How to use Original Zero and his strikers?

Terry Power

Benimaru's Hairdresser
Joined
May 3, 2002
Posts
776
How do use Original Zero and his strikers in KOF 2001? If you know how, please tell me because I wished to use them, if you know other cheatcodes, you can also tell me, I'll be very grateful!
original-zero-sc.gif

I don't know why I like Original Zero so much, his attack above is way too nice. One more question, what is the name of that attack?
 

Megatron X

X nortageM,
Joined
Jan 21, 2002
Posts
1,236
I doubt that he's selectable, but maybe he is by that BIOS chip thing.
 

The True Warrior

Edo Express Delivery Guy
Joined
Apr 4, 2002
Posts
332
Yup; the only way to play as Original Zero is through the BIOS chip dipswitches. :eek:

The name of the Original Zero DM that's in your post is called the "Gokusa Zanjin" which translates to "White Void of Destruction". <img src="graemlins/eek2.gif" border="0" alt="[Eek 2]" />

And here's a movelist for him (extra thanks to Orochi K' for letting me use his stuff):

=============================================================================
2.K.1 ORIGINAL ZERO
=============================================================================

(Original Zero and Igniz movelists were compiled by AnotherGamer and The
True Warrior.)

--------------------------------- [Throws] ----------------------------------

Nage close to opponent, b or f + C/D

----------------------------- [Command Attacks] -----------------------------

Jagai Kusetsu f + A, hold (both)

------------------------------ [Special Moves] ------------------------------

Zankaze Enpa: Hankyou qcf + A
Zankaze Enpa: Satsuma qcf + C
Zankaze Enpa: Ouga f,d,df + A
Zankaze Enpa: Shouha f,d,df + C

---------------------------- [Desperation Moves] ----------------------------

Gokusa Zanjin qcf,qcf + P
Hakura Messhou qcf,qcf + K

---------------------------------- [Notes] ----------------------------------

- Critical Wire Attack: Striker Long (f + C).

- Counter Wire Attacks: stand CD, jump CD.

- It should be noted that Original Zero calls his strikers in a different
way. According to 'The King of Fighters 2001 Arcadia Mook', these should
be considered as real special moves but I'll be listing them here for
the purpose of this FAQ :
Krizalid : f + A
Gorgon : f + B
Long : f + C

- Also note that Original Zero, being the cheap badass that he is, can
call all 3 strikers consecutively quite easily.

- Like most SNK bosses, Original Zero cannot crouch but he still has low
attacks (Igniz does not). He can however still crouch-block, as recently
pointed out by Penguin.

- The Jagai Kusetsu is an overhead. Also, since the move uses the same command
as calling Krizalid, it's hard to pull. Most of the time, Krizalid tends to
come out first and this immediately cancels the input.

- The Hakura Messhou does much more damage as the opponent is closer to
Original Zero.

- All of Zero's special moves cause guard crush when blocked.

---------------

Hope that helps!
 
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