Guilty Gear X PLUS (Baiken & Millia)

Megatron X

X nortageM,
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Jan 21, 2002
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Hey guys and gals,

I would like to know if you can help me out a bit with Baiken & Millia.

I would like to know if you know ANY AMAZING :eek: combos with these two and also can you give me a tip on warnings of what I have to watch out?

Thanks. :)
 

Testament

Krauser's Shoe Shiner
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Apr 12, 2001
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235
When I get my GGX game back from a friend, and some time, I'll give you afew combos and tricks I use with Millia.
 

Megatron X

X nortageM,
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Originally posted by Testament:
<strong>When I get my GGX game back from a friend, and some time, I'll give you afew combos and tricks I use with Millia.</strong><hr></blockquote>

Thank you. :)
 

Megatron X

X nortageM,
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Anyone knows anything of Baiken including some KILLER combos for her?

Thank you. :)

[ February 08, 2002: Message edited by: Megatron X ]</p>
 

Shiva Nataraja

Crazed MVS Addict
Joined
Apr 12, 2001
Posts
137
Originally posted by Megatron X:
<strong>Anyone knows anything of Baiken including some KILLER combos for her?

Thank you. :)

[ February 08, 2002: Message edited by: Megatron X ]</strong><hr></blockquote>
The damage are determinated by several parameters :
1) The Stamina . Potemkin have the strongest Stamina , while Chipp have the weakest .
Here the ranking from the toughest to the weakest .
# 7 : Potemkin
# 6 : Sol , Venom , Testament , Faust , Axl
# 5 : Ky
# 4 : Anji , May , Jam , Dizzy , Zato
# 3 : Baiken
# 2 : Millia
# 1 : Chipp
It means that Baiken have the third worst Stamina after Millia and Chipp .
Don't get hit .

2) The damage are , also , determined by the Guard gauge , below the life bar . The more it is filled , the more damage you will inflict .
Your opponent's guard jauge will fill up if he turtle a lot . If it is flashing and if your opponent get hit , it will score a Counter Hit , meaning that you can do some unexpected combos , in addition of increased damage .
The guard meter will decrease as your opponent get comboed . Until it reaches zero , in this case , the next hit will score 1 damage point .

As a consequence , the 100 % combo are possible if your opponent end up with a flashing guard meter .

More about Baiken
------------------

Her offensive potential is limited .
Her staple move is her Tatami Gaeshi ( qcf + K ) .
Otherwise , she have to rely on her pokes and her throw ( you can't escape from the throws ) .
She is more like Guile from SFII , a few offensive special moves
Her Three Slashes DM have nearly no range but made up with huge damage and priority .


If you want more detail about Baiken , check out my Baiken faq at <a href="http://www.gamefaqs.com" target="_blank">www.gamefaqs.com</a>
 

Megatron X

X nortageM,
Joined
Jan 21, 2002
Posts
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Originally posted by Shiva Nataraja:
<strong>
The damage are determinated by several parameters :
1) The Stamina . Potemkin have the strongest Stamina , while Chipp have the weakest .
Here the ranking from the toughest to the weakest .
# 7 : Potemkin
# 6 : Sol , Venom , Testament , Faust , Axl
# 5 : Ky
# 4 : Anji , May , Jam , Dizzy , Zato
# 3 : Baiken
# 2 : Millia
# 1 : Chipp
It means that Baiken have the third worst Stamina after Millia and Chipp .
Don't get hit .

2) The damage are , also , determined by the Guard gauge , below the life bar . The more it is filled , the more damage you will inflict .
Your opponent's guard jauge will fill up if he turtle a lot . If it is flashing and if your opponent get hit , it will score a Counter Hit , meaning that you can do some unexpected combos , in addition of increased damage .
The guard meter will decrease as your opponent get comboed . Until it reaches zero , in this case , the next hit will score 1 damage point .

As a consequence , the 100 % combo are possible if your opponent end up with a flashing guard meter .

More about Baiken
------------------

Her offensive potential is limited .
Her staple move is her Tatami Gaeshi ( qcf + K ) .
Otherwise , she have to rely on her pokes and her throw ( you can't escape from the throws ) .
She is more like Guile from SFII , a few offensive special moves
Her Three Slashes DM have nearly no range but made up with huge damage and priority .


If you want more detail about Baiken , check out my Baiken faq at <a href="http://www.gamefaqs.com" target="_blank">www.gamefaqs.com</a></strong><hr></blockquote>

How can I send the opponent to the Air to do a Aerial Rave combo? The only one that can do that is her Tatami Gaeshi and I would like to know if there is another way?
 
