Shermie carnival

bokmeow

Ned's Ninja Academy Dropout
Joined
Apr 11, 2002
Posts
11,314
Can most moves be comboed into Shermie's new forward+A throw move? It doesn't register as a followup hit though....
 

neojedi

Member,
20 Year Member
Joined
Apr 19, 2001
Posts
3,314
I don't think so... it is extremely hard, maybe even impossible, to get out of a combo after that throw, though. It's hard to describe... it's almost like the character you throw is vulnerable as they are getting up.

That means that as for getting into it, you just set it up any way you can. Try to sneak it into a short chain that someone is blocking.

Example: opponent is blocking, jump in on D,standing A, then f+A which does not combo, but which works as a throw against a turtling opponent. As the opponent is getting up, standing B (2-hit) will connect (in the back, I think) and then super.

That's how I think of that move... hard to land, but opponent is in trouble if you land it.
 

bokmeow

Ned's Ninja Academy Dropout
Joined
Apr 11, 2002
Posts
11,314
Thanks, I never thought about comboing *from* the forward+A throw. I always thought it was like a normal throw so you couldn't normal cancel into another move. I gots to try that out.
 
Top