Loopz
Formerly Punjab,
- Joined
- Aug 16, 2001
- Posts
- 12,871
I had the (priviledge?) of playing a good 3 hours of The King Of Fighters 2001 last evening. I had heard a great variety of opinions on this site and others, so I was aniticipating playing this game quite a bit. Good Lord was I mistaken.
I've never played a fighting game with worse art. Can anyone explain to me the inspiration behind Yuri's win portrait? Was the artist smoking crack and watching Jungle Book? I thought KOF 2000's backgrounds suffered from a tiny palette, but those were more colorful than a 3 day acid trip compared to the atrocities in KOF2K1.
Playwise, this game is marginally better than the two striker-plagued turds preceding it, but still this game cannot even compare to the true classics of the series ('98, '96.) Anyone who would claim such a thing simply has never played enough of the real KOFs. I still can't believe this game managed to get an 8.7 from GameSpot. If this game gets an 8.7, than KOF '98 gets a 13 out of 10. "Best KOF since '98" may actually apply, but damn that doesn't mean much when every other title in the series ('94-'98) still smokes the new one.
Musically, KOF 2K1 is hella forgettable...take the blandest techno music you've heard from any next generation game, dither it down with an old Yamaha sound chip, and you've got the soundtrack from KOF2K1. This is particularly annoying for a series with such a rich musical tradition. There aren't a ton of different KOF soundtracks for no reason.
The bosses in KOF 2K1 are quite possibly the cheapest sons of bitches in any game, EVER. Can someone explain to me the logic in having a boss with an unlimited super gauge, who takes off 10% for even the smallest block damage, and can completely wipe you out at the beginning of the round if you eat one super? Granted, SNK had a loooooong and rich tradition of cheap bosses (Rugal, Goenitz, Mizuki) but there were ways once you learned them. These bosses are SO unfun to play, that even if there is a feasible way to defeat them short of running until time runs out, I don't care about sticking around long enough to learn.
I had found comfort in the fact that there was this new entity creating and putting out new titles for the beloved Neo...but if this is what constitutes a "great" new Neo fighter, then SNK is TRULY DEAD. Unfortunately, Metal Slug 4 will likely provide further fuel for this feeling. Dull gameplay, even duller backgrounds and a shitty soundtrack are NOT the calling cards of the real King Of Fighters titles. I can seriously say without any hesitation that EVERY KOF title before '99 ranks above this steaming pile. The only positive thing I can pull from this experience is that I saved $300 by playing a friend's copy...which is $300 I can spend on a real SNK classic like Last Blade 2 or Neo Turf Masters.
I've never played a fighting game with worse art. Can anyone explain to me the inspiration behind Yuri's win portrait? Was the artist smoking crack and watching Jungle Book? I thought KOF 2000's backgrounds suffered from a tiny palette, but those were more colorful than a 3 day acid trip compared to the atrocities in KOF2K1.
Playwise, this game is marginally better than the two striker-plagued turds preceding it, but still this game cannot even compare to the true classics of the series ('98, '96.) Anyone who would claim such a thing simply has never played enough of the real KOFs. I still can't believe this game managed to get an 8.7 from GameSpot. If this game gets an 8.7, than KOF '98 gets a 13 out of 10. "Best KOF since '98" may actually apply, but damn that doesn't mean much when every other title in the series ('94-'98) still smokes the new one.
Musically, KOF 2K1 is hella forgettable...take the blandest techno music you've heard from any next generation game, dither it down with an old Yamaha sound chip, and you've got the soundtrack from KOF2K1. This is particularly annoying for a series with such a rich musical tradition. There aren't a ton of different KOF soundtracks for no reason.
The bosses in KOF 2K1 are quite possibly the cheapest sons of bitches in any game, EVER. Can someone explain to me the logic in having a boss with an unlimited super gauge, who takes off 10% for even the smallest block damage, and can completely wipe you out at the beginning of the round if you eat one super? Granted, SNK had a loooooong and rich tradition of cheap bosses (Rugal, Goenitz, Mizuki) but there were ways once you learned them. These bosses are SO unfun to play, that even if there is a feasible way to defeat them short of running until time runs out, I don't care about sticking around long enough to learn.
I had found comfort in the fact that there was this new entity creating and putting out new titles for the beloved Neo...but if this is what constitutes a "great" new Neo fighter, then SNK is TRULY DEAD. Unfortunately, Metal Slug 4 will likely provide further fuel for this feeling. Dull gameplay, even duller backgrounds and a shitty soundtrack are NOT the calling cards of the real King Of Fighters titles. I can seriously say without any hesitation that EVERY KOF title before '99 ranks above this steaming pile. The only positive thing I can pull from this experience is that I saved $300 by playing a friend's copy...which is $300 I can spend on a real SNK classic like Last Blade 2 or Neo Turf Masters.