RBFFS/RBFF2

SonGohan

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Alright, I've recently scored a copy of RBFF2 and am pleased with it. I've read up on it, faqs and such, and have played the first RB, but not RBFFS (aside from the rom, but I don't like to sit down and play the rom like I do carts, so I don't know very much). I decided to do a little reading up on RBFFS (reviews) and a lot of people say it's better than the 2nd. Why exactly is that? Is it something about the gameplay? I remember a thread a long time ago about these two games, but I never participated in it because I hadn't had either of the games under my belt (besides I think it was deleted).

So let's talk about it again. Which one do you prefer? What's different about the gameplay/graphics/etc with each one? Is it worth shelling out the cash if you already have one and not the other? Thanks to all who reply.
 

Terry Power

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RBFF2 is not as good as RBFFS, RBFFS has a few cheatcodes but not RBFF2, I did not play RBFF1 before so I can't say anything!
 

SonGohan

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Why? Is it something about the gameplay? What turns you on about RBFFS that wasn't in RBFF2?
 

Terry Power

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What do you mean? RBFFS has Nightmare Geese and Shadow Character but not RBFF2. This is what you want to know?

[ October 01, 2002: Message edited by: Terry Power ]</p>
 

SonGohan

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So that is the sole reason why RBFFS is better than RBFF2? I'm trying to get at the gameplay and various other aspects of each game to see why one would pick one game over the other. So far you've only told me "RBFFS is better than RBFF2 because of codes and 2 characters".

I'm looking for stuff such as "well RBFF2 had a lot of their combos changed and such and I had to relearn certain characters...etc etc". I'm trying to get at the differences between the games.
 

complexz

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they are very simillar and i think its more a question of preference..some combos and such have changed and the usual stuff

one differance i can say for sure is in real bout special the edges of the stage are destructable tung fu rue's stage to be specific has some bambo on the side and behind sits a banda bear eating away at some..as u hit the side more and more the panda gets more and more angry looking then when the bambo finally busts the bear unleashes a few slashes with his claws then rolls away (its the same panda that is a striker in KOF2000 BTW :) )

its a neat feature..but it doesent exactly effect gameplay a whole lot
 

BigFred

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RBS has many differences. RBS has an announcer most of the way through it, pre-fight animations and stage intros.

As DaMan mentioned, RBS has destructable barriers at each side of the screen. Breaking the barrier by sending your opponent through it will make them go dizzy. It just adds to the gameplay, and adds a lot of extra animation. In Lawrence Blood's stage for example the barrier on the left will break open a gate, a bull will come running out and hit your opponent making them go dizzy.

Gameplay wise the 2 games are different as well. In RB2 the fights are mostly fought in the front plane. It is impossible to have both characters in the back plane in RB2. Also very few characters have line sway combos in RB2 (Geese is one of the exceptions). In RBS, it did not matter which plane you were in, you could do all your attacks. RB2 limited you to a few specials from the back plane, so the fights were predominantly in the front plane.

RBS just looked more spectacular. I'm not sure if you've ever seen the linesway combos, but they were awesome. For example with Terry - A,B,f+C,b+C,qcf+D - Terry will send his opponent into the background with some strong attacks, he will then backfist them back into the foreground before performing a spinning back kick which will send him and his opponent into the background. The combo just looks impressive. There aren't any linesway combos like this in RB2.

I also like the foreground to background interaction in RBS. For example, if Wolfgang Krausers counter was successful, he would pick you up and slam you on the opposing plane. In RB2 he just picked you up and slammed you behind himself. I liked the way Duck King was able to move through the planes with the Cross Head Spin in RBS, in RB2 it could only be used as an attack.

That being said, RB2 is more balanced, gameplay wise. The combos were cut down and certain attacks were changed so they were no longer overpowering or cheap. Other attacks were improved. Most of the characters gained a new P.Power in RB2. In RBS the P.Powers were usually a variation of their S.Power.
 

SonGohan

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This is great - what I've been wanting to hear!
 

the_colonel

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Well, gameplay wise i would have to say the best was rbff2 followed by rbff, rbffs does not even come into second place for me.

Rbff2 is more of a ballanced game, with a hell of alot more moves than anyother ff game & it seems to play like a one plane fighter, but the line switch button (D) seems to play the role of a back ground switch which can be done quite quickly, you can play some mind games with its high, low, & pressure attacks & this game is a very completed product.

rbff i like for the hefty combos that can be pulled off & is more of a strategy fighter of the bunch, also all characters have very different moves from the later versions which make this game complete as a different game & it has a story too.

