do some smashes with your sword. I need to know because battle archives 1 is very well emulated, cd sound, and no crazy neogeo cd loading on ff3 (I love the third) and aof anthology have an "complete" aof3 version, very superior than neo geo cd version with "mini-chars"
 
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