how to get better at KOF

Kinopio

n00b
Joined
Jul 7, 2001
Posts
21
Can anyone give me some tips on how to improve at KOF? I normally play '98 and '96. Is there anyway to get better other than playing for 2 hours a day? I've been playing for awhile now, and I don't seem to get better. I also have trouble doing some movements with the stick, mainly consecutive counter-clockwise quarter circles. can anyone offer any advise?
thanks!
 

EX_Andy

Vanessa's Drinking Bud,
Joined
Oct 22, 2001
Posts
1,213
Originally posted by Kinopio:
<strong>Can anyone give me some tips on how to improve at KOF? I normally play '98 and '96. Is there anyway to get better other than playing for 2 hours a day? I've been playing for awhile now, and I don't seem to get better. I also have trouble doing some movements with the stick, mainly consecutive counter-clockwise quarter circles. can anyone offer any advise?
thanks!</strong><hr></blockquote>

To get better, you should probably focus on a few specific characters (if you're not doing that already). '96 and '98 both have single-character survivor modes, so that should help.

'96's quarter circles were easy to do, though its half-circles were a little more tricky. Just do them a little more slowly and they'll come. '98's control is a little tighter (and overall much better). To get your quarter-circles and half-circles out consistently, try holding the very last joystick position, so for a qcf, do down -> down-forward -> forward (hold). This is especially true for DM's.

One of the easiest ways to buffer DM's with quarter-circles and half-circles is to partially perform the motion while you're entering in the normal move before it. (That sounds confusing, I know). Use characters that don't have overlapping special moves.

So if you want to get a qcbx2 motion down, use King, (who doesn't have a qcb+K move). Her close standing D can be cancelled on both hits, so in survivor (or practice, which is even better), the next time you do a close standing D, try doing qcb + D. She should just do her close standing D as normal; it won't look any different. Then try doing qcb + D, qcb + B/D. If you do it right, she'll combo her qcbx2 DM from the standing D.

You can do the same for characters with qcfx2 DM moves. An easy character to do this with is Shingo. He doesn't have a qcf+K special, so an easy way to combo his qcfx2+P from a close standing D is qcf + D, qcf + A/C.

This skill isn't just useful for performing combos; it's also become a very important part of KOF strategy in recent years. A lot of DM's have extra priority or autoguards at the very beginning of their animation, so you can actually use them to counter your opponents. (A good example is using KOF 98 Goro's hcfx2 + K DM against a cornered opponent.) Basically, you'll eventually want to master partially performing DM motions slowly if you anticipate an opening, and if you do get that opening, you finish the motion and press the button. Goro's autoguard DM is great for this, and so is Kim's aerial qcb,f+K DM (if you think your opponent will jump or whiff an attack, do a qcb, ub; Kim will hop backwards, and if your opponent left himself open, just do a fwd + K to finish the move).

Hope this was relatively clear. Good luck and have fun.
 

NeoLord

Neo-Geo FAQs Editor
Joined
Aug 26, 2000
Posts
2,429
Originally posted by Kinopio:
<strong>Can anyone give me some tips on how to improve at KOF? I normally play '98 and '96. Is there anyway to get better other than playing for 2 hours a day? I've been playing for awhile now, and I don't seem to get better. I also have trouble doing some movements with the stick, mainly consecutive counter-clockwise quarter circles. can anyone offer any advise?
thanks!</strong><hr></blockquote>

You can read NeoGML's comprehensive guide to KOF at Fan Scene:
<a href="http://fanscene.topcities.com/neogml/kof/index.htm" target="_blank">http://fanscene.topcities.com/neogml/kof/index.htm</A>

Neo did a good job with this!
 

NeoGML

Fighting Artist
Joined
Jan 24, 2001
Posts
2,033
Originally posted by NeoLord:
<strong>

You can read NeoGML's comprehensive guide to KOF at Fan Scene:
<a href="http://fanscene.topcities.com/neogml/kof/index.htm" target="_blank">http://fanscene.topcities.com/neogml/kof/index.htm</a>

Neo did a good job with this!</strong><hr></blockquote>

:D

Thanks.
 

Kinopio

n00b
Joined
Jul 7, 2001
Posts
21
Thanks the the advise.

Andy, I'll give your strategies a try next time I take KOF for a spin.

anyone else?
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
easy:

1 - skill ( beat survival on 8 :D )
2 - experience (vs.)

and

3 - challenges ( worthy ones )


- AKM
 
Joined
Nov 23, 2001
Posts
2,699
Originally posted by Devil_Gans:
<strong>easy:

1 - skill ( beat survival on 8 :D )
2 - experience (vs.)

and

3 - challenges ( worthy ones )


- AKM</strong><hr></blockquote>

--------------------------------------------------

I thought the vs mode has everytime the same difficulty like it always has the same time limit!
 

Tadaima

Host for Orochi
Joined
Dec 14, 2001
Posts
768
Well, for starter you cuold try to play only in Practice Mode one hour every day. Just practice your moves, combos and such. I swear that helps.

Then, why not going to the amusement hall and doing a few challenges? Meeting other players helps becoming a better player.

And, of course, play only in level 8, team vs whenever possible and focus on the three main characters you are going to use.

Hope this helps a little! Have fun playing!

-Tadaima
 

Muchiko

Mr. Big's Thug
Joined
Apr 13, 2001
Posts
207
Originally posted by Kinopio:
<strong>Can anyone give me some tips on how to improve at KOF? I normally play '98 and '96. Is there anyway to get better other than playing for 2 hours a day? I've been playing for awhile now, and I don't seem to get better. I also have trouble doing some movements with the stick, mainly consecutive counter-clockwise quarter circles. can anyone offer any advise?
thanks!</strong><hr></blockquote>

I think the best and fastest way of getting better at any fighter is playing against others. If you don't have competition near your place, online is the only way, and probably the best way since you can play people around the world where play style are abundant.

The only way to get better with the joystick motions is to practice.
 

complexz

Rosa's Tag-Tea,
Joined
Oct 31, 2001
Posts
3,199
aside from what theese ppl say id say make effective use of the rolls and throws never over look them

and competition is the best way to get better at any fighter if you learn from your opponents and your mistakes
 

polnareef

NAM-75 Vet
Joined
Dec 12, 2001
Posts
1,019
defeating people also the same....
thats makes you perfect..
he he he he e......... :cool:
 

RBjakeSpecial

Land of the Rising Bling:,
20 Year Member
Joined
Jan 17, 2002
Posts
3,699
Play in the game centers!! When I first tried kof2000, I just got my ass rocked, but now im putting up some competition. That and play people 2 player, and play to win. I think if you just concentrate on trying to win against a tough human oppenent youll get better.
 

The Colonel

Kuroko's Training Dummy
Joined
Apr 25, 2001
Posts
70
There are many ways to improve in this game, at the moment here is what i am working on, & i can do it rather well.
What you must do when playing challenge matches is try to put your offensive attacks where there character can't counter you, but at the sametime they are doing the samething. Try to get a feel for some characters & try to improve your timing for that characters basic moves. It helps if you try to use the dash then attack or dash then crouch attack, remember just try to get your timing so you can dash in at any range then combo them (or cammand throw). Try not to whiff them when you jump in at them whilst they are rising from the ground, the timing for jumps is difficult, try to make jumping an art, not a habit.
Here's an example of the way we play these days. When people poke alot, anticipate there poke pattern with a quick dash then combo them. I hope this technique helps add more strategy to the game, because we use this method with great reflexes & it pays off. Well! it stops them poking at the air anyway.
 
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