MOTW comment: Tizoc's air throw

neojedi

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Just experimenting with this the other night, it is a pain to get to work. (Reference: QCF+A in the air) By watching the stick I'm pretty sure that the move is as described. But is difficult jumping forward, it's almost like you have to go to the down direction for a second after you jump to prepare this move to register.

I'm guessing that there is usually some compensation programmed for reading air moves. For instance, Kim Kaphwan's air kick (too lazy to look up move name) from KOF works perfectly on the same stick. Even if Tizoc's air throw comes with practice, it is not intuitive. Anyone have 2 cents on this move?

Also FYI, I get Tizoc's AB, crouching A to show up as a 2-hit on the combometer every once in awhile. Hmmm...
 

kantboy

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Apr 12, 2001
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One of it's uses is the slight pause it gives when performed. You can use this to make some characters attack and punish them afterwards. Hope that helps.
 

neojedi

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Thanks, I hadn't thought of that. For the situation you described DP+A is generally what I use, the A version range is so short that it has no offensive use but it is great versus an attacking opponent.

At the moment I'm experimenting with HCF+B into the free juggle. HCF+B into QCF,QCF+B is pretty easy to hit and looks great. Haven't found anything complex here anyway.

Someone on another forum said that crouching B comboes into one of his supers, but I haven't tried that yet.
 

kantboy

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Apr 12, 2001
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Maybe it's the qcf qcf + D. I've tried it with the S version and it takes to long to come out. Standing B seems easier to combo. Have you tried to combo Tizoc's air throw after a heavy attack? I know it hits if you do it after the wall bounce throw. It's easier to do if you let the controller go back to neutral after the jump. Think of it as a KOF hop.
 
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