Atomiswave Card Reader

loegan43

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Please excuse my ignorance, I've tried searching the forums, but I haven't found what I'm looking for. What is the purpose of the Card Reader on 1 player Atomiswave control panels and how do you utilize them? What type of card does it read and where do you get them. Is it some type of memory card like the Neo Geo?
 

Pas

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Im prity sure those were used with the aw-net only and not for actully saving game data like the neo cards.
 

loegan43

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Pas said:
Im prity sure those were used with the aw-net only and not for actully saving game data like the neo cards.

I have no experience with the AW-Net, is it like online gaming or something? The best I can infer from the Atomiswave.org site is that AW-Net is used for comparing high scores. Is this correct? If so, then does the card record your high scores or something?
 

alec

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I have the Atomiswave net cards and the card reader. I still don't know what they do. I believe they uploaded high scores to the internet or something. I'm pretty sure you can only use them in Japan.
 

loegan43

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Pas and Alec, thanks! Good to know.
 

Pas

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Yeah the eay I understood it, the cards were more like ID cards that worked like a phone card...they had a personal identification of some sort and then it upload info to sammy using your id so they could keep scoring and ranking info and such but that they really didnt save anything onto them. But I have been able to find very little as well. About all I could find was this...although you may want to look into some of the games specifically to get more info...I know KoF and at least one of the guilty gear games had network support.

The network was first previewed at the JAMMA Amusement Machine Show in 2003 with the inevitable slick video presentation showing the aspirations of the hoped AW-NET system. Later investigation revealed that the AW-NET was in fact the SEGA ALL.NET system configured for the A-Wave architecture. Along with the IC Card interface, the AW-NET connected with the web and offered mobile phone connectivity with player ranking and un-lock features.
 

billd420

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Pas said:
Yeah the eay I understood it, the cards were more like ID cards that worked like a phone card...they had a personal identification of some sort and then it upload info to sammy using your id so they could keep scoring and ranking info and such but that they really didnt save anything onto them. But I have been able to find very little as well. About all I could find was this...although you may want to look into some of the games specifically to get more info...I know KoF and at least one of the guilty gear games had network support.

You are correct Pas.

They only work in Japan, you needed to have the atomiswave server setup in your arcade. Basically the card is your personal identifier. It doesn't save your score, however it acts as a key to identify that you were indeed the player on the cabinet. They were used merely for internet scoring. In a nut shell, at this time its not possible to utalize the internet ranking and card system in the home setting... that is unless someone creates an OS ranking server online. In theory it could be done, but who really cares lol. Its not like people really play fighters to get the highest score... shmups thats a different story.

This is the predecessor of the internet high score code. It cut the code out of the equation completely, most likely yielding higher success rates. In my experience, I personally couldn't be bothered to write down a code @ an arcade. Too much work lol. If I had a card however, I'd definitely use it every time I played.

-B
 
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