Virtua Fighter 3 vs Mortal Kombat 4: is it me or does VF3 look better?

ShmengeTravel

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VF3 was released in 1996. MK4 was released in 1997. VF3's Model 3 hardware can push 1 million polygons per second. MK4's Zeus chip can push 1.2 million polygons per second. So why does VF3 look better?

VF3:
virtua-fighter-3tb-2.jpg


MK4:
1187286573_kombat4.jpg


Even the Sega Saturn version looks better:
6gs0sb3.jpg


MK4 again:
mortal_kombat4.jpg


Just something I noticed whilst watching youtube.
 

Chisorasu

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Those Sega Saturn VF3 screen shots are fake, they are from an early Model 3 emulator.

The Saturn version of VF3 was never shown to the public :crying:
 

Chisorasu

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It has already been confirmed that those special edition Saturns are fake, as the serial number on the box (HST-0014) belongs to another special edition package.

I'm afraid those Sega Saturns are just standard white Saturns in a fancy counterfeit box with a fancy counterfeit leaflet inside :(

These screenshots are not from the Sega Saturn, when they first appeared on the web they were in Model 3's native resolution, the Saturn's video encoder could not output that resolution.

Also, the apparent difference in geometry is caused by the lack of garaud shading and bad rendering.


There are only 3 copies of Saturn VF3 in existence at the moment, two are at AM2 HQ in Sega Japan, the other is with a high ranking member of Sega Europe who remains anonymous due to the fact he is not allowed to admit that the game actually exists.
 

not sonic

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youre surprised that sega can do some better graphics than midway?

i could see if the same company made both, that would be confusing.
 

Chisorasu

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*I edited my post after doing some more research*

That package is just a Standard Saturn with a VHS inside showing footage from the Arcade game, with "Coming to Sega Saturn" at the end. While I myself have never seen it, I have also heard that it contains some of the CGi that ended up being used in the Dreamcast version.


While Saturn VF3 was advertised on TV, almost all of the footage shown was from the Arcade version! Or at least, this is what Saturn fans from Japan posted on forums, you best check out assembler for more info.

These screenshots are not from the Sega Saturn, when they first appeared on the web they were in Model 3's native resolution, the Saturn's video encoder could not output that resolution.

Also, the apparent difference in geometry is caused by the lack of garaud shading and bad rendering.


There are only 3 copies of Saturn VF3 in existence at the moment, two are at AM2 HQ in Sega Japan, the other is with a high ranking member of Sega Europe who remains anonymous due to the fact he is not allowed to admit that the game actually exists.
 
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ShmengeTravel

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Well in any event, the "Saturn" screenshot isn't the same as model 3, because no matter what shading is missing and what have you polygons are polygons, and you those steps just arent the same between those two shots. Whether it's from a prototype, a beta (in which they removed quite a bit), or a difference between 3 and 3tb, those stairs are different.

But back to the topic at hand, I am surprised, surprised that no one else noticed it until now. Comparing the two next to each other, one looks like damn near CG animation (huge for its time), and the other looks like something out of the first half life. Maybe this was the start of Midways fall.
 

BeaglePuss

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They both look like absolute shit if you ask me. One just happens to look marginally shitty than the other.
 

Dr. Jigglin

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For one point I nominate the thread poster a twit.

Did you ever think just for a second that Midway may not of actually used 1.2million polygons? besides the texture quality in VF3 is much better.

Shit thread.
 

ShmengeTravel

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For one point I nominate the thread poster a twit.

Did you ever think just for a second that Midway may not of actually used 1.2million polygons? besides the texture quality in VF3 is much better.

Shit thread.

You know, that never occured to me. I can't believe something so incredibly obvious could have slipped my mind, you... you sir have truly opened my eyes.
 

Mushiki

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Sega > Midway

In every way... you know, much more skiller programmers, better designers... that's all you need to know.
 

SSS

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Sega > Midway

In every way... you know, much more skiller programmers, better designers... that's all you need to know.

Back in 96 maybe, I'm not sure that still holds true in the present.
 

ShmengeTravel

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Back in 96 maybe, I'm not sure that still holds true in the present.

Explain what you mean here, maybe I'm taking Japanese culture into this a bit but from what I understand Midway hasn't been doing so great at all lately, where as Sega at least has the Japanese market. For example

Virtua Fighter 5 came out here in the US and the PS3 version sold decent, the 360 version sold moreso due to the online playing ability. In Japan, however, VF5 is huge.
Midway however has practically zilch when it comes to a Japanese market. The only game that comes to mind nowadays when it comes to Midway is UT3, which is only licensed by Midway, and even that had mediocre sales. Even with both series' being franchises, Mortal Kombat vs DC will mostly cash in on the DC part - whether or not the gameplay is any good will be a whole different story. I feel like I'm forgetting something as I type this so maybe I'm wrong? :conf:
 

Mushiki

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... and there's even a new Virtua Fighter 5, Virtua Fighter 5 R.

Which is better than any Midway game, ever.
 

Borman

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Well in any event, the "Saturn" screenshot isn't the same as model 3, because no matter what shading is missing and what have you polygons are polygons, and you those steps just arent the same between those two shots. Whether it's from a prototype, a beta (in which they removed quite a bit), or a difference between 3 and 3tb, those stairs are different.

