DevilRedeemed said:oh bollocks - double post
edit.
mmmmh.. it kind of smells like bullshit. that logo looks so badly put together - looks like the '98 logo somewhat.
Domino-chan said:Besides I don't see why SNKP wouldn't go with the regular title when it's released over here.
kanakura said:Because Maximum Impact was a selling flop in the states...
O. Yashiro said:And the casual unknowing US gamer will probably look at it and go "Its pretty and in 3D and its got a year behind the title so it must be good"
That's just the thing.Spike23 said:no matter how fun it might possibly be. imho, if i want a good 3-D fighter, i'll stick to the original Soul Calibur or Tekken or some shit.
Well the thing for me is I can't stand Sould Calibur or Tekken but I liked MI (with the sound off, anyway). MI felt more like a 2D fighter with 3D graphics than a real 3D fighter, IMO.Spike23 said:to us, KOF "3-D" has and always will suck...........no matter how fun it might possibly be. imho, if i want a good 3-D fighter, i'll stick to the original Soul Calibur or Tekken or some shit. for 2-D, give me my fucking old school KOF, motherfuckers.
YO-YO-Boy said:blackguy-yo u got dat madden?
lamestop employee-no but we got that kof06!
blackguy-oh snap let me hit dat!
thats so what happened at the SNKUSA brainstorming meeting!:chimp:
O. Yashiro said:they could have kept the Maximum Impact 2 title and it wouldnt have changed anything.
Domino-chan said:I don't see why SNKP wouldn't go with the regular title when it's released over here.
kanakura said:Because Maximum Impact was a selling flop in the states...
To play devil's advocate for SNK USA for a moment... I remember a thread here that indicated that the sales figures for U.S. KOF:MI blew the figures for U.S. KOF'02/'03 (or was it '00/'01?) right out of the water (effectively proving what has often been stated here: the mainstream gamer will buy a pretty 3D game over a somewhat-graphically-date (in their opinion) 2D game nearly every time). That being said, U.S. KOF:MI sales were still no great shakes compared to the sales figures for the latest installments of other 3D fighting franchises. It's likely that SNK USA figured that gamers are less likely to buy a sequel to a game they generally disliked if the title of the sequel tells them straight out that it is a sequel to that game. Replacing MI with 2006 might keep a few folks from remembering the first MI, and it might also get a few folks who enjoyed the old yearly series to give it a look based on the year in the title. Not that this is a move that's likely to cause a big upsurge in sales, but if they think it has a shot at improving initial sales even slightly, they're gonna go for it. CAPCOM USA did the same thing with the U.S. release of Star Gladiator 2 -- since the first SG didn't go over so well in the U.S., CAPCOM USA released SG2: Nightmare of Bilstein under the title "Plasma Sword: Nightmare of Bilstein" (figuring that sales would be better if they went with a title that minimized the number of folks that would realize it was a sequel to a game that had poor sales).O. Yashiro said:And I dont think the title of the game had anything to do with that. You can rearrange the name of a game all you want but calling it "isht 20xx" doesnt change what we all know it was....SHIT. Just my opinion.