the_colonel:
I can help you because i know what the problem is 100%
1/. You don't play enough kof to make your game style stick.
2/. Even if you play alot, it does not mean you are learning, you really have to find out quite alot about a characters moves to be effective.
3/. If your playing on instinct that means the game is to fast for you to play, you need to be-able to not attack much but defend with the attacks your character has effectively.
4/. If you find yourself playing agressively, then try to stop being agressive & try to control the match at hand, playing agressive is no good if someone can defend well (i mean beating you whilst you try to attack). Being agressive is of very importance if you no where & when to attack each character individually, fighting all of the characters is essential to plying well. If you can't fight properly against one certain character, then that can loose you lots of battles.
5/. If you keep playing at a level where big combos are difficult to do & make your rists tired, then you need to keep that high standard reflex time between your hands & mind at its peak. p.s if you want to play kof well, then don't play games other games as much, if i play 3rd strike then all my skills of high pace drop to the bottom, trust me, i would rather play a fast paced fighting game thats very fun & exciting than play games that anyone else can, i mean, all street fighter games are of very low deph & its just that because some people claim they are good at it, means they are playing at very high skill level. Gimme a break, why the mojority of them can't play kof is because they cant hack the fact of the gameplay or even having 4 buttons. I bet a beginner on kof stays a beginner on kof for along time. Whilst on street fighter, they become above average in a few weeks.
Just my 2 cents.
6/. Having good skills one day & playing crap the next is the result of not knowing a characters weakness for one day & then remembering the next. Kof does take alot of study to just play at an average level, but be for warned there are alot of levels to get to. Once you start to master a new character who you was crap with before will enlighten you on these levels.
7/. Oh yeah!!! don't try out big combos on purpose, just play kof & have fun, accepting your own skill level will clear your mind & allow you to be more inventive. Thats when you will know the correct time to try your combos, just wait for the right time your heart will tell you when. Weired but true.
Is one of my guesses correct or are they all wrong!!! hahaha.
Good points all the way across the board. A lotta substance in this one, although 3 is debatable IMO.
I don't agree with this point partially, 'cause I've been playing KOF for years and have long since graduated the feel of being lost during gameplay 'cause it's too fast, or going over my head.
It's like a natural instinct for me to "feel" what the opposition is going to throw sometimes. I guess that's just from me watching and reacting very often, as it can come across as being psychic to some, which is total bullshit... Just think of it as positive intuition from study, as I find far too many people regardless of skill easy to adapt to after a round, or a full match.
Other than that, I agree wholeheartedly with every point you made. Repetition is the key to making things stick, and experimentation with different versions of moves are definitly needed to get better. Knowing things about your characters range for normal attacks, priority with certain moves, how long one person can spend in the air as opposed to another for the timing of combos that begin with jump-ins, (Benimaru anyone?) I mean the strategic list goes on and on, and it can only be achieved with a certain amount of time spent devoting yourself to a person to be effective for all competetion.
Though I will sometimes play more aggressive than others because I like to freestyle to establish diversity, I think too much emphasis put on offense can bury you. That's exactly what I said when I'm playing these guys who like to show me their shit offensively, only to get blocked and pounded in retaliation.
Personally, Choi is a character for me who requires more of a defensive approach, because he's so quick and low to the ground that he can often times beat you to the punch, and make you miss terribly. That's a prime example of playing certain characters a certain way.
Going from one game engine to another (i.e. SF to KOF) isn't bad if it's done often, but too much of one over the other will eventually cause precedence to come into play, and it's not just fighting games that come into question with this point btw, but any game you play to at a constant level can bring your skills down in another, or just not playing games at all for a period of time.
I will probably never be considered an elite gamer, because I cannot play any game regardless of console to a religous degree like others...and often times, this is what it takes to be truly great.