SFA3 MAX PSP working on 1.5!

NeoCverA

My Sub Name
20 Year Member
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Aug 7, 2002
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7,016
The naughty ones most likely already know about this but for the rest of you just an announcement that the game runs now on v1.5 PSP's.

It aint perfect (no saves, exits, sleep) but the game runs and you can get your fight on (without having to upgrade)

:buttrock:
 
Last edited:

sliceypete

Astra Superstar
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Jul 22, 2005
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658
yea i know it great news to me casue my psp wont read umd anymore. good think i got the d-pad for it:D
 

wizkid007

Hyperspin King., Beer Not Included.,
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UPgraded. Paid 50 bucks for the actual game. Need GTA. Want my roms back.
 

Amano Jacu

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Looks like the runUMD tool use to load these games writes on the flash of the PSP, so there is a remote possibility of damaging the PSP by using it, which could be solved with an upgrade-downgrade anyway. There are more games that work with this tool.

In any case SFA3 is totally unplayable on my PSP D-pad.
 

wizkid007

Hyperspin King., Beer Not Included.,
20 Year Member
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Amano Jacu said:
Looks like the runUMD tool use to load these games writes on the flash of the PSP, so there is a remote possibility of damaging the PSP by using it, which could be solved with an upgrade-downgrade anyway. There are more games that work with this tool.

In any case SFA3 is totally unplayable on my PSP D-pad.

I found it hard at first. But then I stuck with it and pretty much can hit anything I want first try. Just takes a little repetitive practice.

I officially buy my games now. Which sucks. But I think we are hitting the point where if a mod doesnt come out you are going to have to eventually upgrade. Unless of couse we get a kernel exploit.
 

BIG

sony fanboy
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Jan 3, 2003
Posts
7,205
Naruto: Narultimate Hero
Y's: Ark of Napishtim
Viewtiful Joe: Battle Carnival
Mega-Man Powered Up
Maverick Hunter X
Syphon Filter: Dark Mirror
Dragonball Z: Shin Budokai
SOCOM: FTB

All working!

B-
 

Amano Jacu

Charles Barkley
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Sep 11, 2001
Posts
8,594
Some of those games were already playable using MPH, which is a more convenient tool. Anyway I have just made Gradius work using runUMD :cool:
 

NeoCverA

My Sub Name
20 Year Member
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7,016
just hex your *.bin files found in the USRDIR of the game to point to your memory stick and folder in root, drop a modified modules folder in there and you should be good to go. :kekeke:
 

ray_7

,
Joined
Jan 20, 2002
Posts
8,345
BIG said:
Just d/l the fixed version....save yourself some time :glee:

B-

Point me out dude.

I think I dl a "fix" but it only contains the dos batch file, dunno what to do with that...
 

BIG

sony fanboy
Joined
Jan 3, 2003
Posts
7,205
ray_7 said:
Point me out dude.

I think I dl a "fix" but it only contains the dos batch file, dunno what to do with that...

You should be able to trackdown a fixed version quite easily ;)

B-
 
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