Castlevania: Potrait of Ruin - Richter mode > Normal game

Jedah Doma

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Like the title says, I'm having a blast playing as Richter the second time through in POR. The mode just feels much more like a Castlevania game. I would almost have rather it been this way from the get go.

Don't get me wrong, the normal mode is great for Metroidvania, but the Richter mode says, "WTF is with these 200 weapons and sub items and spells? Screw that, I got my whip and holy water bitches.":D
 

bokmeow

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I dunno, being able to access every area just like the sisters lowered the difficulty of the game significantly. I can wax the floor of pretty much all the bosses without breaking a sweat. If they only gave us the Richter mode while limiting his ability to break sequence would have improved the gameplay. As it is I can sometimes just super jump it across areas until I get to the bosses.
 

Jedah Doma

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bokmeow said:
I dunno, being able to access every area just like the sisters lowered the difficulty of the game significantly. I can wax the floor of pretty much all the bosses without breaking a sweat. If they only gave us the Richter mode while limiting his ability to break sequence would have improved the gameplay. As it is I can sometimes just super jump it across areas until I get to the bosses.

I think that's what made it great for me, just being the man. Yea, it's not as challenging, but being able to just rip enemies to shreds is nice. It just reminds me of the older Castlevanias where most enemies took one hit and maybe two.
 
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hermegildo

Guest
You faggots are obviously not playing with Richter on Hard with level caps.

Most of the time you can only take about 4-5 hits and you have no healing items which leaves almost zero room for error.

It's pretty fucking challenging.

Took me a few days to find a relatively safe method to deal with both forms of Dracula, which happens to be one of the greatest boss fights I've played in recent years, but only with Richter on Hard with a level cap. The fact that the fight isn't cheap in the slightest is a big part of why I think it's so great.

Meh, the game was still a letdown.

I'm probably going to sell it soon.
 

bokmeow

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hermegildo said:
You faggots are obviously not playing with Richter on Hard with level caps.

Most of the time you can only take about 4-5 hits and you have no healing items which leaves almost zero room for error.

It's pretty fucking challenging.

Took me a few days to find a relatively safe method to deal with both forms of Dracula, which happens to be one of the greatest boss fights I've played in recent years, but only with Richter on Hard with a level cap. The fact that the fight isn't cheap in the slightest is a big part of why I think it's so great.

Meh, the game was still a letdown.

I'm probably going to sell it soon.

Way to go for making general presumption.

I am playing on hard with Lvl 1 cap.

Except for the occasional annoying ghosts that spawn sometimes underneath my feet, everything is still fairly easy, sometimes I can just skip entire hallways until I get to the boss.

Fucking challenging you say? Sounds like you are a Castlevania pussy :emb:
 
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hermegildo

Guest
bokmeow said:
Way to go for making general presumption.

I am playing on hard with Lvl 1 cap.

Except for the occasional annoying ghosts that spawn sometimes underneath my feet, everything is still fairly easy, sometimes I can just skip entire hallways until I get to the boss.

Fucking challenging you say? Sounds like you are a Castlevania pussy :emb:
I don't skip entire hallways, I make it a point to kill every single enemy in a room.

Level 1 cap is retarded because it's a test of endurance more than anything else.

Bosses are going to rip you a new asshole.

And notice I said challenging, not hard.

Dracula took me a while, but once I got the pattern down it was easy enough to kill him consistently.

The first Dracula is much harder than the second one because of how important positioning between Death and Dracula is.

Awesome fight.

Subpar Castlevania game.
 

bokmeow

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hermegildo said:
I don't skip entire hallways, I make it a point to kill every single enemy in a room.

Level 1 cap is retarded because it's a test of endurance more than anything else.

Bosses are going to rip you a new asshole.

And notice I said challenging, not hard.

Dracula took me a while, but once I got the pattern down it was easy enough to kill him consistently.

The first Dracula is much harder than the second one because of how important positioning between Death and Dracula is.

Awesome fight.

Subpar Castlevania game.

Pussssssssy
 
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hermegildo

Guest
bokmeow said:
Pussssssssy
:upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L, :upf: + L. etc.

:spock:
 

kernow

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I refuse to buy this game

DoS was enough for me
 

fenikso

Iori's Therapist
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kernow said:
I refuse to buy this game

DoS was enough for me
I enjoyed PoR, but I really don't think you are missing much. SoTN>other Metroidvanias.

Time for them to put out an old school Castlevania again.
 