I played ffrbs after i played rbff2, thats why i look down on it. It just seems very bland to me, in its combo variety, but i maybe wrong as i have not seen the games potential yet. Anyone got any high level play vids of people playing rbffs, or any other ff game for that matter.
 

Real Bout Maniac

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Originally posted by BigFred:
<strong>RBS just looked more spectacular. I'm not sure if you've ever seen the linesway combos, but they were awesome. For example with Terry - A,B,f+C,b+C,qcf+D - Terry will send his opponent into the background with some strong attacks, he will then backfist them back into the foreground before performing a spinning back kick which will send him and his opponent into the background. The combo just looks impressive. There aren't any linesway combos like this in RB2.</strong>
<hr></blockquote>

Have to disagree with you here. Linesway combos ARE in RB2; it's just that it's not a universal motion for each character.

For example, with Terry you can do A, f+B, D, QCB+B, which is comparable to the combo you listed above. With Mai however, you would use A, b+A, D, QCB+A - same basic principal, but differing commands.

Personally, I enjoy RB2 more than RBS (although I love them both). I think the refined combo engine, more balanced gameplay, and slightly improved graphics and sound make up for the loss of some of the animation effects and a couple of the character's moves.
 

MilkManX

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I prefer RRFF2 purley because of Rick. He is my favorite charicter in the series besides Duck King. :D
 

Michael Yagami

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I've gotta go with RBFF2 as well. The gameplay is nice and tight and, as mentioned above, it has Rick.

Yagami
 

MilkManX

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Originally posted by Terry Power:
<strong>What is so good about Rick?</strong><hr></blockquote>

He rules. Plain and simple. His stage has great music too!
 

BigFred

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Originally posted by Real Bout Maniac:
<strong>

Have to disagree with you here. Linesway combos ARE in RB2; it's just that it's not a universal motion for each character.

For example, with Terry you can do A, f+B, D, QCB+B, which is comparable to the combo you listed above. With Mai however, you would use A, b+A, D, QCB+A - same basic principal, but differing commands.

Personally, I enjoy RB2 more than RBS (although I love them both). I think the refined combo engine, more balanced gameplay, and slightly improved graphics and sound make up for the loss of some of the animation effects and a couple of the character's moves.</strong><hr></blockquote>

Well, what I meant was that there aren't any big linesway combos compared to RBS. BTW, I can't do the combo you listed for Terry. The standing "A" does not string with "f+B", the rest of the combo exists however. I prefer RBS, cause I'm a cheap turtler in the game, but the more I play RB2 the more I like it. I only just recently found out a few things about that game.

RB2 has combo cancellations using fakes similar to those seen in Garou: MotW. This is something I forgot to mention in my previous post and it's something very few people are aware of.
Terry: df+A,C --> d+BC --> A,C,qcb+A.

Like I said before RB2 is more balanced. The problem with RBS was that there was too much turtling on the opposing plane. The linesway system in RBS also favoured characters with long reach like Billy Kane and Wolfgang Krauser.

The RB2 linesway system was changed, to be a scissors, paper, rock deal. So there wasn't any cheapness, making the game more balanced. This is one of the critical things RBS was missing.

From backplane: "A" counters a "d+D" attack from front plane. "B" counters a "D" attack from the front plane. "C" doesn't counter anything, it's a strong attack and a combo opener for some characters.

In RBS, Billy Kane's linesway "d+C" countered everything. Characters like Tung and the Jin's could do very little to face up to a turtling Billy Kane. The AI would usually jump on the spot, but like that helps.

RBFF also had it's strong points. I think Andy's best version was in in RBFF, he lost six of his specials when they made RBS. I liked the "out of bounds" feature but so many characters had anti-plane shifting attacks, making it a huge risk to linesway. You couldn't block whilst being in the opposing plane so Terry's Power Geyser and Overheat Geyser which connected in all three planes, were guaranteed hits and if done in a corner would easily cause an "out of bounds". I liked Andy&Mai's phantom Shiranui, it made good use of the linesway system. Franco Bash in this game sucked, he was easily the worst character in the game.

Oh and Yeah, Rick Strowd rocks. :)
 

Kid Aphex

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I've always wanted to play this game, but never have gotten a chance. Whats the good word on it?

Can someone lay down a quick answer to the question: How does this game play? Just relate it to another fighter out there so I can get a feeling of the engine. MOTW? SF? KOF? SS?


Thanks!
 

MilkManX

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Originally posted by Kid Aphex:
<strong>I've always wanted to play this game, but never have gotten a chance. Whats the good word on it?

Can someone lay down a quick answer to the question: How does this game play? Just relate it to another fighter out there so I can get a feeling of the engine. MOTW? SF? KOF? SS?