Joined
Apr 13, 2001
Posts
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I am assuming you know of the fact that all characters have launchers. (S+HS)

If you want to see some feasty Baiken/Millia combos, head over to <a href="http://www.orochinagi.com" target="_blank">www.orochinagi.com</a> and get Persona's combo vid.
(Assuming that you are not another ON hater)
 
Joined
Jan 29, 2002
Posts
28
Originally posted by Megatron X:
<strong>

How can I send the opponent to the Air to do a Aerial Rave combo? The only one that can do that is her Tatami Gaeshi and I would like to know if there is another way?</strong><hr></blockquote>
Sad but true .
BTW , you have the Dust launcher , performed by pressing S + HS at a time . It is an overheard but slow .
...
However , Da Russian Chick (Millia) have a launcher , just press d + HS and you'll launch your opponent , allowing some MvsC combos .
 

Kula

Quiz Detective
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Jan 20, 2002
Posts
87
I know this isnt exactly in line with the topic but whats the main difference between guilty gear x (dc) and ggx plus (ps2)?
 
Joined
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Posts
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Originally posted by Kula:
<strong>I know this isnt exactly in line with the topic but whats the main difference between guilty gear x (dc) and ggx plus (ps2)?</strong><hr></blockquote>
Nada , gameplay-wise . Character-wise , the ps2 version have two extra-characters from the original Guilty Gear :
- Justice : the final boss of the first Guilty Gear , cheezy as hell , especially his Gamma Ray , a beam super .
- Kliff : Testament's stepfather ,Sol and Ky's master . He wield a giga-ass blade like Cloud's from FFVII .
If you buy GGX+ Limited Edition , you'll have the extra DVD with the anime intro .

BTW , I'll wait Guilty Gear XX .
Zato is gone ( seeing that his voice actor is dead ) , some characters will be tweaked and I am waiting for the new characters , especially Slayer and Zappa
 

Megatron X

X nortageM,
Joined
Jan 21, 2002
Posts
1,236
Originally posted by Omega Cosmo:
<strong>I am assuming you know of the fact that all characters have launchers. (S+HS)

If you want to see some feasty Baiken/Millia combos, head over to <a href="http://www.orochinagi.com" target="_blank">www.orochinagi.com</a> and get Persona's combo vid.
(Assuming that you are not another ON hater)</strong><hr></blockquote>

Seriously, when I do Dust Launcher I can't combo the person for JACK with Baiken at all. I can with Millia, but I can't continue hitting the opponent and finish it. :(

That's why I need some help with these 2 characters. Honestly, Baiken is my favorite character. I love her moves and she's hot.
 
Joined
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Posts
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Originally posted by Megatron X:
<strong>

Seriously, when I do Dust Launcher I can't combo the person for JACK with Baiken at all. I can with Millia, but I can't continue hitting the opponent and finish it. :(

That's why I need some help with these 2 characters. Honestly, Baiken is my favorite character. I love her moves and she's hot.</strong><hr></blockquote>

Heh, yeah, Baiken is hot.
However, Grahald is the local Baiken master so wait til he decides to drop another line here.

Hmm... when you launch your enemy with Baiken, you should jump up and do a few repeated punches and kicks and end it with a Youzanzen (dp + S).
When you get a bit better, you can throw in some Tatami Gaeshis (qcf + K) too.

That's all the advice I can give you, I guess...
 
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Posts
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Baiken is a ground based character , not a air's based character , this is the reality .
Her jumping kick will relaunch the opponent . Keep it in mind .
If you have a Red Gauge and launch the opponent , just jump , then punch , punch , slash or heavy slash , hyouzansen (her air-only dragon punch ) , ROMAN CANCEL ( push three button at a time ) , punch , kick (relaunch ) , jumping slash , jumping heavy slash and finish with Hyouzansen .
This is one of her very few Dust Combos (air combo) .

Roman Cancel is a GGX's unique feature : you can cancel nearly every attacks if you have your Tension Gauge filled at 50 % (minimum) .
But the mentionned attack must connect or be blocked . You can't roman cancel a whiffed attack .


BTW , keep in mind that the more hits the combo will score , the less damage it will do .
 

Megatron X

X nortageM,
Joined
Jan 21, 2002
Posts
1,236
Originally posted by Grahald Mills:
<strong>Baiken is a ground based character , not a air's based character , this is the reality .
Her jumping kick will relaunch the opponent . Keep it in mind .
If you have a Red Gauge and launch the opponent , just jump , then punch , punch , slash or heavy slash , hyouzansen (her air-only dragon punch ) , ROMAN CANCEL ( push three button at a time ) , punch , kick (relaunch ) , jumping slash , jumping heavy slash and finish with Hyouzansen .
This is one of her very few Dust Combos (air combo) .

Roman Cancel is a GGX's unique feature : you can cancel nearly every attacks if you have your Tension Gauge filled at 50 % (minimum) .
But the mentionned attack must connect or be blocked . You can't roman cancel a whiffed attack .


BTW , keep in mind that the more hits the combo will score , the less damage it will do .</strong><hr></blockquote>

I have to jump at the character to start the combo or not?

As for more hits, I figured that out the hard way.
 
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