Neo23

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fenikso said:
I enjoyed PoR, but I really don't think you are missing much. SoTN>other Metroidvanias.

Time for them to put out an old school Castlevania again.

This was not what I want to hear, I was planning to get that after enjoying DOS very much, of course its still SOTN>DOS though...
 

Soniku

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Neo23 said:
This was not what I want to hear, I was planning to get that after enjoying DOS very much, of course its still SOTN>DOS though...

Just get it, you'll still definitely be missing out on something well worth the time and money... At least it's been good as far as I've gotten in the game...
 

Jedah Doma

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Neo23 said:
This was not what I want to hear, I was planning to get that after enjoying DOS very much, of course its still SOTN>DOS though...

Buy this game. Don't listen to the jaded Castlevania fans that can't deal with another Metroidvania. In a gaming market where 2-D anything is hard to come by, having a quality Castlevania game is nice. It's much better then DoS because of the enemies from Rondo of Blood and the extra modes. Again, some members seem to have some issues with anything that's not "T3H OLD SKOOLS". Yea, I'd love to see an old style Castlevania as well, but damn I'm glad to have a great game like this.
 

Hot Chocolate

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Jedah Doma said:
Buy this game. Don't listen to the jaded Castlevania fans that can't deal with another Metroidvania. In a gaming market where 2-D anything is hard to come by, having a quality Castlevania game is nice. It's much better then DoS because of the enemies from Rondo of Blood and the extra modes. Again, some members seem to have some issues with anything that's not "T3H OLD SKOOLS". Yea, I'd love to see an old style Castlevania as well, but damn I'm glad to have a great game like this.


Ditto, I mean seriously it's 2D!

I'm happy that Konami just made the damn thing
 
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hermegildo

Guest
Jedah Doma said:
It's much better then DoS because of the enemies from Rondo of Blood and the extra modes.
Those are bullshit reasons.

DoS has a far better skill/magic system, better music, better backgrounds, a story that isn't that retarded and an extra character with it's own last boss that plays completely different than Soma.

The only thing PoR did better was the final boss, the one in DoS was pretty lame.
 

Jedah Doma

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hermegildo said:
Those are bullshit reasons.

DoS has a far better skill/magic system, better music, better backgrounds, a story that isn't that retarded and an extra character with it's own last boss that plays completely different than Soma.

The only thing PoR did better was the final boss, the one in DoS was pretty lame.

Yea, DoS had a boss that wasn't even Dracula. As far as music goes, I wouldn't say either is better, just more of the same good stuff in both. I love the frist level song in PoR, but there are other songs I liked in DoS. As far as story goes, neither of them were great. They both did the job but nothing more. DoS had this future thing going on, but the story was nothing special and the main baddies were pretty generic.

Plus, Richter beats the hell out out the wannabe vampire hunter, whatever the hell his name was from DoS. Hell, he's so forgettable I don't even remember his name. Can we say token character with whip. Add to that DoS had zero whips in the main game. PoR has got a good amount of whips which is a Castlevania staple. Swords and other weapons are great and all, but they don't beat the trusty whip. I also enjoyed the dual character system in PoR. It let you use a totally different character for certain situations.

Lastly, PoR kicks DoS ass in the fact that you weren't just crawling around Dracula's castle. You got to actually go to different locals. From villages, to deserts, to underwater caverns, to old train stations, to a creepy carnival, PoR had it all. It gave you some Metroidvania plus it allowed you to play some more standard Castlevania levels.

But hey, you like DoS better and that's your opinion. It's wrong, but hey, it's all yours.:D
 
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hermegildo

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Jedah Doma said:
Yea, DoS had a boss that wasn't even Dracula. As far a smusic goes, I wouldn't say better, just more of the same good stuff in both. I love POR first level song, but there are other songs I liked in DoS. As far as story goes, neither of them were great. They both did the job but nothing more. DoS was in the future, but the story was nothing special.

Plus, Richter beats the hell out out the wannabe vampire hunter, whatever the hell his name was from DoS. Hell, he's so forgettable I don't even remember his name. Can we say token character with whip. Add to that DoS had zero whips in the main game. PoR has got a good amount of whips which is a Castlevania staple. Swords and other weapons are great and all, but they don't beat the trusty whip. I also enjoyed the dual character system in PoR. It let you use a totally different character for certain situations.

