Originally posted by Real Bout Maniac:
<strong>
Have to disagree with you here. Linesway combos
ARE in RB2; it's just that it's not a universal motion for each character.
For example, with Terry you can do A, f+B, D, QCB+B, which is comparable to the combo you listed above. With Mai however, you would use A, b+A, D, QCB+A - same basic principal, but differing commands.
Personally, I enjoy RB2 more than RBS (although I love them both). I think the refined combo engine, more balanced gameplay, and slightly improved graphics and sound make up for the loss of some of the animation effects and a couple of the character's moves.</strong><hr></blockquote>
Well, what I meant was that there aren't any big linesway combos compared to RBS. BTW, I can't do the combo you listed for Terry. The standing "A" does not string with "f+B", the rest of the combo exists however. I prefer RBS, cause I'm a cheap turtler in the game, but the more I play RB2 the more I like it. I only just recently found out a few things about that game.
RB2 has combo cancellations using fakes similar to those seen in Garou: MotW. This is something I forgot to mention in my previous post and it's something very few people are aware of.
Terry: df+A,C --> d+BC --> A,C,qcb+A.
Like I said before RB2 is more balanced. The problem with RBS was that there was too much turtling on the opposing plane. The linesway system in RBS also favoured characters with long reach like Billy Kane and Wolfgang Krauser.
The RB2 linesway system was changed, to be a scissors, paper, rock deal. So there wasn't any cheapness, making the game more balanced. This is one of the critical things RBS was missing.
From backplane: "A" counters a "d+D" attack from front plane. "B" counters a "D" attack from the front plane. "C" doesn't counter anything, it's a strong attack and a combo opener for some characters.
In RBS, Billy Kane's linesway "d+C" countered everything. Characters like Tung and the Jin's could do very little to face up to a turtling Billy Kane. The AI would usually jump on the spot, but like that helps.
RBFF also had it's strong points. I think Andy's best version was in in RBFF, he lost six of his specials when they made RBS. I liked the "out of bounds" feature but so many characters had anti-plane shifting attacks, making it a huge risk to linesway. You couldn't block whilst being in the opposing plane so Terry's Power Geyser and Overheat Geyser which connected in all three planes, were guaranteed hits and if done in a corner would easily cause an "out of bounds". I liked Andy&Mai's phantom Shiranui, it made good use of the linesway system. Franco Bash in this game sucked, he was easily the worst character in the game.
Oh and Yeah, Rick Strowd rocks.