Thanks!</strong><hr></blockquote>

Thats the thing. It plays like a Fatal Fury game. You have 4 buttons, Punch,Kick,Power,Dodge. It takes some getting use to but its so much fun.
 

Real Bout Maniac

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Originally posted by BigFred:
<strong>

Well, what I meant was that there aren't any big linesway combos compared to RBS. BTW, I can't do the combo you listed for Terry. The standing "A" does not string with "f+B", the rest of the combo exists however. I prefer RBS, cause I'm a cheap turtler in the game, but the more I play RB2 the more I like it. I only just recently found out a few things about that game.

RB2 has combo cancellations using fakes similar to those seen in Garou: MotW. This is something I forgot to mention in my previous post and it's something very few people are aware of.
Terry: df+A,C --> d+BC --> A,C,qcb+A.

Like I said before RB2 is more balanced. The problem with RBS was that there was too much turtling on the opposing plane. The linesway system in RBS also favoured characters with long reach like Billy Kane and Wolfgang Krauser.

The RB2 linesway system was changed, to be a scissors, paper, rock deal. So there wasn't any cheapness, making the game more balanced. This is one of the critical things RBS was missing.

From backplane: "A" counters a "d+D" attack from front plane. "B" counters a "D" attack from the front plane. "C" doesn't counter anything, it's a strong attack and a combo opener for some characters.

In RBS, Billy Kane's linesway "d+C" countered everything. Characters like Tung and the Jin's could do very little to face up to a turtling Billy Kane. The AI would usually jump on the spot, but like that helps.

RBFF also had it's strong points. I think Andy's best version was in in RBFF, he lost six of his specials when they made RBS. I liked the "out of bounds" feature but so many characters had anti-plane shifting attacks, making it a huge risk to linesway. You couldn't block whilst being in the opposing plane so Terry's Power Geyser and Overheat Geyser which connected in all three planes, were guaranteed hits and if done in a corner would easily cause an "out of bounds". I liked Andy&Mai's phantom Shiranui, it made good use of the linesway system. Franco Bash in this game sucked, he was easily the worst character in the game.

Oh and Yeah, Rick Strowd rocks. :) </strong><hr></blockquote>


You're right of course... with Terry what I meant to say was Jump C, f+B, D, QCB+B (or move of your choice - for style points I use the QCF+B, d,u+C :D )! ;)

You're right about the rest too. The more I play this game, the more I discover. Last time I was heavily into it I was working on comboing using Terry's f+A guard cancel... there's a lot of sweet stuff there if you really take the time to delve into the game...
 

BigFred

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Originally posted by Real Bout Maniac:
<strong>


You're right of course... with Terry what I meant to say was Jump C, f+B, D, QCB+B (or move of your choice - for style points I use the QCF+B, d,u+C :D )! ;)

You're right about the rest too. The more I play this game, the more I discover. Last time I was heavily into it I was working on comboing using Terry's f+A guard cancel... there's a lot of sweet stuff there if you really take the time to delve into the game...</strong><hr></blockquote>

Well there's another thing I've noticed whilst playing on 1-player, some levels in RB2 don't have a back plane when fighting certain characters(Yamazaki). I thought this was dodgy until I realised that it just adds to the combo system. Knocking your opponent into the background in these levels will cause them to hit the background and then come back into the foreground open for juggles.

So a good combo with Terry could be:
A,B,f+C,Overheat Geyser (6 hits and high damage)
A,B,f+C,Rising Tackle (7 hits, low damage but stylish)

So RB2 does have a lot to offer, I've actually been thinking of creating a guide/faq for RBS/RB2 but I'm only good with certain characters. <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" />
 

SonGohan

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Man some of you should write up a FAQ, even if you only know a couple characters. I play RBFF2 with the setting on the hardest all the time and I am blown away by some of the combos the computer does.

I like the Terry ones that hit the opponent to the back of the plane and brings them back. That stuff just looks impressive to me.
 
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I have played both and I can say that they are so different that I enjoy them both.The Real Bout series have always been my favorite Neo games. I play RBS for the fast paced action and RB2 for the intense hardcore fighting. But recently I found myself playing RB2 a lot more than RBS.
 
H

Hellmare

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are you try "Garou - Mark of the wolf" or something :> it's the best I think ^_^
 

SonGohan

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screw motw
it's not nearly as deep as the rb series
 

cgun

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Yeah, i prefer RB as well. MOTW took away all the fatal fury trademarks and made it a SF3 copy IMHO.
 

ShikiMikoto

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i say i like RBFF2 because it had Xiangfei and Rick, and pretty much everyone else...good game.
 
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