Lastly, PoR kicks DoS ass in the fact that you weren't just crawling around Dracula's castle. You got to actually go to different locals. From villages, to deserts, to underwater caverns, to old train stations, to a creepy carnival, PoR had it all. It gave you some Metroidvania plus it allowed you to play some more stadrad Castlevania levels.

But hey, you like DoS better and that's your opinion. It's wrong, but hey, it's all yours.:D
So wait, PoR is better because the main character uses a whip and because you can play as Richter?

Bullshit reasons again.

The dual character thing was completely and utterly useless. How many times did you use Charlotte as the main character for more than 10 minutes? Once maybe? Twice tops. Her magic is useless because it leaves you completely open for a couple frames/seconds depending on the spell, which in a Castlevania game is a recipe for disaster. Towards the end, she doesn't even get the up + L skill which makes her even more useless. Most of the time you don't even want her walking arond because the AI is retarded and she just kills your MP. The feature was simply not thought out very well and is obviously a move on IGA's part to attract a wider audience, just like having generic anime characters as opposed to Ayami Kojima's artwork is.

And I'm sure that the paintings ultimately gave the game more "map area" than previous games, but the castle itself seems tame compared to the sprawling monoliths of previous entries. That, combined with the fact that the paintings themselves were repetitive and not much larger than a regular section of the castle makes the game feel quite smaller than DoS.

I could go on and on on why DoS is a technically more accomplished game than PoR but hey, if the latter has whips and Richter then that's good enough for you, right?

Don't get me wrong, both have solid Castlevania gameplay but DoS is the superior game.

Just go back, play it and see for yourself.
 

Jedah Doma

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hermegildo said:
So wait, PoR is better because the main character uses a whip and because you can play as Richter?

Bullshit reasons again.

The dual character thing was completely and utterly useless. How many times did you use Charlotte as the main character for more than 10 minutes? Once maybe? Twice tops. Her magic is useless because it leaves you completely open for a couple frames/seconds depending on the spell, which in a Castlevania game is a recipe for disaster. Towards the end, she doesn't even get the up + L skill which makes her even more useless. Most of the time you don't even want her walking arond because the AI is retarded and she just kills your MP. The feature was simply not thought out very well and is obviously a move on IGA's part to attract a wider audience, just like having generic anime characters as opposed to Ayami Kojima's artwork is.

And I'm sure that the paintings ultimately gave the game more "map area" than previous games, but the castle itself seems tame compared to the sprawling monoliths of previous entries. That, combined with the fact that the paintings themselves were repetitive and not much larger than a regular section of the castle makes the game feel quite smaller than DoS.

I could go on and on on why DoS is a technically more accomplished game than PoR but hey, if the latter has whips and Richter then that's good enough for you, right?

Don't get me wrong, both have solid Castlevania gameplay but DoS is the superior game.

Just go back, play it and see for yourself.

See, this is what I don't understand. You're such an "avid" Castlevania fan, but you don't give a flying fuck about whips. That's what the games were based on from NES, to SNES, all the way up to Symphony. Now, Symphony brought some new ideas into the mix, but left out the original element of the whip. As far as gameplay mechanics go, the whip has always been easier to use with a longer range and just plain badass. DoS and all the other handheld entries (besides the comeplete shite that is Circle of the Moon) left out whips. PoR brought them back and in a big way and I was glad to see it. There are 9 different kinds plus all the normal weapons. If you can't say it was good to see whips back, then I know you're full of it.

As far as bagging on Charlotte, I can clearly see you didn't spend much time with her or even give her the time of day. She's not meant to be the powerhouse of the game. She's meant to make the game well rounded. She had some great magic attacks (many which rival anything Johnathan can pull off). Just go through a wifi boss battle with those Japanese folks with pumped up characters. Most of them play with Charlotte and use some brutal spells. Once you equip the Magus Ring, she pretty much has infinite magic and that's where the real fun begins. You dimissed her long before you even had the chance to enjoy her unique abilities. Hey, your loss, not mine.

You totally ignore my point about the paintings. I said nothing about them being huge or adding a ton of area to the map, but they were a nice change. I'm sorry, but after going through Dracula's castle game after game, it was getting boring. Hey, the inverted castle in SotN was cool and all, but we all know it was just a cheap game extender. Finally we get to see some new locals beside brick and mortar. As far as the game being "small", it was no less "small' then DoS was. DoS is decent sized, but it's not some sprawling castle. The painting added some extra depth and they were decent sized condidering they were a whole new level. Look at previous Castlevanias, the levels weren't long, but they were varied and interesting. Your attention span seems hindered by anything that isn't an epic War and Peace of level design.

