MOTW Super Combos

Kamaitachi

New Challenger
Joined
Aug 19, 2001
Posts
58
Does anyone know whose supers can be comboed together? I know Kain's can, and so can Kim Jae Hoon, as demonstrated in this awesome combo.

Corner: b,b+B (while charging down) into Hien Zan(brake) to double qcf+A (tricky timing) to double qcf+B. It's like pain just spews from the screen <IMG SRC="smilies/smile.gif" border="0">

But seriously, any other double super characters? And if so, any good sample combos?

Thnx.
 

heatblazer

Astra Superstar
Joined
May 19, 2001
Posts
661
I can`t find any cool combos too... <IMG SRC="smilies/veryangry.gif" border="0"> <IMG SRC="smilies/veryangry.gif" border="0">
 

heatblazer

Astra Superstar
Joined
May 19, 2001
Posts
661
The cop has such combo...It`s easy to perform but i don`t know any of his moves
even his name! <IMG SRC="smilies/cool.gif" border="0">
 

Reno Garcia

Morden's Lackey
Joined
May 26, 2001
Posts
370
Gato have one combo with super:
jumping D after C and perfom his Zero Kiba (P power and S power), I know that CPU Gato connects low C and Taisu Kiba .
 
K

Kyo

Guest
Cops name is "Kevin"
kyo6.gif
 

Kamaitachi

New Challenger
Joined
Aug 19, 2001
Posts
58
Just to clarify, add some stuff. First off, the cop is Kevin Rian. One of his supers freezes you, but I don't play as him, and I don't know if you can follow with another super. I am not asking for plain combos, or combos that break into a super. These I have. I am talking about double supers, that is, when one super is followed by another. Jae Hoon's windmill kick (not right name) super lifts them into the air, so if you time it you can follow it with the kick button combo super.
This is what I am looking for.
 

dredgulus

Crazed MVS Addict
Joined
May 25, 2001
Posts
141
It can be done. Your timing has to be right, though. Try to find the point in a juggle that their in the air the longest. Also, try to find which super follows the best after the other. For example, Rock's Shine Knuckle is better if used after the Raging Storm. Also, learn each characters brake move, this is what I have been practicing on, it makes the juggle a bit longer. Overall, the thing to learn is to practicing your timing.
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
hear is some terry combo:

jump D->stand C->power dunk(break after 1 hit)->power dunk(break again)->power geyser or busterwolf.
 
K

Kyo

Guest
just do rising tackle over and over to jugle about a 30 hit but it has to be timed
kyo6.gif
 
C

Caris Nautilus

Guest
Originally posted by Kyo:
<STRONG>just do rising tackle over and over to jugle about a 30 hit but it has to be timed
kyo6.gif
</STRONG>

what? no way that works, the rising tackle is really slow in WA.
 

Fran

today forever
20 Year Member
Joined
Sep 27, 2000
Posts
16,468
Originally posted by Kyo:
<STRONG>just do rising tackle over and over to jugle about a 30 hit but it has to be timed
kyo6.gif
</STRONG>


LOL


sure !!!
 
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