Interesting DS games...

Shito

King of Typists,
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1) Densetsu no Stafi 4
Seems a nice platformer adveture. Gotta get this one.

2) Rockman ZX
Just wowowow, guyz. The RockmanX series was amazing. The RockmanZero series was lovely. This one seems just AWESOME. Gotta get this one too.

Anyone has already tested these two and can back up me with any insight?

3) SuperPrincess Peach
I love this game. I played to death, and I say this is the perfect sequel to SMW and Yossy Island. perfect gameplay, wide and deep, with tons of ideas and variations. This game is way, way, way better than NSMB, I swear.
 

Phoenix Down

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Rockman ZX is THE game I'm waiting for in the next few months. Being a huge Megaman fan, I loved the Megaman Zero series (well, except for the first one). All the Japanese reviews are loving this game too.

Super Princess Peach is better than I thought it would be, but personally IMO it's way too easy.
 

roker

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Shito said:
3) SuperPrincess Peach
I love this game. I played to death, and I say this is the perfect sequel to SMW and Yossy Island. perfect gameplay, wide and deep, with tons of ideas and variations. This game is way, way, way better than NSMB, I swear.

you're insane

fun fact: Peach is not a teen
 

Shito

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roker said:
you're insane


You mean for the fact I like SPP over NSMB?

Well, SPP is a pure 2d gfx platformer, while NSMB is rendered gfx. :(

SPP is way deeper in its playbility than NSMB. the Peach characters has a very wide range of abilities that are perfectly mixed with the gameplay thoughout the whole game.

SPP graphics it's just SMW style with a 32bit quality + tons of detail and lovely art.

SPP has a great replay value, totally unmatched in any other SMB game. You finish the game and keep unlocking things, minigames, new stages (!) and stuff.

You may say this game is easy (can't say it's short, with (8+1)x8 world and a truckload of minigames and stuff), yet I would disagree. Of course I found it easy, but we have to realize we're no more the example of the public this kind of games are adddressed to. These are games for teens, and we're no more. As for me, I'm 30, and not only that I've been speding something like more than a half of my life playing games of this very same kind. I've had my time to get skilled with them. Thus it's just logical I find them to be kinda easy nowadays, and it would be unreasonable (and very egoistical) for me to ask the game industry (and game avarage difficulty) to 'grow' with me. It's just I should be not supposed to play with videogames anymore, I guess, being a grown-up already. New young players would hopefully approach SPP as their first platformer, as I did in my times with older titles. That's good, and the only correct way the 2d gaming will not disappear. Can't and won't imagine an industry living just for retrogame-geeks (as I am) afterall... But hey, what can we do? I'm posting on a NeoGeo forum after all. :)
 
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Average Joe

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Actually, SPP was stupidly easy.

And that's not because I've been a gamer for almost two decades, it's just because it's a really easy game.

All the unlockables, hidden items and even the game in general can be completed/found with almost no effort at all.

Although I'm not positive... I don't think I died once while playing SPP.

The NSMB on the other hand?

That gave a me a few decent challenges along the way.

Now that's not to say that I didn't/don't enjoy SPP... because I very much do (I think it's an excellent and very underrated game), but to compare its level of difficulty (or lackof) to the NSMB is kind of silly, because SPP is probably one of the easiest games I've ever played.

(The NSMB isn't all that hard either, but comparing the two in terms of game difficulty is like comparing night and day.)
 
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