Plus, the extra mode in both DoS and PoR was thrown in, but at least in PoR, you got to play as a memorable character who could kick the shit out of what's his name. Yea you had Alucard in DoS, but he's nowhere near as good as he was in SotN and Richter also wipes the floor with him. Plus, PoR is an homage to Castlevania games. You've got elements from Rondo of Blood (multiple enemies from the game), Castlevania 3 (Grant, Trevor, and Sypha), DoS (boss battles), and others I can't even think of at the moment. DoS is a great game, but the addition of wifi play and trade, even though they aren't amazing, are still a nice touch in PoR.

Yet playing as some pussy futuristic white haired emo kid from Hot Topic is your idea of a good Castlevania. To each his own.
 
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hermegildo

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Jedah Doma said:
See, this is what I don't understand. You're such an "avid" Castlevania fan, but you don't give a flying fuck about whips. That's what the games were based on from NES, to SNES, all the way up to Symphony. Now, Symphony brought some new ideas into the mix, but left out the original element of the whip. As far as gameplay mechanics go, the whip has always been easier to use with a longer range and just plain badass. DoS and all the other handheld entries (besides the comeplete shite that is Circle of the Moon) left out whips. PoR brought them back and in a big way and I was glad to see it. There are 9 different kinds plus all the normal weapons. If you can't say it was good to see whips back, then I know you're full of it.

As far as bagging on Charlotte, I can clearly see you didn't spend much time with her or even give her the time of day. She's not meant to be the powerhouse of the game. She's meant to make the game well rounded. She had some great magic attacks (many which rival anything Johnathan can pull off). Just go through a wifi boss battle with those Japanese folks with pumped up characters. Most of them play with Charlotte and use some brutal spells. Once you equip the Magus Ring, she pretty much has infinite magic and that's where the real fun begins. You dimissed her long before you even had the chance to enjoy her unique abilities. Hey, your loss, not mine.

You totally ignore my point about the paintings. I said nothing about them being huge or adding a ton of area to the map, but they were a nice change. I'm sorry, but after going through Dracula's castle game after game, it was getting boring. Hey, the inverted castle in SotN was cool and all, but we all know it was just a cheap game extender. Finally we get to see some new locals beside brick and mortar. As far as the game being "small", it was no less "small' then DoS was. DoS is decent sized, but it's not some sprawling castle. The painting added some extra depth and they were decent sized condidering they were a whole new level. Look at previous Castlevanias, the levels weren't long, but they were varied and interesting. Your attention span seems hindered by anything that isn't an epic War and Peace of level design.

Plus, the extra mode in both DoS and PoR was thrown in, but at least in PoR, you got to play as a memorable character who could kick the shit out of what's his name. Yea you had Alucard in DoS, but he's nowhere near as good as he was in SotN and Richter also wipes the floor with him. Plus, PoR is an homage to Castlevania games. You've got elements from Rondo of Blood (multiple enemies from the game), Castlevania 3 (Grant, Trevor, and Sypha), DoS (boss battles), and others I can't even think of at the moment. DoS is a great game, but the addition of wifi play and trade, even though they aren't amazing, are still a nice touch in PoR.

Yet playing as some pussy futuristic white haired emo kid from Hot Topic is your idea of a good Castlevania. To each his own.
1. I love whips as much as the next guy but they are completely superficial. And Jonathan Morris? Please, he's not even a Belmont. When all is said and done, playing as Dracula is far more interesting than playing as either Jonathan or Charlotte. You're probably being a hypocrite anyway because I'm sure you love SotN. And Harmony of Dissonance on the GBA had a whip and a Belmont so please do you homework next time.

2. Seriously though, how often did you use Charlotte? I'd bet money on it not being even half as often as you used Jonathan. It's funny to hear you defend the game because it has whips and then, on the same breath, trying to defend a spellcasting teenage girl that fights with a book. Yeah, she's probably useful when you get the Magus Ring which you are granted when you complete all the quests, at which point you've probably defeated Dracula already and are all but finished with the main quest and getting ready to start playing Richter's game. Lame.

3. Each and every painting, aside from the desert worlds, could've easily been a part of Dracula's castle. The paintings are repetitive enough and then, as if it wasn't bad enough, they make you play them all over again.

