Real Bout Maniac
Corporal Dick,
- Joined
- Sep 17, 2001
- Posts
- 885
Hey all!
Well, the more I play this game, the more I'm enjoying it. For me it's a nostalgic return to the beat-em-ups that I grew up with. <IMG SRC="smilies/smile.gif" border="0">
Anyway, I'm having a blast with this, but I just wanted to check with others on exactly how the combo system works. I think I've got it, but since I own the Japanese home cart, I can't exactly verify my findings by looking in the manual! <IMG SRC="smilies/wink.gif" border="0">
From what I can gather, as you start hitting your opponent (or even an inanimate object), and the hit count appears in the lower left/right corner, another bar appears below these numbers. I believe this is directly related to how many hits you have - the more hits you can put in, the longer the bar grows. Now when you stop hitting your opponent, this bar starts to go down, and it's during this time period that you have the ability to move and attack another person (or table, chair... <IMG SRC="smilies/biggrin.gif" border="0"> ) - if you can start up another attack string before this bar disappears, the hit count will continue on; if not, it stops and resets itself, and you have to begin all over again.
Does this jive with what others have gotten out of it? Sounds about right, but I just wanted to double-check my findings.
Also, has anyone here gotten the timing down for using aerial strings in their combo sequences? The CPU shows them being used on the attract demo screen (specifically with Falcon), but I haven't been able to get the timing down right as of yet.
BTW - Sengoku 2001 is a jugglers paradise! Especially with Falcon, I've found that if you can pop your opponent up into the air, you can keep them up there all day long! <IMG SRC="smilies/biggrin.gif" border="0">
Well, the more I play this game, the more I'm enjoying it. For me it's a nostalgic return to the beat-em-ups that I grew up with. <IMG SRC="smilies/smile.gif" border="0">
Anyway, I'm having a blast with this, but I just wanted to check with others on exactly how the combo system works. I think I've got it, but since I own the Japanese home cart, I can't exactly verify my findings by looking in the manual! <IMG SRC="smilies/wink.gif" border="0">
From what I can gather, as you start hitting your opponent (or even an inanimate object), and the hit count appears in the lower left/right corner, another bar appears below these numbers. I believe this is directly related to how many hits you have - the more hits you can put in, the longer the bar grows. Now when you stop hitting your opponent, this bar starts to go down, and it's during this time period that you have the ability to move and attack another person (or table, chair... <IMG SRC="smilies/biggrin.gif" border="0"> ) - if you can start up another attack string before this bar disappears, the hit count will continue on; if not, it stops and resets itself, and you have to begin all over again.
Does this jive with what others have gotten out of it? Sounds about right, but I just wanted to double-check my findings.
Also, has anyone here gotten the timing down for using aerial strings in their combo sequences? The CPU shows them being used on the attract demo screen (specifically with Falcon), but I haven't been able to get the timing down right as of yet.
BTW - Sengoku 2001 is a jugglers paradise! Especially with Falcon, I've found that if you can pop your opponent up into the air, you can keep them up there all day long! <IMG SRC="smilies/biggrin.gif" border="0">