Yup; the
only way to play as Original Zero is through the BIOS chip dipswitches.
The name of the Original Zero DM that's in your post is called the "
Gokusa Zanjin" which translates to "
White Void of Destruction". <img src="graemlins/eek2.gif" border="0" alt="[Eek 2]" />
And here's a movelist for him (extra thanks to Orochi K' for letting me use his stuff):
=============================================================================
2.K.1 ORIGINAL ZERO
=============================================================================
(Original Zero and Igniz movelists were compiled by AnotherGamer and The
True Warrior.)
--------------------------------- [Throws] ----------------------------------
Nage close to opponent, b or f + C/D
----------------------------- [Command Attacks] -----------------------------
Jagai Kusetsu f + A, hold (both)
------------------------------ [Special Moves] ------------------------------
Zankaze Enpa: Hankyou qcf + A
Zankaze Enpa: Satsuma qcf + C
Zankaze Enpa: Ouga f,d,df + A
Zankaze Enpa: Shouha f,d,df + C
---------------------------- [Desperation Moves] ----------------------------
Gokusa Zanjin qcf,qcf + P
Hakura Messhou qcf,qcf + K
---------------------------------- [Notes] ----------------------------------
- Critical Wire Attack: Striker Long (f + C).
- Counter Wire Attacks: stand CD, jump CD.
- It should be noted that Original Zero calls his strikers in a different
way. According to 'The King of Fighters 2001 Arcadia Mook', these should
be considered as real special moves but I'll be listing them here for
the purpose of this FAQ :
Krizalid : f + A
Gorgon : f + B
Long : f + C
- Also note that Original Zero, being the cheap badass that he is, can
call all 3 strikers consecutively quite easily.
- Like most SNK bosses, Original Zero cannot crouch but he still has low
attacks (Igniz does not). He can however still crouch-block, as recently
pointed out by Penguin.
- The Jagai Kusetsu is an overhead. Also, since the move uses the same command
as calling Krizalid, it's hard to pull. Most of the time, Krizalid tends to
come out first and this immediately cancels the input.
- The Hakura Messhou does much more damage as the opponent is closer to
Original Zero.
- All of Zero's special moves cause guard crush when blocked.
---------------
Hope that helps!