4. You think sprite rips are a homage? Laughable. Play DoS and go to the Silent Ruins in the lower right section of the castle. Those are the same backgrounds from the first level of Castlevania for the NES, the same music, mostly the same enemies, and the same boss. That is a homage, not ripping a sprite from a 10 year old game. I did love the Greatest Five dual skill in PoR though.

Conclusion: Subpar Castlevania, terrible member.
 

Neo23

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ray_7 said:
Rondo of Blood > all.

:buttrock:

I was thinking about this game as well, my cousin used to have a pc engine, but didn't have a cd add on, so never played it. Was hoping for a conversion on the handhelds (PSP :drool_2: ) along with Sotn, that would be heaven for me.

For now though, I've changed my mind and I'll be getting por, as most of you guys seems to enjoy it even though you might like other games in the series over this. I was a bit worried about this game, as many people were selling it in another forum + some comments from here.......
 

Shawn Carr2o

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Lagduf said:
That shit needs to come out on XBLA.

Rondo of Blood is the best. The PSP needs a remake of the game with SotN grapics and voice-overs plus the original version too. Also the PSP needs a Saturn port of Symphony of the Night with more area's and bosses. :drool_2:

I didn't like the inverted castle in Symphony of the Night and there should of been villages, towns, swamp, crypts, mountains etc before going to the castle and the game needed more outside area's too. I liked SotN though. :)

Portrait of Ruin is a pretty good game for the DS but the area's are kinda short and not many breakable walls and no secret area's to find and it seems that Konami didn't do as much for this game. The game could of had more things to do like in Sotn, CotM, HoD, AoS and DoS. :)

Konami needs to make a 2-D Castlevaina game for the PSP which I am sure that there will be one made someday. :)

Oh well it's something to play until another Castlevania game comes out. ;)
 

fenikso

Iori's Therapist
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Hey Jedah

1. The paintings were a great idea that was completely wasted in this game. Boring and repetitive.

2. Charlotte got almost no use by me in this game. I also found that her lack of up+L to be a complete WTF?! moment in gaming.

3. Circle of the Moon may have been terrible to you, but I loved it. This makes you a jaded Castlevania fan.

4. If the Mods could please give me the custom rank of Jaded Castlevania Fan, that would be awesome.

All that being said I still enjoyed the game.
 

IoriYagami n8

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Circle of the Moon was a decent enough game. The feel of it was a little rough around the edges and I hated the stupid card crap. Harmony of Dissonance was enjoyable, but was too much overkill in trying to fix the problems that were in Circle of the Moon. The game is INCREDIBLY bright. I was also very disappointed with the player sprites, the enemies looked good, but the player characters looked crappy.

Aria of Sorrow is probably the one that tops out as the best Metroidvania for me. Its a fantastic balance of color, design, system, and so forth. It's like Symphony of the Night, but with a bit more polish to the mechanics. If it had been on a console rather than GBA, it would likely trumph Symphony of the Night in every area but story. Dawn of Sorrow was a great game. It had a wonderful polish to it over what was found in Aria, but it had three things that iched at me. It used the anime style for characters, the soundtrack wasn't up to snuff, and it had fairly poor touch screen aspects. Granted these three things didn't take away from the game that much. Two of them were simply atmosphere issues, and the other was rarely used.

What Dawn of Sorrow did do to blow away previous Castlevania's though, was that it offered the most complete and enjoyable second play through experience ever. I loved playing as Julius Belmont, he was a total badass. Although he was toned down somewhat, he was still a lot of fun and having Alucard and Yoko to play with as well provided great fun.

Symphony of the Night was a great game, but having played through it again recently, there are some aspects of it that just don't hold up well. It has it's own problems that the later games don't have, and so they tend to balance out in my eyes. The inverted castle was kind of lame. Playing through the exact same thing again only upside down just wasn't as enjoyable as playing through the normal castle. The voice acting was horrid. And the Richter play through wasn't well thought out. They just kind of tossed him in. Rather than give him abilities that could allow him to explore more of the castle, they simply closed it off to him. There is a metal wall blocking an area in the caves for no good reason. He could have easily been allowed to use his Whip to break spikes or steel railings where "only mist can pass" thus allowing him to go to several other areas that he couldn't before. Heck, they could have simply removed the spikes in certain areas, as well as the steel railings and simpy let him go through that way. But his addition was very much an after thought, and playing through with him now (in comparison to the extra character game modes in later ones) really shows.
 
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