But back to the topic at hand, I am surprised, surprised that no one else noticed it until now. Comparing the two next to each other, one looks like damn near CG animation (huge for its time), and the other looks like something out of the first half life. Maybe this was the start of Midways fall.

No, they are both from the Model 3. Bad emulation does funny things.
 

norton9478

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3 things..

1. The first picture (VG) looks much more filtered than the second one(MK)... I don't know what to make of that.

2. Never doubt the name recognition that the Mortal Kombat IP has with the game buying public.

3. Doesn't Virtua Fighter 3 only use 3 buttons?
 

UFighterX

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It's important to note that the MK4 screenshots posted are not the arcade version. The arcade is pushing a lot more polys and effects. No console port looks as good as the arcade, not even the dreamcast.

Even so, they both have a completely different art style so it's pointless comparing them.

- uFx
 

ShmengeTravel

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It's important to note that the MK4 screenshots posted are not the arcade version. The arcade is pushing a lot more polys and effects. No console port looks as good as the arcade, not even the dreamcast.

Even so, they both have a completely different art style so it's pointless comparing them.

- uFx

61302302.jpg


I think this shows Midway's laziness. When both systems came out they both touted their hardware and how great it was, Sega displaying VF3 and Midway displaying MK4. You don't promote your system and how powerful it's hardware is by showcasing a game with a "different art style" that doesn't take advantage of anything. That would be like me developing this super kick ass 3d hardware with a quad core processor and an SLI graphics setup and me going around showing developers how awesome the hardware is by running Galaga on it. Again, "did it ever occur to you that they didn't use all 1.2 million polys per second?", and yet, clearly labelled...
 
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Spike Spiegel

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I'm going to chime in and say this was the first 3D mortal Kombat, where as Virtua Fighter 3.... well, we can count how many this was in 3D. They had more practice, too.

Honest to god, who cares. We all Mortal Kombat got shitty after 2 anyhow.
 

Jimminy

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Explain what you mean here, maybe I'm taking Japanese culture into this a bit but from what I understand Midway hasn't been doing so great at all lately, where as Sega at least has the Japanese market. For example

Virtua Fighter 5 came out here in the US and the PS3 version sold decent, the 360 version sold moreso due to the online playing ability. In Japan, however, VF5 is huge.
Midway however has practically zilch when it comes to a Japanese market. The only game that comes to mind nowadays when it comes to Midway is UT3, which is only licensed by Midway, and even that had mediocre sales. Even with both series' being franchises, Mortal Kombat vs DC will mostly cash in on the DC part - whether or not the gameplay is any good will be a whole different story. I feel like I'm forgetting something as I type this so maybe I'm wrong? :conf:


Dude, jave you been to Japan lately? Last Year Tekken 5 DarkR was killing Virtua Fighter 5. Now this year Tekken 6 is killing Virtua Fighter 5. Kinda hit me when I was there last year and this year.

Virtua Fighter 5 is is doing "ok" at best.
 

SPINMASTER X

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I can't even believe this thread even exists....

p.s. Tekken 5DR yes it was taking the top spot for a while but tekken 6.....hmmm that won't last long at all. Tekken 6 is just new but every serious tekken player I know hates it. VF5 R will own TK6.
 

UFighterX

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61302302.jpg


I think this shows Midway's laziness. When both systems came out they both touted their hardware and how great it was, Sega displaying VF3 and Midway displaying MK4. You don't promote your system and how powerful it's hardware is by showcasing a game with a "different art style" that doesn't take advantage of anything. That would be like me developing this super kick ass 3d hardware with a quad core processor and an SLI graphics setup and me going around showing developers how awesome the hardware is by running Galaga on it. Again, "did it ever occur to you that they didn't use all 1.2 million polys per second?", and yet, clearly labelled...

I think you're missing my point, but anyway ... just because a piece of hardware is pushing more polys doesn't mean it will look better graphically. There are many other factors other than a poly count. I think both games looked great for there time and each has a unique look. They both had their strengths and weaknesses graphically.
 

ShmengeTravel

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The point of creating this thread was because from what I understood nobody noticed it before, and it's good to have these little facts written down somewhere. I do agree with Spike however about the whole "VF's been doing 3d for a while" thing. And Tekken 6 is newer than VF5, of course people are going to play it more. But with VF5r on the way, we'll see what happens. ;)

Props to all the people who thought this was a "BREAKING NEWS!" thread, though.
 

not sonic

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whats the point?

"some games look better than others" ?

no crap.

on dreamcast vf3:tb pushes more polys than soul calibur, but most people would tend to agree that soul calibur looks better.
 

ShmengeTravel

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whats the point?

"some games look better than others" ?

no crap.

on dreamcast vf3:tb pushes more polys than soul calibur, but most people would tend to agree that soul calibur looks better.


There's more than one point to be had here. MK4 came out a year after VF3 and looks worse, and the whole MK4 pushes more polys but looks worse etc etc. Again, not a major to-do, not a matter of some games look better than others, I just thought it was strange how something newer touting better hardware ended up being worse. Maybe I'm spoiled from custom building all my PC's for so many years, and maybe times were different back then. :conf:

I haven't played Soul anything since Edge.
 
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