TemJin3000
Axel's Trainer
- Joined
- Oct 30, 2001
- Posts
- 1,929
taken off from Cyberfanatix:
here's hoping they will go with MIA for us 360 people (or at least give us something better!).
also, those last 3 MI games sound good...maybe like a psudo sequel for Mark of the Wolves.
An interview of KOF Maximum Impact: regulation A developers, Falcoon and Yusa is conducted by Fighters Front Line.
Full interview can be viewed HERE in Japanese.
Highlights of the interview are:
- KOFMIA is created especially to sort balance issues between characters, for better versus experience.
- The development suffered major setbacks due to 2 arcade and 1 PS2 KOF games being developed simultaneously.
- The series will have at least 6 games, with 1-3 being focused on Alba and Soiree story, and 4-6 probably exploring history in the Garou era.
- There will be more Tournament events like "Fighters 2006" from last year Tokyo Game Show.
- KOFMI for Xbox360, may or may not be KOFMIA.
- There were three reasons for Xiaolon showing up instead of Duo Lon
--- SNK wanted to explore the story of Flying Robbers (Ron's clan) more.
--- Duo Lon was already present in 2D KOF series.
--- Protagonist Team would not be complete without Shen Woo.
- Both arcade and PS2 versions are identical, except PS2 version having more modes (Practice, Single play, MMBB Online, Jukebox, Options etc.)
- Some characters have gained new special moves, compared to KOFMI2
- New and hidden backgrounds in KOFMIA
- No returning background from KOFMI.
- Every character costume has 4 different variations like KOFMI2 (Unlike, rumored 8 variations)
- Mizoguchi seiyuu (voice actor) is well-known and famous.
- SNK will consider releasing KOFMI3 on arcades based on success of KOFMIA.
- All KOFMI2 characters have same stories in KOFMIA.
here's hoping they will go with MIA for us 360 people (or at least give us something better!).
also, those last 3 MI games sound good...maybe like a psudo sequel for Mark of the Wolves.