Electroman
, ,
- Joined
- May 29, 2002
- Posts
- 4,771
My new Sengoku 3 game was a bit unforgiving with my old AES system. I was curious as to what kind of malfunctions all of you had with the history of your AES. I realize the NES was king of malfunctions due to this problem but I'd say the AES was 2nd place. With 200 contacts, something's bound to go wrong.
The amazing thing with the Neo AES is that games still play when there is a malfunction present. Lets list our favorite malfunctions here. It'll be an interesting laugh.
I'll start with Sengoku 3. This morning, all active backgrounds and sprites were pixelated to 2 or 4 times their normal size. It was like running the Neo at 160 x 112 resolution. And the game played!
<small>[ March 22, 2003, 09:31 AM: Message edited by: Electroman ]</small>
The amazing thing with the Neo AES is that games still play when there is a malfunction present. Lets list our favorite malfunctions here. It'll be an interesting laugh.
I'll start with Sengoku 3. This morning, all active backgrounds and sprites were pixelated to 2 or 4 times their normal size. It was like running the Neo at 160 x 112 resolution. And the game played!
<small>[ March 22, 2003, 09:31 AM: Message edited by: Electroman ]</small>