old SF2 Original question that bugs me?

Tora Kouhi

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Remeber when you fight CPU Blanka, sometimes you hop over his rolling attack, while you are going up he'll spin in place and on your way down he roll upwards on the recoil and hit you. Any idea how to do that as a player?
 

YeldellGW

Bartender,
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Sounds like another CPU cheating moment in fighting games. I don't care for Blanka (read: I hate the bastard!), so I can't help you with your question.
 

Spike Spiegel

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Maybe you aren't seeing it right. I know if you get hit by it just as he's about to do it, it' looks like it's going up (but in reality, it's just fading up and back from hitting you with it).

That must be what you're seeing?
Spike
 

Tora Kouhi

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No I was right first time but I meant to say that this happens on the SNES version. When I hop he does rolling ball and on me way down he hit's me on the recoil. Might be some bug everyone forgot about.
 

Rain

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Hmmm... I've never seen that happen, but I've heard of it. I've also heard of Blanka hitting a wall while doing the rolling attack, and then Bouncing off it, into the opponent.
 

Lee Gray

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I remember all those years ago i stayed up all night trying to besat the game on its hardest level on the snes.. i know for a fact i must have lost to Blanka about 30 times in a row before beating him and i finally beat the game well after the 99 continues were used, but i did it. since then though other beat em ups i have found pretty easy to beat.
 

BrooklynSkin

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I've seen games where Blank shoots sonic booms out of his head! So mgo figure :)

and Lee you suck! lol. You really had that hard of a time w/ the SNES SFII? C'mon man. I beat the game on level 8 diff. w/ all the characters. It ain't that hard!
 

SonGohan

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I remember my friend winning a bet, because he would tell his other friends he was able to do a standing flash kick by Guile. Nobody believed him, and he won $40. I didn't believe him either until I saw him do it
 

Rade K

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Originally posted by Lee Gray:
<strong>I remember all those years ago i stayed up all night trying to besat the game on its hardest level on the snes.. i know for a fact i must have lost to Blanka about 30 times in a row before beating him and i finally beat the game well after the 99 continues were used, but i did it. since then though other beat em ups i have found pretty easy to beat.</strong><hr></blockquote>

IN the Uk, wasnt SuperNES packed in with
the Street Fighter 2? That must have been great back then.
 

kim6413

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I remember Guile doing 2 Sonic Booms and trying to figure out how to do it,I never figured it out though. :(
 

mainman

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Originally posted by Tora Kouhi:
<strong>It's in a rainbow edition of the game.</strong><hr></blockquote>

If your talking about the arcade version the CPU controlled fighters were all capable of pulling off moves that are impossible for human player to duplicate. You notice that Blanka can be walking straight at you than out of no where without charging for it he can hit you with his rolling cannon ball. There are also a variety of bootlegs street fighter 2 boards out there that would permit all kinds of crazy things to take place, I remember a pirate version that would allow you to tag out to another random character in the middle of a fight.
 

YeldellGW

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Originally posted by BrooklynSkin:
and Lee you suck! lol. You really had that hard of a time w/ the SNES SFII? C'mon man. I beat the game on level 8 diff. w/ all the characters. It ain't that hard!<hr></blockquote>

Well you don't have to tell me I suck at SF. I'll openly admit it. It was extensive playing of SF II that showed me all my weaknesses in fighting games:

You know a cheap throw pattern, you'd win easily against me. All the time I've been caught in that blocked jump-in, throw trap I've never escaped; even with throw escapes (Which rarely work for me regardless how much I pound on the buttons.)

Cross-ups: Amazes me how much people abused those controllable super jumps in the vs games when it came to cross-ups. And of course no pop-up move ever could nail my opponent (They'd either miss because my opponent's behind me or their jump-in attack out prioritize my attack.).

Speaking of which...

Priority; how I've grown to hate prioritized moves. My best friend would abuse Ken's jumping Fierce punch like a bad habit. Nothing short of a Dragon punch could beat it and I'm not the world's biggest Shot fan.

Fireball traps; God, I hated this pattern for years and it still gets me, even in a game with super jumps like KOF.

Hit trades; 9 times out of 10, I'd lose when it comes to a hit trade. Another of my least favorite aspects of fighters.

Many say SF even at level 8 is a cake walk; but I disagree with that in a heartbeat. I can easily finish KOF at level 8, but I'd easily lose to the first few opponents at SF (I sure as hell don't last long in Zero 3 or 3rd Strike.)

I could go on all night, but I wouldn't want to bore anyone talking about how much I suck at SF.

Peace. :)
 

kim6413

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Originally posted by Tora Kouhi:
<strong>It's in a rainbow edition of the game.</strong><hr></blockquote>

I rember it being in the snes home verson,it was the first SF2.
 

kim6413

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Originally posted by ray_7:
<strong>Why u're still playin this thing?? Go play SF3...</strong><hr></blockquote>

It`s not that he`s still playing it,he just had a question about it,and SF3 rules!It`s all about 3rd strike!
 
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