Neo Geo on HDTV-viewing problems

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Have you guys experienced this?
My older systems: Neo Geo, SNES, N64 all look like garbage when viewed on my LCD HDTV. I'm running all systems on S-video, but the picture on the tv is below-composite quality. Why? When running the newer systems such as PS2 and Gamecube on composite, and of course, component, the tv is awesome. Any help greatly appreciated here. Thanks in advance.
 

Argentina94

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LCD sets are bad for displaying low resolution images. Despite the fact you use an S-Video connection, it is still 480i.

This is the same reason standard cable TV looks like ass on an LCD.

Generally, a tube is best for your older systems. I know you like having all your systems hookup up to one set (so do I), I'm afraid your older systems will not look good at all.
 

Xian Xi

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Travis Ingram said:
Have you guys experienced this?
My older systems: Neo Geo, SNES, N64 all look like garbage when viewed on my LCD HDTV. I'm running all systems on S-video, but the picture on the tv is below-composite quality. Why? When running the newer systems such as PS2 and Gamecube on composite, and of course, component, the tv is awesome. Any help greatly appreciated here. Thanks in advance.

Run your neo geo in component not s-video, BIG difference. The N64 is always gonna look like crap though.
 

Dr. Jigglin

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I was also thinking about what the Neo would look like on an LCD HDTV. If I say build a supergun and use a Neo bitz for the video and hook it up to my TV via component, it will look close to what it does on an RGB monitor? or will it still look like shit?

This might save me some space ;).
 

ttooddddyy

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As well as the resolution issue, who would really want to stretch/distort to fit a wide screen.

Neo is best rendered on 4:3 CRT as it was designed imho.
 
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If the older systems are modified to output RGB, that should do away with the problem, right? The site gamesx.com shows various RGB pinouts for many systems. Does RGB output equate to component output? Will RGB be 480p? Thanks for your replies, guys.
 

Xian Xi

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Travis Ingram said:
If the older systems are modified to output RGB, that should do away with the problem, right? The site gamesx.com shows various RGB pinouts for many systems. Does RGB output equate to component output? Will RGB be 480p? Thanks for your replies, guys.

RGB is not the same as component, 2 different frequencies.
 

Dr. Jigglin

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Would it still look like crap if I set the tv to 4:3? I mean I don't play it for more than an hour max so any burn in wouldn't be hard to get rid of with a white screen for a bit.
 
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Yes, it still would. Doing that wouldn't help anything. Many LCD tv sets have an RGB input. I'm thinking I may upgrade my Neo or SNES to see if this helps.
 

Ven

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With HDTV, it's not so much the signal quality, or what settings you choose... it's old signal standards out of the consoles/arcade boards that will eternally screw you. ESPECIALLY because they are interlaced (dun dun dun).

http://en.wikipedia.org/wiki/Deinterlacing

THIS is your biggest enemy. You need the video fields put back together, quickly, if you're gonna enjoy those games. Otherwise, they make look pretty, but they'll be laggy.

Once that's done, the resizing isn't so tough, but it needs to be done quickly as well. Another problem to add to the stack.

You can't wrangle your PC to do it... believe me, I've TRIED. It's not fast enough, even if you add a big spoiler to the back.

There wasn't enough demand in the past for these problems to be addressed, and the technology wasn't there... until now. This month, no less. The BAD news is... well... it's not for financially-challenged gamers. Got 3 grand lying around? Sure you do! It's just like buying Metal Slug!

http://gear.ign.com/articles/718/718587p1.html
http://www.dvdo.com/pro/pro_isvp50.php

JUST IN TIME FOR CHRISTMAS OMG THE FUTURE IS NOW OMG OMG I'm POOR! I can't BUY one!

If any of you do, take pictures, I wanna see how King of Fighters looks. :buttrock:
 

Ven

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Psst... also...

http://www.dvdo.com/ord.php

They have the last model, the VP20, with the upgrade card for game modes for only $1900. Just as good. :D

Although you lose the ability to deinterlace 1080i. That might come in handy in the future.
 
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Dr. Jigglin

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May aswell just get the neo geo games from the collection releases then lol.
 

norton9478

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For some reason, I always thought that standard RGB was 240 P
 

caleb1883

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Xian Xi said:
Run your neo geo in component not s-video, BIG difference. The N64 is always gonna look like crap though.

Would this make it look better on a SD tv as well?
 

Ven

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http://easymamecab.mameworld.net/html/monitor9.php - ooh a GOOD document.

Blanking lines bring the image area down to 224, hence... the Neo renders at 304x224.

Then you've got the x384 mode... "medium resolution". CPS-3 runs at 512x384. And so on.

Because it renders in lines, the horizontal resolution doesn't matter as much.

It's more about the quality of the NTSC conversion than S-Video or Component, when it comes to 480i. That's why the component mod looks so good. It's component, and it's a better converter.

So the component from a Neo will look better for that reason, because it's not using the antiquated Sony chip inside.

When running S-Video and Component from the SAME converter, at 480i resolution... I've never found THAT much of a difference.
 

ResO

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Have you calibrated your set accurately? A well calibrated HDTV does much more justice to low-res games than a non-calibrated set.
 

jrok

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This sounds like problems I've run into recently with LCD's de-interlacing.

The output from these consoles, and the NEO is basically 240p, there's no second interlaced field. The output isn't interlaced but to the TV looks like 480i so it just goes ahead and attempts to de-interlace....

This whole thing then freaks the hell out of the LCD's built in de-interlacer and the net result is a nice bouncing picture with it stuttering up-and-down by a few lines. Different gameboards and composite/s-video/component didn't make any difference.

The only way it appears to correct it is to turn off automatic de-interlacer in the TV's setup IF the TV support it.

OR..... line doubling using a component to VGA box, that can result in a fairly decent picture.

Not ALL panels do this.. but a good few seem too.

- James
 

Ven

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OH, I get it... 240p, at 60 refreshes a second. How very, very clever of them. I had completely forgotten about this website, too...

http://scanlines.hazard-city.de/

It should have occurred to me that older console makers wouldn't bother spending money on a chip that interlaced the output before it hit the TV. Just send 240p at 60Hz.

So, does that mean the Neo AES output is 304x224 (MVS), with 8 lines of black at the top and bottom to make up the missing 16 lines? That would make sense.

So... then the line doubler turns 240p into 480p as fast as possible... and I've seen that before. I used to own an XRGB-2. It's not so great.

I'm just gonna have to save up for the DVDO, because my PS2 does 480i, and I'd like to play some of those games decently on HDTV someday.

How depressing...
 

2Dfan

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I remeber kpj posting pictures of his mvs running on an lcd and it looked awesome. My AES has been modded with RGB from the chip by MKL, so it will look exactly as awesome...the bad thing is, I don't have an lcd to test it on..

Doesn't it have to do something with the lcd being able to output low res?
 

Dr. Jigglin

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LCD's are made up of pixels so anything thats not at its native res doesn't look crash hot although some do, it all really depends on what's being shown.
Does anyone know if the NEOGEO collections that SNKP has been releasing for PS2 support 480p? or will I have to hold triange and x everytime I want to boot in at480p?
 

Ven

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If anything, it has to do with the LCD being able to disable the deinterlacer. That way, the 240p in RGB from the Neo won't be tampered with.
 
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The recent PS2 game, Shadow of the Colossus, is playable in Progressive scan with component cables. So it looks the PS2 can display 480p. I'd like to see pics of any Neos running on RGB with LCD tvs.
 
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